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Technosis

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Posts posted by Technosis


  1. I've always found it interesting to see the lengths that people will go to obtain 2600 protos, half finished demos, hacks and the like. Yet there were thousands of Atari / Commodore computer games produced in low numbers, some even just a handful made by amateurs, and don't forget the international scene as well.

     

    Many of the playability of these would far exceed some of the 2600 stuff. Has anyone wondered why this facet of the hobby seems to get much less attention. Is it only chips and circuit boards we want :)

     

    That said, is there some sort of master databank out there for every 8-bit game, commercial or PD released. I'd love to know the link.

     

    I know this post has both elements of the 8-bit computer forum and this one , but I thought I'd post it here since it asks a basic gaming premise.......

     

    Thanks for your comments. :cool:


  2. Actually,I don't think I've played mine more than a couple of times ever. Which is probably a shame because I managed o find a complete PowerLords in the wild a few summers back. With so many other consoles and MAME I just never really got around to checking out the O2. I'll have to put it on the "to do"list :cool:

     

    I do agree that the voice add on is a great novelty


  3. This is the one I mean.

     

    There are really bad lights out there, I went through a bunch before I found this one, and they go fast cause they work well.

     

    Yes, these are excellent. However, you have to be careful with it as its fairly easy to break the fold up plastic

    parts where they hinge.

     

    Of all the GBA's (and even the DS) I prefer the ergonomics of the original.

     

    Good luck though finding one of these fold up lights :|


  4. There a good chance that this topic has been explored before, but I'm wondering what year was the best for you. I'm talking about finding games at fleas, thrifts, yard sales, etc. Both quantity and quality.

     

    For me, surprisingly I'd have to say 2006, followed maybe by 1997 or 1998.

     

    For 2006 it was for just the sheer number of classic titles, especially SNES, NES, and dare I say PSX..... :)

     

    I'd have to say 1997/1998 for the number of Atari 2600/ColecoVision finds, including several lots that were close to one hundred games each, with many rarities,....and incredibly cheap...

     

    What were your stellar years (....and I'm hoping that 2008 is the best yet for everyone :cool: )


  5. also,im planning on putting up pics in this thread of my wccw wrestlers i have made(the last one i made is wild bill irwin)

     

    cool......I remember Wild Bill from his WCW Jobber days LOL!

     

    Please, lets see your CAW's sooner than later ;)

     

    One of the coolest things about this game is how you can make up obscure guys, even guys from the indy leagues. Anyone for the Master Blasters (early Kevin Nash) or perhaps Yoshi Kwan from old WCW obscurity? Yep you can make them too.......


  6. All I can say is that the only magazine out there that I read (Electronic Games) constantly reviewed more and more computer games and they had better graphics.

     

    This is a really important observation.

     

    I've talked about in this in other past threads. The writing was on the wall as far as the home games went. They were being eclipsed by the home computers of the era.

     

    I myself had gone from the ColecoVision to the C64 and never looked back (I think the original CV ended up in the closet)


  7. What I want to know is if anyone's ever figured out the secret to performing the various moves in the Main Event, or is it just random mashing and moving?

     

    I've played this one quite a bit, both in the arcade and on MAME.At first it seems that the moves are random, but they have a predicable pattern. If you pick a small fast guy like the masked El Condor his moves are in a definite sequence. It goes three kicks, if they connect the next move is a dropkick...you can then pick the guy up using the tag button, and you can pull off about 4 big moves or so until this sequence has to start again. You can also often catch the opponent with one quick kick and fire him into the ropes for a move as well.

     

    One of the best techniques in the game is to bounce off the side ropes and use the shoulder tackle to avoid being "caught" in a big move as the computer is EXTREMELY cheap when it gets a series of moves on you (and if you get caught facing the wrong way it will feed you about ten punches in sequence to the back of the head (all while you are temporarily frozen up...very frustrating :x ) and takes your energy level to zero

     

    Fun game once you figure it out :)

     

    1540_2.png


  8. I'll finally get to try Fire Pro Wrestling 2 for the first time....since my buddy bought it and is coming to town....I'll finally get to see if it's better than the WCW N64 games.

     

    One thing that Fire Pro Wrestling has is the use of "criticals" These are moves that suddenly knock out the opponent (in the case of a powerbomb for instance) or other moves that don't end the game right away (like a snapped arm in an arm bar) that require you to "battle back" from the injury.

     

    It's a neat selectable feature that adds a random element to the matches.


  9. Sorry, I just had to get that out of my system.

    I still have to get my out my dislike for the non-backlit GBA and the countless "improved" revisions released :lol:

     

    But you have a point in your rant. I think the gaming public has been FAR to kind to Nintendo over the years in regards to what they released. Often it is like Nintendo tells the consumer what it needs, not the other way around (listening and responding to gamers wants). Yes, I agree that the Color GameBoy wasn't a big upgrade, especially if we are talking 1998 or so.......


  10. Maybe I missed it but I didn't see anyone mention WWF No Mercy for 64. I actually went throught the trouble to create about 30 characters of people I work with so I can beat them up.

    :lol: That's awesome! Ironically there's this guy I work with that looks just like one of the angry villagers at the start of Res Evil 4 for the Game Cube....the resemblance is uncanny

     

    I even took my 64 to work after I finished all the characters and we would play as ourselves in 4-player free for alls.

     

    Did you have a "loser gets fired match"?:lol:

     

    You know, the N64 wrestling games like No Mercy are EXCELLENT, and have a control scheme playable by everyone. Also the gameplay isn't ruined by excessive punching and kicking (i.e. flailing about randomly). I do have a complaint about the 4 player game speed in No Mercy...It's just way too sluggish. For that reason I'll take the earlier Wrestlemania 2000.

     

    Perhaps someone has a workaround or setting for N64 No Mercy that fixes the slow game speed (It's fine in singles matches). Maybe the N64 can be overclocked or something?


  11. The 64 only had 16 colours and 64Kb of RAM.

    16 colors is kind of weak, but how many 8bit computers had more than 64 Kb of RAM?

     

    IIRC, the C64 was capable of only eight on screen sprites at once (without special programming routines). That's a real limitation for games such as shoot'em up's. Great system nonethless.... :)


  12. 200px-A2600_Pitfall.png

     

    Coleco_Montezuma

     

    The thread on here re: Miner 2049'er got me thinking about some other similar jumping games. I've often thought that Montezuma's Revenge was a really solid game (esp. on the ColecoVision), but earlier titles like Pitfall got all the accolades. Do you think that Montezuma's Revenge was released too close to the time of the "Great Crash" to get it's fair due? After all it's sort of like a super deluxe version of Pitfall.....

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