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bomdiavermes

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Posts posted by bomdiavermes


  1. Thanks for the info RT! I'll check it later today as soon as I finish some other business (I run an online t-shirt store). I'm planning to get into your (excelent btw) article on fake gravity today as well. I implemented yesterday a jumping routine of my own, but it looks very buggy so I didn't updated the bin with the jumping stuff.


  2. Thank you Mountain King! Did you ckecked the .bin? Does the sprite animation looks alright? Like I said, this is my first try with dB so probably the first versions of this project will be more testing than anything else. Right now I'm looking at RT's fake gravity topic for a good jumping code. As soon as I manage to get the jumping part working I'll move to the scenario (platforms and obstacles).


  3. Hi there! Let me introduce myself.

    My name is Daniel. I'm a brazilian graphic designer, digital artist and web and mobile designer. I have some basic experience with C/C++ and Java, and used to play a lot with Basic when I was a kid with my good ol' MSX I got for christmas.

    That said, please forgive my bad english skills (everything I know I got from reading books and watching movies).

    So, this is my first Atari 2600 project. I'm a 2600 enthusiast, and found AA when I was collecting info on 2600 games for my collection a few months ago. At the forums I found out this homebrewing community and since then realized I really needed to create my own 2600 game.

    My initial plan is to make a runner kinda like Bit.Trip Runner, respecting the 2600's limitations of course (and perhaps bending a little bit those limits :) ) I have no clue if it is possible to do, for I started to mess around with bB only a few days ago.

    The player for this game will look like a skeleton, as you'll see on the first screenshot. The level design should use a lot of white, black and gray tones for an eerie feeling, with occasional colors to make impact (I really like Frank Miller's Sin City comics, just so you know what I'm talking about).

    This is my first take at the player.

    fQNJ1ujl.jpg

    I'm using Atarius Maximus's samples as reference for the coding. Atarius's playfield example is still there since I'm messing around with those snippets and only implemented player's movement and sprite animation. You can check the first .bin at the end of the post.

    I know that there's almost nothing to see here, but it means a lot to me. Hopefully I'll update this post regularly. If you're an old timer on bB, I'll appreciate your comments. If you're a newbie like me, feel free to ask me how I did this or that. We'll learn together!

    Keep on rockin'!

    char.bas.bin

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  4. I'm probably as new as you on the subject, but I'm trying to mess around using Visual batari Basic (VbB). Got everything running ok, and now I'm playing with these samples from Atarius Maximus's topic: http://atariage.com/forums/topic/109288-code-snippets-samples-for-bb-beginners/

    Try checking out CurtisP's tutorials first then download the samples Atarius provided in his topic. It's really helpful. One other thing that worked for me a bit, I spent the whole day reading Andrew Davie's tutorials on Assembly (Random Terrain compiled it here: . I realized that no, I won't be playing with assembly this early, but the concepts there helps you to understand how the 2600 works.

    Right now I'm working a few concepts for my game. I'm planning to show every step in my own topic in a few days, if I manage to get the time to do it.


  5. When you said you searched with Stella, did you mean you put the name in the box at the top? If so, that only searches the default ROM directory that you have set up:

     

    stella.sourceforge.net/docs/#Playing

     

    If you want your game to be in that folder, you'll need to place a copy of your .bin file in that default ROM directory.

    Nah, I actualy searched for the project folder, but it appeared empty on the Stella screen. Anyway, thanks for your help. My friends already got the file and opened it!


  6. Copy and paste the bin file somewhere easy to get to and away from your folders where everything is assembled, then rename it to something (no extension required) and then go there in Stella. :thumbsup:

     

    I use a folder called AtariRoms where I keep my downloaded bins from here. After you make a program it will have a folder from Bb with the default.bin file in it. This should be copied and moved somewhere else (I also copy and paste all my code into notepad while programming and make lots of different copies to check back on). This is just what I do, but it makes it easier than fishing through folders (especially when you have some twenty odd programs you're working on all at once :-D )!!

    Thanks Papa (lol)!

     

    I thought I had to export the .bin in some way to get a proper .rom file, but you RT enlighted me. Thought the .bin was a format related to the VbB.

     

    Thanks again, problem solved!


  7. Hi!

    First of all, I'm sorry for the extremely newbie question.
    I'm new to Batari Basic, and have been trying a couple of tutorials on bB. Managed to install everything allright (bB and VbB) and to run a few examples. So now I'm trying to learn, and made a simple screen that displays some text. It compiles and runs on VbB/Stella, but the question is:

    How do I build the actual ROM so I can, for exemple, send it to someone that doesn't have bB and VbB installed? I wanted to show it to a couple of friends and was hoping to send them the ROM file so they could run it in Stella, for example.

     

    So far I can only see the .bas and .bin files, but can't find or build a .rom file. Am I missing something?

    Once again, sorry for the newbie question. I hope in a few months I can show you some real results.

    My name is Daniel Sousa, I'm a graphic designer and digital artist and also know a bit of programming in C/C++/Java, so I'm not exactly new to programming.

    Thank you in advance!


  8. Hi!

    First of all, I'm sorry for the extremely noob question.
    I'm new to Batari Basic, and have been trying a couple of tutorials on bB. Managed to install everything allright (bB and VbB) and to run a few examples. So now I'm trying to learn, and made a simple screen that displays some text. It compiles and runs on VbB/Stella, but the question is:

    How do I build the actual ROM so I can, for exemple, send it to someone that doesn't have bB and VbB installed? I wanted to show it to a couple of friends and was hoping to send them the ROM file so they could run it in Stella, for example.

     

    So far I can only see the .bas and .bin files, but can't find or build a .rom file. Am I missing something?

    Once again, sorry for the newbie question. I hope in a few months I can show you some real results.

    My name is Daniel Sousa, I'm a graphic designer and digital artist and also know a bit of programming in C/C++/Java, so I'm not exactly new to programming.

    Thank you in advance!


  9. Programação não é meu forte, não.

    Mas vamos lá.

     

    Tópico relacionado: http://atariage.com/forums/forum/50-atari-2600-programming/

    Linguagem é assembly para 6502 mas, graças ao batari (mesmo que criou o harmony cart), existem ferramentas para que se programe em uma versão do basic: http://atariage.com/forums/forum/65-batari-basic/

     

    Random Terrain juntou vários materiais em seu site: http://www.randomterrain.com/atari-2600-memories.html#general_programming

    Excelente! Vou dar uma olhada já! Já programei assembly para o 8086, mas se rola o basic, melhor ainda! Quem sabe não aparece mais um homebrew brazuca :) ?


  10.  

    Eu gosto de pesquisar jogos no Atarimania.

    Acho que você se refere a esse "rarity guide".

     

    Christmas Carol você pode baixar e jogar! Aí, depois você pensa! ;)

    Não deixe de procurar pelos muitos homebrews que estão surgindo. Vários para Atari e Intellivision. :thumbsup:

    Vários homebrews para Atari possuem rom disponível graças à generosidade dos programadores. Essa, por si só, já é uma grande vantagem do harmony cart.

    Opa, agora sim! Valeu!

    Vou procurar sim, tenho inclusive interesse em ajudar. Sou designer gráfico e conheço um pouco de programação, comecei com jogos para Android e logo estaremos desenvolvendo também para desktops.

    Sem querer abusar da boa vontade (pesquisar depois do almoço é complicado :) ), existe alguma leitura direcionada para desenvolvedores do 2600? qual a linguagem, ferramentas?

     

    Abraço!


  11. Olá, seja bem-vindo.

    Duas dicas para quem está começando a colecionar. :)

     

    Embora tenha de gastar mais no início, tenho certeza de que vai gostar do harmony cart. É o melhor hardware adicional que você pode comprar para seu Atari.

     

    Outra dica é participar dos campeonatos aqui. Se você lê inglês, melhor ainda. São rounds semanais: http://atariage.com/forums/forum/59-2600-high-score-club/

     

    Por falar em intellivision, conhece Christmas Carol? Você pode baixar a rom (já configurada com emulador se usa Windows) ou comprar o jogo.

     

    Opa, obrigado pelas boas vindas! Vou dar uma olhada no Harmony sim. A minha nóia agora são realmente os cartuchos, mas me parece ser algo legal até pra preservar os mesmos. Legal o Christmas Carol, vou pensar bem também :)

     

    Aproveitando a deixa, existe alguma lista que é comumente seguida para catalogar os cartuchos? Ví que no forum do 2600 tem um post sobre o rarity guide, mas o link está quebrado...

     

    Abraço!


  12. Opa, mais um aqui. Sou apaixonado de longa data pelo 2600, mas só há pouco consegui comprar meu próprio console, um Polyvox preto, famoso darth vader. Está como novo, parece que saiu da caixa hoje. Tenho só uns 12 cartuchos, mas já estou na busca de ampliar a coleção. Também tenho um Intellivision, aquele lindão de madeira, e o meu primeiro console, o Master System.

    Sou de Campinas/SP, estamos aí.

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