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MaPa

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MaPa last won the day on October 21 2018

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About MaPa

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    Dragonstomper
  • Birthday 05/26/1976

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    Czech Republic
  1. From Altirra Hardware Reference Manual - "NMIST bits 6 and 7 are set starting on cycle 7 of a scan line where a VBI or DLI is active. Clearing those bits by writing NMIRES does not prevent the interrupt from firing, but can confuse an NMI dispatch routine."
  2. MaPa

    MaPa

  3. Being overly pedantic... we could also say that "To enable a display list interrupt, bit 7 of NMIEN must be set." is enough to ENABLE DLI. Instructions in DLIST "only" triggers DLI if it's ENABLED (but maybe I'm mistaken because my English is bad).
  4. Where is defined SCREEN variable? It's not defined so it's value is zero so you are poking zero value in address area of 21-458 (zero page with OS/BASIC variables, page one - stack etc.). No wonder it crashes
  5. No, this is code for that "unsolvable" level Poison was writing about.
  6. Hello, here is our contribution to realtime compo on Forever party which theme was Aliens, Eggs and eight bitters. Idea, code: MaPa, gfx: PG. alieggs.xex Alieggs.zip
  7. Maybe I don't get it, but isn't this demo from some ZX Enhanced machine and surely not Atari?
  8. http://a8.fandal.cz/detail.php?files_id=7003
  9. Isn't black border without VBXE "only" about changing gfx/mask data and have black color as background and blue color as another color?
  10. So take a stopwatch and make pressure on yourself
  11. While editing last post, the files got broken and can't be downloaded so here it is again... Millionaire.atr Millionaire Abbuc version.atr Millionaire.zip Millionaire Abbuc version.zip Millionaire Custom Game Builder.zip
  12. Here are updated disks and sources. List of changes: fixed bug with 50:50 and audience voting ruled out answers Abbuc version now has stereo support too (on stereo Ataris it plays L1 R2 R3 L4 channels) Custom Game Builder now accepts input either plain text in cp1250 coding or Unicode texts (all text files has to be of the same type) cp1250 encoging supports these characters: ASCII + §°€£„“áčďéěíňóřšťúůýžÁČĎÉĚÍŇÓŘŠŤÚŮÝŽäöüßÄÖÜĄĆĘŁŃŚŹŻąćęłńśźż (£ char must be represented by { char in source files) Unicode supports all defined characters in game font: ASCII + §£€°„“áčďéěíňóřšťúůýžÁČĎÉĚÍŇÓŘŠŤÚŮÝŽäöüßÄÖÜľĺôŕĽĹÔŔ‘”¡µ¿ƒ¢ŸąćęłńśżźĄĆĘŁŃŚŹŻŒœÀÂÃÅÆÇÈÊËÌÎÏÐÑÒÕØÙÛÞàâãåæçèêëìîïðñòõøùûþÿ (script should report any other characters as unsupported) Millionaire.atr Millionaire Abbuc version.atr Millionaire.zip Millionaire Abbuc version.zip Millionaire Custom Game Builder.zip
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