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Posts posted by globeron
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Played a few round Mario Bros version F. till phase 16. but still did not beat my other high score.
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It is a tough game. 2nd time I reached the special donkey kong barrel level, but ended at 126,120. Also I played the arcade version (also hard with detailed graphics, but Mario has a blue hat and not so realistic as the TI version). Also two players works well now with version F.
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Latest version of TI-99/4A bezels
https://ftp.whtech.com/Cartridges/Batocera/
(installation instructions are inside TI99-Retrobat-Setup-v3.zip)
Add this file:
in the following folder (to change "MESS" into "TI-99/4A"):
C:\RetroBat\emulationstation\.emulationstation
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On 1/17/2024 at 3:47 PM, Serafini Lapo said:
dear all
I point out this seller who, in my opinion, has very interesting things on the Ti99!
(especially a Navarone and a Mechatronic expansion cartridge)
All items are up for auction with expiration more or less in 9 days..
I'll try to get myself some cassettes, the Mechatronic would be a dream, but it will raise the price a lot I think).
By the way, is the seller perhaps present in our forum?😊
https://www.ebay.it/usr/lachacore
Re Mechatronic. 3-4 years ago I sold these. There is a silver label Mechatronic (only Extended Basic) and a golden label Mechatronics II which included @Apesoft for graphics.
See:
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On 1/17/2024 at 4:44 PM, Tursi said:
Sorry, filename should be MarioF8.bin to work with Classic99.
MarioBrosTI_F.zip 31.77 kB · 19 downloads
Same file, just renamed.
thank you, so far so good until level 13, single player (still need to test more)
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I am using now RetroArch/Libretro MAME as emulator and works well.
but for the MAME64 emulator, by using DS4Windows then via Retrobat the wireless PS4 controllers work in MAME64 (configured as X360 / XINPUT controllers), but the HidePS4 does not work yet.
See more details here: https://retrobat.forumgaming.fr/t1924-retrobat-mame64-ti99-ti-99-4a-bluetooth-wireless-controllers-not-working-in-mame64?nid=1#11639
(note: by using USB Wired controllers I do not have the issue with MAME64)
I still need to sort out if the profiling works?
* https://wiki.retrobat.org/controllers/specific_mapping/mame64-controller-mapping
>> MAME64 emulator is compatible natively with XInput controllers.>> When using another type of controllers (or to simply use a specific mapping for a game), it is possible to perform a dedicated mapping within the emulator.-
1.Native controller configuration
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2.Default.cfg file located in
\bios\mame\cfg
folder
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3.Game specific config files located in
\bios\mame\cfg
folder
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4.Controller configuration file located in
\saves\mame\ctrlr
folder as per selection in RetroBat options
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On 1/18/2024 at 4:20 AM, OX. said:
Does anyone have a working .rpk for Impetus? Tried getting it working in MAME with the following setup layout.xml but just get a messed up screen :-
<?xml version="1.0" encoding="utf-8"?>
<romset version="1.0">
<resources>
<rom id="romimage" file="impetus_8.bin"/>
</resources>
<configuration>
<pcb type="paged378">
<socket id="rom_socket" uses="romimage"/>
</pcb>
</configuration>
</romset>
I just made it for Retrobat (which uses MAME).
use paged377 as pcb type
(PS. search on ftp.whtech.com for the Batocera directory for all other inufuto .rpk formats, but the .zip needs to be replaced with an update with all the latest).
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16 hours ago, carlsson said:
Impetus: http://inufuto.web.fc2.com/8bit/impetus/#ti99
Actually I didn't keep track that he already had some of his games on the TI-99.
Finally! I asked 5 times (was using the MSX version before). Will check it later
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Retrobat libretro/Mame supports joysticks/controller and it works for 2 players, but I am
doing key mapping to the controller buttons like 5 for coins an 1 and 2 so that I do not have to touch the keyboard when playing but need to map fire and arrows in this case as well
not too worry. All good with the game!
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Hi, I think I found a small bug:
(tested in Retrobat/MAME64, JS99er.net and Classic99)
Rev. E.
For Retrobat I was doing Pad2Key mapping (Joystick to key mapping). To jump for player 1 use Q and to jump for player 2 use Y.
but when pressing either Q or Y on the keyboard both players jump at the same time!
(I double checked with other two player games (where two players play concurrently, we do not have so many on the TI):
Blasto, Barrage, Meteor Attack, Tennis - they do not have this behavior in the emulators).
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Details are here:
It seems that some non-xinput controllers do not work concurrently with Retrobat and MAME64 at the same time (like PS4 wireless controllers I am testing)
(the wired non-xinput controllers do not have this issue, it all works fine).
but I switched back to the other emulator (runs via Retroarch, Libretro/MAME) and everything works fine with both wired and PS4 wireless controllers.
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Troubleshooting why PS4 wireless controllers do not work when started via Retrobat in the MAME64 emulator.
USB wired controllers all work fine in Retrobat and opening MAME64 with TI-99/4A emulator (they do not have this issue),
but the bluetooth PS4 wireless controllers is having issues (combination of Retrobat + Windows+ MAME64 ?)
Sometimes after turning off the PS4 controller (with the P button on the controller - hold for 10 seconds and then turning on might work once in a while).
In Retrobat in the C:\RetroBat\emulationstation\emulatorLauncher.log
2024-01-13 18:21:46.866 [INFO] --------------------------------------------------------------
2024-01-13 18:21:46.875 [INFO] [Startup] "C:\RetroBat\emulationstation\emulatorLauncher.exe" -p1index 0 -p1guid 030000004c050000cc09000000006800 -p1path "\\?\hid#{00001124-0000-1000-8000-00805f9b34fb}_vid&0002054c_pid&09cc#9&31f89a67&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}" -p1name "PS4 Controller" -p1nbbuttons 16 -p1nbhats 0 -p1nbaxes 6 -system ti99 -emulator mame64 -core mame64 -gameinfo "C:\Users\globe\AppData\Local\Temp\emulationstation.tmp\game.xml" -rom "C:\RetroBat\roms\ti99\MarioBrosE.rpk"
2024-01-13 18:21:46.934 [INFO] [Game] MarioBros
2024-01-13 18:21:47.020 [INFO] [Generator] Using Mame64Generator
2024-01-13 18:21:47.083 [INFO] [PadToKey] Loaded C:\RetroBat\emulationstation\.emulationstation\es_padtokey.cfg
2024-01-13 18:21:47.086 [INFO] [Running] C:\RetroBat\emulators\mame\mame.exe ti99_4a -skip_gameinfo -rompath C:\RetroBat\bios;C:\RetroBat\roms\ti99 -cfg_directory C:\RetroBat\bios\mame\cfg -inipath C:\RetroBat\bios\mame\ini -hashpath C:\RetroBat\bios\mame\hash -artpath C:\RetroBat\saves\mame\artwork -snapshot_directory C:\RetroBat\screenshots -ioport peb -ioport:peb:slot2 32kmem -ioport:peb:slot3 speech -cart C:\RetroBat\roms\ti99\MarioBrosE.rpk -state_directory C:\RetroBat\saves\mame\states -ctrlrpath C:\RetroBat\saves\mame\ctrlr -nofilter -verbose -throttle -sound dsound -video d3d -resolution auto -aspect auto -waitvsync -dial_device joystick -trackball_device joystick -paddle_device joystick -positional_device joystick -mouse_device joystick -joystickprovider dinput
2024-01-13 18:21:47.175 [INFO] [PadToKey] Add joystick PS4 Controller - Device:0, Player:1, Path:\\?\hid#{00001124-0000-1000-8000-00805f9b34fb}_vid&0002054c_pid&09cc#9&31f89a67&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
2024-01-13 18:22:22.230 [INFO] PS4 Controller - Device:0, Player:1, Path:\\?\hid#{00001124-0000-1000-8000-00805f9b34fb}_vid&0002054c_pid&09cc#9&31f89a67&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
2024-01-13 18:22:29.029 [INFO] [PadToKey] Add joystick PS4 Controller - Device:0, Player:1, Path:\\?\hid#{00001124-0000-1000-8000-00805f9b34fb}_vid&0002054c_pid&09cc#9&31f89a67&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
2024-01-13 18:22:29.034 [INFO] [PadToKey] Add joystick PS4 Controller - Device:0, Player:1, Path:\\?\hid#{00001124-0000-1000-8000-00805f9b34fb}_vid&0002054c_pid&09cc#9&31f89a67&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
2024-01-13 18:25:27.744 [INFO] PS4 Controller - Device:0, Player:1, Path:\\?\hid#{00001124-0000-1000-8000-00805f9b34fb}_vid&0002054c_pid&09cc#9&31f89a67&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
2024-01-13 18:25:27.748 [INFO] PS4 Controller - Device:0, Player:1, Path:\\?\hid#{00001124-0000-1000-8000-00805f9b34fb}_vid&0002054c_pid&09cc#9&31f89a67&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
2024-01-13 18:25:29.438 [INFO] [PadToKey] Add joystick PS4 Controller - Device:0, Player:1, Path:\\?\hid#{00001124-0000-1000-8000-00805f9b34fb}_vid&0002054c_pid&09cc#9&31f89a67&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
2024-01-13 18:25:29.443 [INFO] [PadToKey] Add joystick PS4 Controller - Device:0, Player:1, Path:\\?\hid#{00001124-0000-1000-8000-00805f9b34fb}_vid&0002054c_pid&09cc#9&31f89a67&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
2024-01-13 18:25:58.868 [INFO] PS4 Controller - Device:0, Player:1, Path:\\?\hid#{00001124-0000-1000-8000-00805f9b34fb}_vid&0002054c_pid&09cc#9&31f89a67&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
2024-01-13 18:25:58.872 [INFO] PS4 Controller - Device:0, Player:1, Path:\\?\hid#{00001124-0000-1000-8000-00805f9b34fb}_vid&0002054c_pid&09cc#9&31f89a67&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
2024-01-13 18:26:01.502 [INFO] [PadToKey] Add joystick PS4 Controller - Device:0, Player:1, Path:\\?\hid#{00001124-0000-1000-8000-00805f9b34fb}_vid&0002054c_pid&09cc#9&31f89a67&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
2024-01-13 18:28:26.857 [INFO] PS4 Controller - Device:0, Player:1, Path:\\?\hid#{00001124-0000-1000-8000-00805f9b34fb}_vid&0002054c_pid&09cc#9&31f89a67&1&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
then copied this command line (and added -ui_active, or use mame.ini in the \bios\mame\ini\mame.ini file (to set ui_active 1)
See video part 1 (seems to work):
PS4 controller paired with Windows and turned on (connected), then start MAME64 and exit, start-again, exit, etc. it seems to work properly.
(sometimes the PS4 controller is seen in MAME64, but does not react to buttons, then turn it off (P button on the controller hold for 10 sec.)
and turn it on again, then suddenly it might work (verify it with the menu (via TAB button), to see if the wireless device/joystick receives input signals.
via Command line:
C:\RetroBat\emulationstation>
C:\RetroBat\emulators\mame\mame.exe ti99_4a -skip_gameinfo -rompath C:\RetroBat\bios;C:\RetroBat\roms\ti99 -cfg_directory C:\RetroBat\bios\mame\cfg -inipath C:\RetroBat\bios\mame\ini -hashpath C:\RetroBat\bios\mame\hash -artpath C:\RetroBat\saves\mame\artwork -snapshot_directory C:\RetroBat\screenshots -ioport peb -ioport:peb:slot2 32kmem -ioport:peb:slot3 speech -cart C:\RetroBat\roms\ti99\MarioBrosE.rpk -state_directory C:\RetroBat\saves\mame\states -ctrlrpath C:\RetroBat\saves\mame\ctrlr -nofilter -verbose -throttle -sound dsound -video d3d -resolution auto -aspect auto -waitvsync -dial_device joystick -trackball_device joystick -paddle_device joystick -positional_device joystick -mouse_device joystick -joystickprovider dinput -ui_active
See video part 2 (does not work):
PS4 controller paired with Windows and turned on (connected), then start Retrobat.
You can start it directly C:\Retrobat\retrobat.exe
but using this batch file (as in Retrobat forum there are other emulators that might lock the controller as well),
but so far all my other emulators work fine, except the Retrobat MAME64 combination.
Weird enough the escape (hotkey) by pressing Select + Start works in the emulator to go back to Retrobat (or maybe Retrobat is still managing the PS4 Controller)
@echo off
taskkill /f /im explorer.exe
retrobat.exe
set "emulatorProcess=emulationstation.exe"
:CHECK_PROCESS
tasklist /fi "imagename eq %emulatorProcess%" | findstr /i /c:"%emulatorProcess%" > nul
if %errorlevel% equ 0 (
timeout /nobreak /t 5 > nul
goto :CHECK_PROCESS
)
start explorer.exe
exit /b 0
MAME64 and exit, start-again, exit, etc. it seems to work properly.
(sometimes the PS4 controller is seen in MAME64, but it does not react to buttons, then turn it off (P button on the controller hold for 10 sec.)
and turn it on again, then suddenly it might work (verify it with the menu (via TAB button), to see if the wireless device/joystick receives input signals.
In the video the PS4 controller works fine Retrobat, but not when starting MAME64. (but other emulators work fine via Retrobat with the PS4 wireless controller)
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15 hours ago, save2600 said:
I've been trying! Just haven't been able to beat @globeron's high yet. 🤬😀
I just managed to get to level 17. (But now level 16 was not the special donkey kong level as I missed the ice and invisible bonus rounds) and score 113.410
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On 1/7/2024 at 10:34 PM, Asmusr said:
Thanks for the feedback. I have updated the version in js99er to the latest version (still from 2016 - I haven't done any more work on this project since then). On the NES all levels fit into a 32K ROM, so there's no reason it shouldn't also fit on the TI-99/4A. However, I didn't have much knowledge of the game and its data structures when I started, which meant that I quickly ran out of resources. I remember lack of sprite patterns as a particular problem and also CPU performance issues.
Thank you. I found it already amazing that you could create this on a TI-99/4A with so much detail in it.
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Is the NanoPeb powered with at least 5V 2.0 Ampere? (try different adapters if possible), or with higher Ampere 3.0?
I used a cable before with USB (so I could change easily adapters with USB interface, like Phone adapters, I noticed some adapters did not work well)
Maybe that's the reason Extended Basic locks up.
Or you have to wait a little bit (5 seconds?), because Extended Basic first tries to load automatically DSK1.LOAD (if the DSK1. and the LOAD program exists).
After it times out, then it will go to the *READY* prompt.
Maybe this video helps:
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11 minutes ago, newTIboyRob said:
Thank you @Torrax, I will be sure to try things you explained tomorrow. In your helpful descriptions, you mentioned keeping a piece of paper handy to keep track of my volumes. This kind of relates to my question #3 above... so is there a way, or is there no way, to have the TI list the contents of the NanoPeb volumes while in TI or TI Extended Basic? This would be great thing, a catalog, to see what all is on it before typing in and saving a program in either basic.
To catalog, I used to have a VOL 1 Dksk in one of the volumes (and copied a backup just in case this one got corrupted).
NanoPeb dsk files are 400K in size.
I also add 2x systems disks with Disk Managers on it.
Furthermore:
This is Windows software to look into .dsks (or create disks) -- https://hexbus.com/ti99geek/ - under projects TIDIR)
out of my head use RUN "DSK1.LOAD" (from Extended Basic) and then there is a catalog program for all volumes on the NanoPeb.
Disk manager can read DSK1., etc. (which means that you mounted already NanoPeb volumes to a Dsk)
MGR1 is useful, load with EA. (or from Extended Basic with the Load util to run an EA program)
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This version has some fixes (and is a later version than available at js99er.net)
Editor Assembler EA 5 option.
or BIN file (made with Module Creator)
(e.g. the in World 1-2 when walking over the top ceiling wall, then the last screen is okay to move to other levels and
the World 1-2 (dashes and sublevel issue is fixed here).
e.g. fix:
Not sure if this is the same in Nintendo, but when jumping here mario appears at the bottom
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Hi @Asmusr
I used the version at js99er.net (not 100% if that is the latest version, because the issue you fixed still is there
" I have fixed the issue with fire Mario turning red (issue 3)")
I love the game and port that this is possible on the TI-99/4A!
Question 1 - Would all the 32 levels fit for a TI-99/4A port? (Ref: https://www.mariowiki.com/Category:Super_Mario_Bros._levels)
Review / feedback:
Here are some "glitches" I see when playing the game.
a. World 1-2 -- hitting the stone is unlimited to get coins, once 99 is reached it goes back to 00.
b. Cannot collect the 3x coins (coming from the right side). See also item l. (then the coins can be collected)
c. when hitting the coin on the top (ceiling wall), then the WORLD is missing the RL
and the dash (-) and sublevel is not visible. Later the sublevel comes back, but the dash is still missing, see item f.
d. Lift platforms are not moving (probably expected, maybe not implemented):
e. After continuing walking over the top path and ending in the cheat area (or it is know to jump via a pipe to other levels)
No pipes are shown and there is no way to escape until the timer is 0.
f. when returning, Mario is stuck in the wall, need to jump 3x times to get out of it.
(and the sublevel is back, but the dash is missing).
g. Time is reset back to 400 seconds.
h. Horizontal platforms are not moving (probably expected)
i. after completion, the white flag with red star is half-way in the castle
j. when hitting the stone and the mushroom is walking there, it captures the white flower also.
see also this video of the same scenario.
k. Seems to be unlimited coin collection again
l. now the 3 coins can be collected in World 1-2 (coming from the left side).
m. Fireworks not appearing. There is one spark already and another pops up in the castle
n. when Super Mario (big Mario) captures the white flower, he should become Luigi (who can shoot),
but it remains Mario, but he can shoot.
o. Firework spark appears when capturing the flag (and white flag with red star is in the castle not on the top)
p. (same as n) capturing the white flower does not become Luigi
q. Coin collection does not work here:
(not a bug)
walking at the top of the screen:
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2 hours ago, Tursi said:
There's also one more fireball on the higher stages - I gave Mario and Luigi each their own horizontal fireball
We have seen it, the green fireballs coming from each side. It is challenging and an addictive game!
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8 hours ago, ti99iuc said:
@globeron @jrhodes
Oh yes, there is a backup of this game
SOLITAIR Solitair.dskand you have also done a nice video on YT about it
Thank you!! @ti99iuc ! (I totally forgot about the video)
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Yesterday I played with my kid to test two player mode. Which is also fun as you can push each other Luigi or Mario over the edge. It is also more difficult as sometimes you hit each other or attackers at the same time (means they come alive again).
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Retrobat/MAME64 (.rpk format, with preview pictures and videos).
TI-99/4A - now 337 titles are working:
NOTE:
Note - F18A related games DO NOT work on the Retrobat/MAME64 install (as it emulates a normal TI-99/4A)
F18A programs these you can try out online at js99er.net
(enable F18A in the Option menu) .cc @Asmusr
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Not sure if it is the same for others, but somehow I can only see 24x TI-99 items listed, while 60 items are published as listing
Link to Ebay - https://www.ebay.com/usr/ronvankl_0
PDF with the Ebay listings
(click on the link in the "Title column" it will bring you to the ebay page: ronvankl_0-Manage active listings - eBay Seller Hub.pdf
> Description has all the details (and sometimes links to show it is in working condition before it was wrapped and packed
(e.g. the 2x different TI-99/4 consoles) https://www.youtube.com/@Globeron-TI99VIDEOS/videos
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Mario Bros.
in TI-99/4A Computers
Posted
In Js99er.net. After playing, then leave the game for a while (pause and goes to a demo mode),
when playing again in level 3 can clear all the coins, but it keeps running and it shows additional coins and no bonus.
(this remains, also in next games when reaching level 3).
Until a full reset is done, then the game works okay again.