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misterx

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Posts posted by misterx


  1. I finally got AGP to update itself and then the virus definitions. I ran a complete test and no virus was found. To be sure i also downloaded the files from my webspace and checked them. No virus. So it's perfectly safe to download HOM2 :D


  2. Well, i have thought of writing a new version of DiStella too... I'll get the original version, see how it works and see what i can do :D I could also make it work with HOM2, if you want so. The only real problem will be skipping images and stuff when disassmbling because it woulf mess up my opcode parameter length stuff (sorry can't explain it any better :P)

     

    ps. if i'll make a new version of DiStella it's nopt gonna be called DiStella ][


  3. Right.... The emulator laucher is supposed to savve and launch the current ROM. It works perfectly on my system, with long filenames and without. Maybe i'll just make it save the file to c:temp.bin or something... It's actually better because if you forget to Save As before you launch - WHAM your original ROM is gone. And about the size limit and warnings, i now increased it into 1 MB. Before it was 64kb because i thought that an Atari 2600 game would never pass something that huge. I was wrong. :P The warnings are already in, have you looked at the statusbar in the bottom? I used to have a small warning dialog but thought that some people would find it annoying so i removed. It's back in now. CRC checks are still giving a headache... What's the polynomial crc32.exe uses? Anyways, i'll post the next version in a min. Or two.


  4. Done! I corrected every bug and spelling error you mentioned (except the "crunching of bin/hex" bug which will be fixed when i start usign a bitmap font) It's in the same URL. (edit) I fixed the long filenames error when using the launch emulator thing but i have to confess that i cheated :P I just made the browse button include the quotes in the filename (and made it add quotes to the ROM path too) So if you type it in manually, remember to include quotes if it's a long filename!


  5. I'll repair the hex display ghost when i get home.... And about the "flip back before save", notice the little checkmark next to Flip when you click it? I will add a warning when saving if the file hasn't been unflipped. And there will be an option to edit the hex values directly. (Click the hex display and start typing :D) The emulator launcher will also be in the next version... Today is friday and i should have about the whole weekend for coding :D (edit) Forgot to say something about the bin and hex display being crunched together... It must be because of the font, it displays correctly on my system. I should probably start using a bitmap font or something. Also, i will add an option to copy hex or binary to the Windows clipboard.


  6. I decided to put together a beta version... It might still have some errors in it so any buy reports will be welcomed!

     

    Using Copy/Paste:

     

    1. Select the area by clicking and dragging your mouse over the offsets on the left

    2. Right click on the canvas and select Copy, select Edit/Copy from the menu or hit CTRL+C.

    3. Select the destination area the same way as in copying. The copied region will be pasted starting from the start of the selection.

    2. Right click on the canvas and select Paste, select Edit/Paste from the menu or hit CTRL+V.

     

    Copy does not copy to the windows clipboard, or between different instances of HOM2. Yet. And i'm working on copying it to the clipboard as a normal bitmap. Rapid-Q doesn't natively do that so i have to either 1. Dig deep into the WIN32 API (urrrrgh) or 2. Use a library for it. If i can find one.

     

    Edit/Flip flips the whole file around. The Misc menu is a sort of debug menu... The "Dock" resizes the window to a handy size :D

     

    Enjoy!!

     

    Download!


  7. raindog: I don't know about any BASIC "scene" but i really don't care if someone modifies my source and redistributes the program... As long as my name is still on it as the original programmer :D I think i will add the color finder, i will just need to study the inner workings of the 2600 a little more. If someone already has a program that finds the data it would be very useful if they'd give me the source.... I'm not begging, just if someone happens to have a program for that lying around somewhere. Any language is ok! (Well... Except ASM... ASM on the PCs gets too cryptic.)


  8. Hello! My first post in this forum and yes i'm the same misterx who made HOM2. I've read your requests and most of them seem useful and reasonable to add. Some of the though, like the automatic searching for color information is beyond my skills... I could code it if i knew some more about Atari 2600's inner workings. (i'm really not familiar with it....) Features that will be in the next version are:

     

    - Copy, Paste

    - Flip

    - Binary and hex display at the end of the rows

     

    And the list i'll probably add is (if not in the next version then later):

     

    - An option to launch an emulator

    - Two column display

    - Some kind of CRC and ID values Greg Zumwalt talked about.

     

    More to come later..... The Copy, Paste and flip stuff are already in. And as far as i know i only have one bug to swat dead (a bug that causes the display to flicker... Don't know why, i used the exactly same technique of drawing in a pixel drawing app i started earlier) So, stay tuned :D (And thanks Greg for your mail, otherwise i wouldn't have noticed this thread.)

     

    (edit) Thought that a screenie would be nice :P

    hom2shot.gif[/img]

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