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MaPa

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Status Replies posted by MaPa

  1. Hi, excuse my English, I speak Spanish.
    Your demo in https://atariage.com/forums/topic/210123-new-direction-1k-intro/  is fantastic, do you think your routines could be modified so that you can place from 8 to 16 different colors per character in graphics 0 as they have tried to do in this other post.

     

    https://atariage.com/forums/topic/102411-es-posible-tener-texto-coloreado-como-a-c64/?do=findComment&comment=1244040

     

    And thus make life easier for those of us who return to Atari after many years and wish to make our programs colorful but using BASIC or FastBasic .

    The programs will be in character or text mode, perhaps with redefinition of characters, the speed of execution for the moment would not be so critical.

    1. MaPa

      MaPa

      Sorry I don't. Sure there are some but who knows in which threads.

    2. (See 2 other replies to this status update)

  2. Hi, excuse my English, I speak Spanish.
    Your demo in https://atariage.com/forums/topic/210123-new-direction-1k-intro/  is fantastic, do you think your routines could be modified so that you can place from 8 to 16 different colors per character in graphics 0 as they have tried to do in this other post.

     

    https://atariage.com/forums/topic/102411-es-posible-tener-texto-coloreado-como-a-c64/?do=findComment&comment=1244040

     

    And thus make life easier for those of us who return to Atari after many years and wish to make our programs colorful but using BASIC or FastBasic .

    The programs will be in character or text mode, perhaps with redefinition of characters, the speed of execution for the moment would not be so critical.

    1. MaPa

      MaPa

      No it could not be modified that way. In my 1k intro, there is no DMA, and it's just one purpose effect changing baackground colour. In gr. 0 you have DMA on 7 char scanlines and on the forst one it's even worse, there is no time to change anything midline. Easiest way is just use PMGs to colour some areas.

    2. (See 2 other replies to this status update)

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