Jump to content

SpicyChronos

Members
  • Content Count

    202
  • Joined

  • Last visited

Posts posted by SpicyChronos


  1. Bump.

     

    I'm trying to experiment with drawing the screen right now.

     

    Using Basic, I've tried a graphics 10 screen and generating random numbers on a graphics 0 screen.

     

    I'm sure there is a better way to fill the screen with random numbers and or dots on a screen. Right now I'm just trying for...next loops, plot and position.

     

    Any suggestions?

     

    Thanks.


  2. Here is a snip of the article of what the algorithm is suppose to do.

     

    "The Color Eater is a very simple animal. It looks at its nearest neighbors in the color matrix, searching in a clockwise direction for its current "digestible" color. If it finds this color, it moves its location to the matrix position of that color, digests it into a new color, and reiterates its search. Occasionally, the Color Eater becomes a very frustrated little animal. It eats itself into a corner and no longer is able to find any digestible colors . . When this catastrophe happens, it throws a fit and turns itself into another variety of Color Eater which can eat itself out of the frustration point. The result is a constantly changing random color pattern on the screen."

     

    Hope this helps.


  3. Hi all!

     

    I was browsing through BYTE magazines that ThumpNugget has been scanning in, and saw an article about a simulation called Color Eater on the Apple programmed by Steve Wozniak and Carl Helmers. The article is found in BYTE Vol 02-04 1977-04 Baudot Machines

     

    I've done some searches for this algorithm, but come up empty.

     

    I think this would be a neat simulation to try on the Atari.

     

    I am trying to find the full description of how the rules of the simulation works, etc. So it can be written either in a BASIC, then go further and write it in Assembly as they did in the article.

     

    Any takers? Any suggestions to where I can find out more information?

     

    Thanks!


  4. Yes but, sorry, other than taking it apart for dusting off the lense, it appears (thankfully!) few people have had the need for electronic repairs.

    Doesn´t AtariAge have the circuit boards for the Lynxes posted at its Lynx section? Not in the forum but on the AA website that lists all Lynx stuff?

     

    I have had a look in that section, but it seems, there is no picture of the main board. If someone had a broken Lynx II with a non-fried Q7 and could have a look, that would be very helpful.

     

    If the schematics from the first lynx and the lynx II are similar, Q7 is a standard NPN transistor 2N3904.

     

    After looking at your picture, I would say that Q8 is damaged, which is also a standard NPN transistor 2N3904 according to the schematics for the Lynx I.

     

    Hope this helps.


  5. Yes but, sorry, other than taking it apart for dusting off the lense, it appears (thankfully!) few people have had the need for electronic repairs.

    Doesn´t AtariAge have the circuit boards for the Lynxes posted at its Lynx section? Not in the forum but on the AA website that lists all Lynx stuff?

     

    I have had a look in that section, but it seems, there is no picture of the main board. If someone had a broken Lynx II with a non-fried Q7 and could have a look, that would be very helpful.

     

    If the schematics from the first lynx and the lynx II are similar, Q7 is a standard NPN transistor 2N3904.

     

    Hope this helps.


  6. I would like to find an Astra "The One" drive. DSDD single drive. My buddy back in High School had one and when he told me he could do 360K per disk, I thought he was lying, until I saw it for myself. I was impressed!

×
×
  • Create New...