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Posts posted by RHillFake
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Original thread: http://atariage.com/forums/topic/237175-traffic-cop/
Several months ago, I released my second homebrew Atari game, Traffic Cop. The second publisher, packratvg.com, is finally ready to sell the first standard carts as of November 1, 2015. These carts are only $20, opposed to the Deluxe versions $22.75. Packrats TC carts also come with game boxes and manuals. Packrat is also the exclusive seller of the only PAL version available.


If you want to try out the game, you can find a link on the old post (top of this post) to download an older incomplete version of the ROM.
Eventually, I will be selling the Deluxe version as a PC standalone game for $1-$2.
Thanks,
rhillfake
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I know how it's a multitap.
But in AtGames Genesis Ultimate portable?... How?
Well I kinda forgot this was about the portable one

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Multitap on ATGenesis?
Tell me how, please :s
I do not know if it works on the AtGames Genesis but I know they have them.
Just imagine how awesome it would be to play Sonic 1-2 with 3 players at once.
ROM: http://info.sonicretro.org/Sonic_Classic_Heroes (download at the bottom)
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I can't get Sonic 3 and Knuckles to work, however they both work on their own. Sonic and Knuckles is the only game that shows up.
Does anyone know if multitaps work on this because I am thinking about getting Sonic Classic Heroes hack cart to play with two other people.
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If any one is interested, here is a video!

https://www.youtube.com/watch?v=0vjUkm4vKmA&feature=youtu.be
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The Hozer Video game will be sold at $20 when it is released.
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Sounds interesting... I will download the ROM and check it out!
Mkay, cool!

Here are the controls if you need them.
Move foward/Start game-fire
Move left-Joystick left
Move right-Joystick right
Change map/gamemode-Game Select
Reset game-Game Reset
Turn cop's lights on/off-Color Switch
Increase/Decrease player one's time-Left difficulty switch
Increase/Decrease player two's lives-Right difficulty switch
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AtariAge members,
I finally finished my latest homebrew game, Traffic Cop. It is a cops and robbers style game where the cop must ram the criminal several times (depending on the difficulty switch) to win. The criminal must stay alive until the time runs out, but he must be careful for the muck that slows the cars down!
Three publishers have agreed to sell the game, but at the moment (4/11/15) only the Good Deal Game's version is available.
Each publishers game has its own perks.
GDG has the exclusive Deluxe Edition that contains several extra single and multiplayer levels as well as an extra game, Car Soccer. It is available at $22.75.
Packrat Games has the standard version that has a few less levels and no Car Soccer. However, this publisher will hopefully come with a plastic box (similar to Sega Genesis) and a manual. This is not yet available, and I do not know the selling price.
Hozer Video also has the standard, but this one does not come with a box. It does however have a manual with it. This is also not yet available, and do not know the selling price.
This is my second Atari game, first being Rocket Pod (sold by GDG), and I am rather proud of it

You can download an uncompleted version of the rom here if you want to try it: http://atariage.com/forums/topic/231399-traffic-cop-v/?mode=show
I also plan on selling a PC standalone version in the future here for one or two dollars: http://rhillfake.itch.io/
If you want to play some free flash games go to my website here: http://rhillfakestudios.weebly.com/
Thanks

rhillfake
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Lol, I don't speak French either so I press the handy Translate this page button

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Found a French site with an article on it.
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"If the game is to be sold commercially, the seller of the game must make donations to the Javatari project. Any value is appreciated." - Paulo
So, at least one donation of any size (besides zero
). Kind of like my games on http://theloon.itch.io/ (pay what you deem worthy)Lol, thanks.
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Do you know if the donation thing is one time payment per game or if it is a royalty, like 10 cents for a dollar?
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Looks good. I like the Asteroids-style of the sprites.
Thanks for playing

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Pretty fun!

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LED USB version, yes. We made blue and red led versions for retrothing.com.
That is really cool!
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Are there any LED lit Atari 2600 controllers cuz that would be AWESOME!

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Here is the latest version of Traffic Cop!
The premise is simple, player 1 (cop) must ram player 2 (criminal) six times (four if p2 difficulty switch is on A) before the timer reaches 000000. Player 2 must stay alive during the time two win.
Change list:
Several bug fixes
Better side-to-side transitions
Cop now has the option to have lights blink with the Color/BW switch
4 multiplayer and 3 single player levels
Life bar change
Sound fix
Collision sound
And other things I can't remember

Thanks!
RHillFake
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For that random-ish maze, I used the data that VbB can make. Take a look at this thread:
atariage.com/forums/topic/205563-whats-so-great-about-vbbs-convert-to-data-file-example-program/
Thanks, I'll try to see if I can figure out how to do it

Yep - that's because there's no such thing as Random when computers are involved. For Atari games we use what's known as a Linear Feedback Shift Register (LFSR) to simulate random numbers. Due to limited RAM, 2600 games typically use an 8-bit LFSR, which will generate a sequence of numbers that repeat after 255 values. If you have RAM to spare, using a 16-bit LFSR will give you a sequence that repeats after 65,535 numbers.
One way to help make the sequence appear more random is to make the user's actions a contributing factor. In my games I'll read the LFSR once every frame and throw the value away. This makes it so when the user hits RESET to start the game you'll be at an unknown position in the sequence for when the game code starts to use the random numbers.
Interesting...who knew...well, you did...and Wikipedia

Thanks

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temp1 = (rand&31) temp2 = (rand&7) - 1 pfpixel temp1 temp2 flip
If you run some loops of this it'll fill the playfield with stuff (and things)
Of what I can tell, it is the same every time just with some missing that will be added again (if that makes sense
)This program creates a new random-ish maze whenever the Atari 2600 is turned on and when the reset switch is pressed:
atariage.com/forums/topic/186523-random-maze-test-2011/
Is that the kind of thing you are talking about?
Yeah, that's what I mean. Although, based on the posts on it, I cant figure out how to do it.
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Would there be a way to have a random generated playfield every time the Atari boots up?
Thanks
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That is fun!

It is best (IMO) to have at least one difficulty switch on.
Now I know what it is like to be a magical flying poo stick.
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You could play with PF0 to make a border.
PF0 = %11111111
or something
P.S. You must do the PF0 thing before every drawscreen!
All the info I could find on PF0 says that it only does vertical borders. Is there a way to do horizontal?
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While the thing SpiceWare posted worked, with the game I have it makes it kind of unfair, so is their a way that I can make it were there are borders that you can't see outside the visible playfield.
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Traffic Stop! is now version 0.85!
With this update, I added and fixed some things such as: both player's difficulties switch now work, the color/black and white switch makes the cars and health-bar black or white, cop-car now flashes red and blue, now you don't run into walls but rather slow you down like mud puddles, changed some levels, AND LAST BUT NOT LEAST 2 LEVELS HAVE AI!

I'm pretty sure I missed some stuff but that's all the major changes.
Thanks to everyone that helped me along with programming!
Please leave some feedback and suggestions below!
Thanks.
RHillFake

Gaming Review Blog
in Modern Console Discussion
Posted
Hey everyone!
Me and 2 of my brothers have decided to start a gaming review blog (I write most of them
). If your interested in game reviews or just want to read something check it out.
www.gonemadgaming.com