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gozar

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Posts posted by gozar


  1. When I state something is fixed, it implies I change some programming, compiled it, and tested to see if the changes fixed a problem. First test is on the emulator, because that also has a debugger. Flash Carts and Burning Eproms take a bit longer to load stuff onto them, so we wait until several things get done. We will be flashing our own AtariMax Cartridges this weekend to see what is going on.

     

    Don't you have an Ultimate Cart? Then you can just copy the rom to an SD card and be good to go.

     

    I'm apprehensive about anything that hasn't been continually tested on the real hardware.

    • Like 5

  2.  

    The CA authority that had been providing me with a free year long SSL DV level certification was informed by Google and Firefox that their browsers would no longer accept their SSL certificates in October, with an effective date of Jan this year. When I did a search for other CA authorities that offered free SSL DV certificates, I ran across numerous indications that those browser providers were pressuring and rejecting other CA authorities free SSL certificates or demanding changes in their offering which effectively kill the free part of the equation. Right now the longest I can get a free SSL certificate is 90 days. Hardly worth it. :thumbsdown:

     

    StartSSL was banned for good reason. They were back dating certificates and issuing certificates for companies they shouldn't have been.

     

    For free, there are two options:

     

    1) Cloudflare - You put Cloudflare in front of your website, and they offer SSL and IPv6. Problem is that traffic from Cloudflare to your site is unencrypted, but all traffic from Cloudflare to visitors is. For your website, this would probably be fine. Paypal's SSL takes over when the real information gets transferred.

     

    2) Let's Encrypt - Sounds like you've looked at this. The 90 day expiration isn't a big deal since Let's Encrypt is designed to automatically update the certificates for you. That works if you have shell access and can run a cron job.

    • Like 1

  3. Remember, NTSC 65XEs do not have composite or svid output, only RF. This discussion has me feeling as if I should build a grid chart of all the 8bits and their features.

     

    If you are in NA, I feel the 800XL is the best to start with. If you can solder (for upgrades) and want to the smallest unit possible I would say the 600XL is the way to go. The again, if you find a working 130XE for less than an 800XL you should buy it.

     

     

    It's the 600XL that only has RF. The 65XE has composite/svideo. It doesn't have the ECI.

     

    The 800XL is probably the best one to get. Pretty abundant, and you may get lucky and all the chips will be socketed.


  4.  

    • Ability to create a large RAM disk. I was probably using two with the above setup, one with the excess memory I had in the 800XL, plus the 1MB in the MIO. Storing BBS files on the RAM disk was immensely faster than using either floppy or hard drives.

     

    I wouldn't worry too much about setting up a ramdisk, modern flash drives (SIDE2, IDE+, etc.) are faster than ramdisks. On the other hand, you'll want some extended memory if you are running SDX.

     

    An IDE+ would get you SDX, RT8, and storage. You'd have to use an SIO device for the serial port though. Going the U1M + SIDE2 would free up the PBI for an MIO, but it would require modification of one of the 8-bits.


  5. Oh shit i didnt see those. Space Harrier? mario bros? :_( maybe it was foolish of me to get a computer that cant be expanded to play those games because those are two of the main ones i wanted to play. dammit!

     

    Thanks now i regret my uneducated purchase.

     

    depressing.

    Those two only require more memory if you don't have a flash cart.

     

    An 8Mb Atarimax cart will do Space Harrier. For Mario Bros you can find the original cart or try to get an Ultimate/Uno cart.

     

     

     

     

    Sent from my iPhone using Tapatalk

    • Like 1

  6. Too many options... Is it necessary or possible o upgrade the 65XE to have more RAM?

     

    The only thing I don't like about SIO2PC is that you have to have a PC next to your Atari at all times... I have a laptop but it's just a bit inconvenient...

     

    So there's no everdrive-like solution to play all the games...

     

    I'm thinking I need the SIO2SD and some kind of cartridge device for the cart slot. The question is which cart do I need and which ones are actually still available... I was under the impression that the ultimate cart and the!cart were no longer in production.

     

     

    The problem is that while there are a lot of games released on cartridge, there are also a lot released on disk. An SIO device will let you play a lot of games, but then there will be a few that won't play without more memory.

     

    But, just getting started? An SIO2USB-PC or an SIO2SD will allow you to play almost everything with 64K. And then keep an eye out for someone to make another batch of Uno or Ultimate carts.

     

    An SIO2USB-PC can be built for under $5, and RespeQT is free. I have an old IBM Thinkpad running XP that I use with mine, and the laptop is in clamshell mode. I use Remote Desktop to change settings. Why? With the laptop closed it takes up a lot less space.


  7. Space Harrier only requires 64k when using a Atarimax 8mb cart.

     

    The XE Mario Bros. cart is getting hard to find, so the cracked version requires 128k ram. There are a few of these bank switched XE carts. I use a MyIde II for .ATX files, and a SIO to SD for .ATR's ( disk files ). To bad Bomb Jack is 320k. The latest version of Bosconian is 128k also.

     

     

    He has an Ultimate Cart, so he can play XE Mario Bros with only 64K.


  8. Hello, as you know, I am into development of these Atari 8-bit games. I know many of you do enjoy them and I enjoy chatting with you guys about ideals and feed back about them. Now several times, when a game is almost complete or about to be released on Cartridge, I get people jumping in asking if the game will support the Indy 500 Driving Controller, or other devices like Trackball, or even can play it from the keyboard. Should my games support these other devices? Maybe other developers can see this and maybe they can support to their games. The default device remains to be the joystick. How many people really have devices other than the joystick? Will actually play the game with something other than the joystick? Indy 500 was a cartridge game on the 2600 that had its own custom controller. The Driving Controllers look like paddles, but have no stop, the input is read differently with something known as gray code.

     

     

    What type of controller depends on the game. Combat wouldn't play well with Driving Controllers, where as Tempest is made for the Driving Controllers. And then we have Kaboom, which wouldn't play as well with Driving or joysticks compared to paddles.

     

    Look at the game, and decide what controller would work the best. If you require Driving controllers, they're pretty cheap.


  9.  

    Beyond that, if there was a way to allow the expansion box to double as a SIO hub for up to 4 devices... well, that would just be the icing on the cake for me. ;)

     

    --Tim

     

     

    Totally unrelated to PBI expansion, a thought experiment I had was multiple Atari 8-bits, each using an SIO2PC-USB, plugged into one computer, with the computer running server software for the Ataris. Think RespeQT or APE but with multiple client support.

     

    The server would support shared drive access (with file locking) and network access for each Atari. Each Atari would be able to send and receive messages from other Ataris or over the internet. This is something, hardware wise, that is possible now, it just requires the software to be written. Preferably written in something that can run on a Raspberry Pi. it has 4 USB ports, which would allow it to support 4 machines without a hub.


  10. I'm back in Costa Rica and all boards have been shipped (I still need to send a couple more tracking numbers out). My trip to the US was a combination of working on some projects for my old boss, dealing with my house purchase/move to Michigan, and staying up late soldering boards. So, I'm behind on correspondence, but I'll try to answer everyone over the next couple days.

     

    Installation is the same as with Rev C, but I'll get a condensed version going here as well. As soon as I'm back in April, I'll begin work on a new universal audio buffer board. I might ask to borrow some computers I don't have in exchange for free installation of boards so I can get some really good pictures.

     

    Mine arrived today.

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