-
Content Count
1,383 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by CapitanClassic
-
Season 3 / Week 4 ~ The NEW HSC ~ Kung Fu Master
CapitanClassic replied to Vocelli's topic in 2600 High Score Club
Indeed I am. I meant to be CapitanEstaban here as well, but I mistakenly signed up with my current name. At this point I don't know if it would be possible to change my name on these forums, so CapitanClassic it is. -
Season 3 / Week 4 ~ The NEW HSC ~ Kung Fu Master
CapitanClassic replied to Vocelli's topic in 2600 High Score Club
Just starting, I know I can beat these scores. This game is so different from the NES version (which I could roll multiple times). Why does the 4th boss shoot frik'n lasers? Kung Fu Master - 86,940 Chuck Norris SuperKicks - 170,700 We need some Chuck Norris jokes. -
From the album: Atari 2600 High Score Club
-
From the album: Atari 2600 High Score Club
He shoots frik'n lasers -
From the album: Atari 2600 High Score Club
-
Season 3 / Week 3 ~ The NEW HSC ~ Vanguard (Game 1)
CapitanClassic replied to Vocelli's topic in 2600 High Score Club
Nope. But I have the hang of the game. Attempting to roll. Vanguard - 568,390 (+1 bonus) -
From the album: Atari 2600 High Score Club
Getting better. -
Season 3 / Week 3 ~ The NEW HSC ~ Vanguard (Game 1)
CapitanClassic replied to Vocelli's topic in 2600 High Score Club
I suck at this game. Keep making bad moves and crashing into things. I used to play this as a kid and I don't remember it being this hard. Here is my initial score. (I have had higher ones, but this one might be worth +4 bonus points) -
From the album: Atari 2600 High Score Club
Bonus +4 -
Season 3 / Week 2 ~ The New HSC ~ Defender (Game 1)
CapitanClassic replied to Vocelli's topic in 2600 High Score Club
We have rollage on game number 2. Wall Defender - 9999999 -
From the album: Atari 2600 High Score Club
Rollage -
Season 3 / Week 2 ~ The New HSC ~ Defender (Game 1)
CapitanClassic replied to Vocelli's topic in 2600 High Score Club
I decided I should sit through the tediousness, and 180+ waves later. Defender...Rollage Some tips for those who haven't rolled it yet. Always fire, the aliens can't hit your ship if it isn't there. Fly left, the aliens tend to shoot to the left so you won't get shot at too much. Juke Right when tailed, when the mutants, swarmers, or discs are tailing you if you change direction suddenly they can't follow you. -
From the album: Atari 2600 High Score Club
Post Rollage -
From the album: Atari 2600 High Score Club
Pre Rollage -
Season 3 / Week 2 ~ The New HSC ~ Defender (Game 1)
CapitanClassic replied to Vocelli's topic in 2600 High Score Club
Trying to determine if it is worth it to make further improvements to my scores. Wall Defender is buggy and results in cheap deaths, Defender is tedious. Defender - 205,450 Wall Defender - 520,934 -
From the album: Atari 2600 High Score Club
-
From the album: Atari 2600 High Score Club
-
Season 3 / Week 2 ~ The New HSC ~ Defender (Game 1)
CapitanClassic replied to Vocelli's topic in 2600 High Score Club
Totally agree here. I actually thought I was doing well and thought I could roll this, but constantly when I hit 200k+ my shots go right through the big aliens and it is game over because there isn't enough time to fire again (they go through the small ones too, but those don't instantly destroy a wall). I also experienced the bug where you no longer get big aliens, but also the enemies just stop coming. -
Season 3 / Week 2 ~ The New HSC ~ Defender (Game 1)
CapitanClassic replied to Vocelli's topic in 2600 High Score Club
It is rather annoying when a developer doesn't allow you to hold diagonally to continue moving in the direction you are going, and instantly rounding the corner when you get there. I don't think the 2600 version of Pac-man did this properly either (although the Arcade and the 2600 version of Ms.Pac-man do implement this properly) -
Season 3 / Week 2 ~ The New HSC ~ Defender (Game 1)
CapitanClassic replied to Vocelli's topic in 2600 High Score Club
I suck at Defender in the arcade. I never could get used to buttons for directional control. I know I can beat these scores, so these are just preliminary Defender - 97,250 Wall Defender keeps getting cheap kills on me. It seems that the hit detection on the lower giant attacking bug misses a lot. Wall Defender - 296,994 -
From the album: Atari 2600 High Score Club
-
From the album: Atari 2600 High Score Club
-
Season 3 ~ The New HSC ~ Phoenix (Game 1)
CapitanClassic replied to Vocelli's topic in 2600 High Score Club
I have made several attempts at rolling the score, but keep making dumb mistakes. I have pretty good patterns for the Blue/Red waves, and can wipe them out within 10-15 seconds. If I fail the pattern, usually it doesn't leave the Phoenix in a bad state that are hard to kill without dying. The mother ship pattern that I use is pretty good, but I have been making mistakes on it too. I think it is best to get 2-3 holes while in the center, that way if you need to dodge on the edge, you can hopefully still get a two block side-to-side gap. I may make another attempt at rolling, but when I fail I take 45 minutes or so to not beat my score. -
From the album: Atari 2600 High Score Club
-
Season 3 ~ The New HSC ~ Phoenix (Game 1)
CapitanClassic replied to Vocelli's topic in 2600 High Score Club
I have been trying a new pattern that I like better. The phoenix will hover directly above your cannon on the right/left side, so I now prefer to kill the blues 4th, 1st, then hang to the right of the screen to kill the rest. The reds are hold right and fire 7th, right edge 2nd, head left to dodge a little but then strafe right with the stack of 3rd/4th/5th and hit the right edge. Then bounce out a little from the edge to kill the 1st, and then the final phoenix.
