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Everything posted by RHillFake
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That works great, but how would I go about making my own sprite table?
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I cannot find out how to do a rotating vehicle like in Combat, Asteroids, or Indy 500 etc. The only way I could think of is if joy0left && f < 39 && f > 29 then player0: and so on until it reaches the end and resets f to 0. Does anyone else know a better way to do this where the sprites will look nice? Thanks! PS I am trying to make a plane like Combat
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Good idea, thanks.
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I definitely agree with you. I always want to go back. However, I am not going to work on this game any more and just work on making better games. The way to not die is press up a few times to slow it back down in level 3. I also don't have the fire for two reasons. 1) it would make it impossible 2) The sound is supposed to represent an engine making a fan run boosting the ship. The showing your score and the titlescreen kernel is definitely a good idea, but like I said up there somewhere, I am not going to work on this game any more but use these for future games. Thanks! I took three screenshots. (meant to post earlier but I didn't have time ) Title screen: Level 1: Level 2:
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I finished the PAL and PAL60 versions so downloads are below. RocketPodAtairV1.0PAL.bin RocketPodAtairV1.0PAL60.bin
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Thanks for your feedback! I will try something with scrolling for my next Atari game. I won't have that done anytime soon because I am learning Unity with my older brother.
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I have decided to finish Rocket Pod! It has 6 levels. When you beat it and play again, the ship will move faster. It is a simple yet very difficult game. Thanks for help and suggestions by John_L, bogax, theloon, and Ataruis Maximus. DO NOT PUT THIS ON CART (flash-cart is fine) AND DO NOT SELL!!! (Thanks ) Update list (from v0.8 to final): Added player sounds Initials Restart delay And other stuff I can't think of! Thanks to everyone who played the game, gave feedback, and helped! Edit: DOWNLOAD HERE FOR BEST GAMEPLAY http://rhillfakestudios.weebly.com/rocket-pod-atari.html (thanks to theloon for making the standalone) RocketPodAtariV1.0FINAL.bin
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Thanks for the information! I won't use this in Rocket Pod though because it would make it to easy.
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I am not going to do that because 1) I don't know how 2) I don't know how 3) Makes it much easier. Thanks for the feedback, though! That makes sense
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Thank you! The soft thrust noise will be added in on v0.9 thanks to you Also, there was no noise when you pressed it before like you seemed to imply in your comment. What do you mean exactly about the programming being typical? My type of game, or soft white noise and going back for bells and whistles? Anyway, thanks again John for the suggestions!
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I can see everything (1920x1080 display). Can't wait for it to be finished, though!
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Latest update (v0.8 ) (uses bank switching) changes. Colored player sprites, another level (6), explosion sounds, level 1 and 6 player has flames coming out, and in level 4 and 5 the player stays the direction he last faced. Thanks for all the feedback, guys! RocketPodAtariV0.8.bin
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Thanks guess I could have looked around a bit more
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I figured out how to bankswitch but this is interesting. Please continue
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Thanks for the help!
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Can anyone tell me how to make a animated playfield? I tried to do it in the main loop like sprite animations but that didn't work. Thanks!
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Hey. I actually used some of your code snippets to learn collision and stuff You have some good ideas. I am trying to add flame but I need to find some more code not needed to add to the data (aka I don't know how to bankswitch ). There are 5 levels that will repeat but go faster once you win so the game gets more difficult until impossible. My second post added explosions. Also with the sounds I need more data. I also don't know how to make an animated playfield. I have animated character in level 4 and 5, though so it probably is the same procedure. I really like the idea of the moving landing pad. Also, when you say show the crash, what do you mean? Just show the empty playfield or an image of a wrecked ship? Thanks for the feedback! I appreciate it! Thank you
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I added some explosions so you do not re-spawn immediately. I have only done it with the NTSC version, though. RocketPodAtari.bas.bin
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Thanks for the feedback John! First off I forgot to mention, once you beat the five levels, you can restart and the up and down movement is faster. I am not actually sure how to make sounds. I have the music and sound generator but I suck at figuring out where things should go I also don't really know how to make an accurate time delay, pause thing (edit: figured it out). And to answer about the cart thing, I am (probably overly) protective of stuff I make. That's all. Thanks again for the feedback!
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Hello everyone! I have finished my game Rocket Pod for the Atari which is MY FIRST ATARI GAME EVER and most likely anyone of you guys could code in one hour It is a port of the PC game I made. The game is complete unless you guys have any good ideas on how to make it better. (note: if you like it please DO NOT put it on a cartridge, thank you.) Please give me some feedback! Thanks P.S. Thanks to bogax for making and explaining the gravity to me, to theloon for explaining how to make a lifebar, and to my dad for suggesting ideas and helping with some code. RocketPodAtari.bas.bin RocketPodAtariPAL.bas.bin RocketPodAtariPAL60.bas.bin
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Hey. I cannot figure out how to use the life counter in the Batari Basic Commands. So if someone could give some code or a different explanation that would be great. Thanks!
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That is actually perfect! Thank you! For future reference can you explain to me how it works though? I understand a little bit.
