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Everything posted by andym00
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Cool.. I can't wait to hear the next album now they've been made aware of the full potential of POKEY..
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You gravedigger. Is this project still active? Was it ever produced? Good grave digging though.. I'd forgotten all about this, and would still love one if it came to fruition..
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At least they're in tune, imho
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It'll look different on a CRT though.. PAL blending, plus the Phosphor.. That HD video is good quality, but it's not showing you the true picture..
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http://www.youtube.com/watch?v=1ulDUBYdlpc Here's a HD 'capture' that looks exactly like it should do.. Well, within reasonable limits of course
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I was wondering when someone would notice that
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Not sure it's really anything new or special.. It's an age old technique used by games throughout history.. Especially anything with eor'sprites which allow order independent rendering, and hence not everything has to move in one frame.. Speccies do this a lot.. Also Robotron is a great example of the whole thing where not everything moves each frame.. It's there in games and demos all the way through time.. If you look..
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What is your All-Time favorite Atari 8-bit game song?
andym00 replied to Gunstar's topic in Atari 8-Bit Computers
So earlier, you were rolling around on the floor doing whatever out loud because I said it was out of tune.. And now you're agreeing that it is.. You're plain mad.. -
What is your All-Time favorite Atari 8-bit game song?
andym00 replied to Gunstar's topic in Atari 8-Bit Computers
Just found it on youtube, and it is much much better actually -
What is your All-Time favorite Atari 8-bit game song?
andym00 replied to Gunstar's topic in Atari 8-Bit Computers
I'm puzzled as to how you can't hear all the wonky notes in that, actually maybe I'm not The frequency table for the samples is well off on some of those notes, and I find it tiring to listen to because of that.. Music is supposed to be about pleasure to the ears, and the Fluid-Kha music is not pleasure in my books.. It's annoying.. And for the record, since you asked, I loathe Amiga music with a vicious vicious passion.. 4 channels of crap 8 bit samples is something I don't think I have a bigger hatred for, especially when bad sampling, out of tune samples and monkeys that have no musical skills are added to the package Yes, there's some great tunes out there, but the vast majority are turgid bile imho The Amiga made it easy for any monkey to make a tune.. And they did.. Lots.. It's not really Amiga personally, but the fact I do generally dislike samples, especially when there's nothing else added to the sound so you just have a raw sample at different rates.. Add things likes envelopes, modulation, filters that aren't part of the sample and stop that horrible horrible sound of a single pitch shifted sample, and I'm a happy bunny.. -
What is your All-Time favorite Atari 8-bit game song?
andym00 replied to Gunstar's topic in Atari 8-Bit Computers
That's pretty bloody awful, honestly Emkay.. The section from 1:19 to 1:29 is cool, but the rest is just plain bad.. Hell, they've even gone the whole hog and made the samples out of tune as well.. As if it's some kind of weird fetish and everyone's doing it, so we'll do it too.. -
All sounds properly mental.. I hope everything gets resolved soon, and that some 1:1 normality is restored soon.. The universe has this strange way of testing our molecular bonding sometimes.. (null)
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What is your All-Time favorite Atari 8-bit game song?
andym00 replied to Gunstar's topic in Atari 8-Bit Computers
Park Patrol, every time (null) -
Which cross assembler/compiler do you use?
andym00 replied to Pengwin's topic in Atari 5200 / 8-bit Programming
lol... Of course.. In my caffeine fuelled state of excitement this morning I'd totally forgotten it says that.. Doh! -
Which cross assembler/compiler do you use?
andym00 replied to Pengwin's topic in Atari 5200 / 8-bit Programming
One thing to remember is that the English 'Acme' is from the Greek meaning the peak, zenith, prime etc... Which I didn't know until about one cup of coffee earlier I'd always assumed it was RoadRunner related, but now after reading more I'm in confusion!! Maybe it is a clever Carmen Sandiego reference ? God, the possiblities are endless!! Argh!! Confusion!! So much so, I've just had to mail Marco and ask what the true source of the name is -
lol, how could I see that coming.. It's bang on par for you to have a hissy fit when something doesn't pan out how you want.. It has been a few years now, but I guess it was due some time wasn't it.. What's next ? Deleting all your posts again ? Removing all your uploads ? Personally, as for the silence, I'd put it down to the fabulous people skills exhibited here, and the ability to rub up people the wrong way, even those wanting to help Emkay out because it'd be fun to.. Where's the point in anyone putting their own personal time and effort into something when it's not fun and there's this constant air of antagonism.. It's you and him wanting this mainly, from what I gather.. If someone's prepared to invest a chunk of time to write something to do with this, the least you could do is post clearly what it is that's wanted.. A bunch of threads, and then some contradictory 'clarity' just left me confused on reading that.. Lost interest since apparently it was impossible to get to 1st base without something going wrong.. I get what has been described, and apart from being slightly amazed that this is what you refer to as the complex pokey sound, don't get how it works with multiple voices, since there seems to be discrepancies between what you and Emkay write.. You said it was really easy to add this stuff, and were surprised Emkay hasn't already done so, so surely a man of your talents could do this in an even quicker time ? What's stopping you doing it ? In your above post it was clearly something so simple & easy to add, yet you've not done it for Emkay in all these years ? Call me suspicious, but that wreaks of it not actually being quite that easy.. Or, you don't care or have the interest.. Which is odd given what you've just accused everyone else of.. I'll be working on SID 'complex sounds' for the foreseeable future since the challenge of the creation of a 'supersaw' waveform has given me a boner, but by all means squeak up if you change your mind in the meantime..
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Gah.. I went through the menus and things and couldn't see any mention of anything debugger related and assumed it didn't have one.. As for using it, I don't think so.. Altirra is the best thing since sliced bread, especially in the debugger department
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I can imagine that it's 16bit hell in there.. Don't know if you're aiming for only 65xxs, but if you want to run on 65C02 & 65816 processors then steer clear of the illegals..
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I had modify ACME when I wanted to start using that instruction, well that addressing mode, and I guess only some assemblers support the immediate version, unless the author just carpet bombed the instruction set and implemented everything they could find.. I think up until fairly recently it was considered an off limits illegal instruction simply because it was so volatile, but now it's clear there's a few cases where it's stable and it's starting to get a bit more use, well I speak for myself there anyway.. The odd thing is that it doesn't turn up in many of the documents about illegals.. If you're feeling brave: lda #$ff lax #any_value is good as well by all counts, though I've yet to convince myself that I trust it yet That 16bit negate, can also do two 8 bit negates as well.. Either by setting the carry after the sbx, or by skip the sec and instead adjusting your 2nd parameter by one because the carry will always be clear after the sbx.. Depends on what data you have where at what times I guess Still saves some cycles in those odd handy cases where things are all in the right place.. edit: As long is it generate opcode $AB it's the one
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Oh, that'll teach me to take that stuff for granted in emulators in this day and age.. I figured everyone had been emulating correct RMW behaviour for ages.. Incidentally, how on earth did you find that without a debugger ?
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Damn, wish I lived in NTSC land, sometimes (null)
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Not sure which bit I should be reading there... Did you mean to post a link to a specific article or post ? But, you have just given me an idea, well the 'atari sounds for the masses' thing did
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Very curious now about the details of this.. I think Sacks idea of getting Emkay to put this all down would be a good one actually, if only to make it absolutely crystal clear what's actually wanted from this 'ultra-tracker'..
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Which cross assembler/compiler do you use?
andym00 replied to Pengwin's topic in Atari 5200 / 8-bit Programming
lol, what's wrong with ACME ? It's the assembler Wile E. Coyote would use I would use KickAss, but the lack of support for &--#62;16bit addresses and some other features I like of ACME, like passing references to labels stop me using it, although I would love to be able too.. It's possible that the passing labels by reference thing might work now, it's been some time since I checked, but I like the fact that with ACME I just have a 32bit PC, so can build cartridge stuff really simply.. And it's the simple addressing for greater than 16 bits I like.. <low >high ^bank.. Plus the fact that I like the way it's written, and makes it very easy to work on for adding new stuff I want to add.. -
Oh no, I mean at each note on and such like, resources are allocated that aren't already owned by a voice for whatever the patch says it needs, likewise during sequence events the resources are allocated and deallocated on the fly.. So there'd be a pool of say N operator objects, each of which are self-modified on allocation and construciton to perform the desired operations on 'things' which are allocated from dynamically, the idea being anything can modify anything in its rawest form.. So the tweaking occurs only at set points in the sequence ? Or repeatedly over the duration of the note ? Sorry, I'm a dummy to what the 'complex sounds' actually are and what tweakage needs to be performed live on the voices
