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majestyx

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Posts posted by majestyx


  1. It's been almost 30 years since I physically owned an Apple ][, but here's what I remember. Note that I had a //c and a Laser 128EX back in the day.

     

    1) You'll need an OS disk - ProDOS will be the one you'll want for the IIGS, assuming there is no hard drive.

    2) Once you have a keyboard, press Ctrl-Reset (both at the same time). This should dump you to a command line, but I'm not 100% that's the case on a IIGS. It was for previous Apple ][s. There will be no DOS commands, but you can use AppleSoft BASIC (no saving of programs obviously) and type on the keyboard. Open Apple-Ctrl-Reset reboots the machine.

    3) I believe if you press Closed Apple-Ctrl-Reset, a self-test will run. Pressing both Open & Closed Apple-Ctrl-Reset will run a different self-test.

     

    Again, that's what I can remember, so if I'm wrong, blame it on my failing memory! ;)

     

    After posting this, I found the following link to a manual: http://www.classiccmp.org/cini/pdf/Apple/Apple%20IIgs%20Owner's%20Guide.pdf

     

    It's not OCR, simply pretty nice looking scans.

     

    Also, a great resource for all things Apple ][ (which you may already be aware of, but figured it was worth mentioning): ftp://ftp.apple.asimov.net/pub/apple_II/

    • Like 2

  2. Huh, I'm honestly surprised, but slightly on the pleasant side of the spectrum. Is it the new version of V9T9 then, or the older DOS one? The TICART and TIDISK files make it look like a dump of the Win994A archives.

     

    Yes, it looks like just a few quick downloads of what's available for Win994A and the latest version of V9T9 based on what's on Ed Swartz's site currently. Not a very impressive compilation CD. I was thinking maybe it would have included some of the WHTech archive files which would definitely take some time to download and organize, but just looks like someone did some minimal work and is making a few bucks off of what would take all of a few minutes to download if you knew where to look for it.


  3. In response to those quotes in Flojomojo's post above...

     

    - for the first one: so in other words - to be candid - a tablet... that does... what, exactly?

    - for the second one: you mean like a Raspberry Pi 3 Model B+ with RetroPie, lr-stella/Stella, ROMs available for download here at AtariAge, and a USB to Atari 9-pin adapter?

     

    Ya know what? Even though it doesn't have woodgrain, I'm going to stick with my RPi3 setup, thanks!


  4.  

    Amiga prices have apparently shot through the roof

     

    http://r.ebay.com/WjGHNe

     

    I'm looking at the PDF he has available in the listing (there is a lot more in the PDF that's not in the actual listing). It seems to me the seller is just trying to dump all of this equipment at once, including C64 drives and discs, along with a few items I've not seen before, and trying to get a premium price on it all as opposed to piecing it out. That daisy-chaining on the left reminds me of the TI-99/4 promotional add-ons brochure.

     

    Even with all the stuff he is including, I don't see how anyone would drop that much money on all of that old equipment, most of which can be reproduced with emulation. It certainly appears to be someone's labor of love, but I can't think of too many people who'd pay anywhere near what he's asking.

     

    I'm personally in the market for a newer PC and I'm even hesitant to drop $1500 on that, which I know I'll be getting much more use out of, will come with a warranty, and can run circles around all that hardware via emulation (yeah, I know it's not real iron, but I have 4 working Amigas I can tell you that even my RPi 3 runs much faster than my A4000 040 and much more conveniently). $5800 is a lot to pay for a trip down memory lane. And as OLD CS1 has stated, it's not even accelerated. It will very likely need a re-cap, costing even more money, since it's not mentioned that has been done to it. And since it's not an AGA machine... I guess he can dream. More power to him if he gets even close to the asking price.


  5. -Any meager Atari, SA stock gains made yesterday have been essentially wiped away today, so far.

    -Someone at Reddit resurrected the /ColecoChameleon subforum, dubbing the Atari VCS the "Coleco Chameleon 2". :lol:

    -Curt Vendel quotes have sparked some conversation over in that subforum. Naturally, our favorite Atari-can-do-no-wrong, Atari SA stock-holding shill is on the attack.

    -N3rdabl3: Atari Continues to Blame Trolls for Bad Press, Gets Called Out (another Register & Tallarico story )

    -Yesterday's damage-control press release did manage to push some of the negative news stories down the line or out of sight. Between that, and a moderate bump in donations, it seems it's "mission accomplished" for the press release?

     

    Wow, regarding the stock-holding shill. I've seen the kind of talk he's doing on the infamous penny stock forum site Investors Hub (ihub for short). Everything is rosy and even if there are concerns, he either dismisses them as people trying to tank the stock, sour grapes, or "well I'm willing to take the risk on it being great!" type of posts.

     

    The bottom line is that there don't appear to be any developers lined up for this machine, there are no actual specs, there is no actual footage of it actually running anything, such as a simple boot screen, only some sub-30 second video of someone supposedly playing Atari 2600 Centipede on it, and all we continue to see is the hunk of plastic they've been showing for about a year now.

    • Like 8

  6. I liked them back in the day because I was very limited on funds and the fact that they were so difficult, they kept me busy on the computer until I gave up in frustration. Good stories they were not, but if you view them for what they are - scavenger hunts with many nonsensical and illogical puzzles with a penchant for sadism in their ways of killing you off at a moments notice - then they were okay, but they just don't hold up once you realize how pretty much the same they all were, with about the only thing changing being the level of torture you want to put yourself through. I played the original run of them and even have my solution to Return to Pirate's Isle a few places on the internet. I also played his Questprobe series which I had on the Apple ][ which was again, the same old game engine with added graphics. About the only one I look back on with any sense of nostalgia is RTPI, if only for how long it took me to solve it.


  7.  

    They sell kodi boxes preinstalled with everthing at the Flea Market for $300 (or $200 if you know the guy). And man it has every TV show ever made. It has every movie ever released. There are like 1000 TV stations from all around the world. Thousands of TV stations. Emulators. It's amazing. The key is to get it setup before you buy. Having to figure that crap out would suck. One company is 'Free Stream TV. They sell them on KIII boxes (with a small keyboard and remote) with Android running their own configuration. They have Kodi on it with dozens of apps preinstalled. Include that, and they would sell them at everywhere.

     

     

    So if this is something that's already available, and at a flea market no less, what's the point of the AtariBox then if this is what it should do?

    • Like 2

  8. Based on the user's Completed listings, it looks to me more like a collector who just wanted to unload his/her collection. WAR seems to be the only one that was re-listed, so either the original sale fell through, or there actually were 2 available to be sold. And the person is mostly a buyer, so I'm optimistic that these are legit.


  9. One question for those who have gone further than me: the second stage at the "novice"level is the same as the first one in the "experienced"level?

     

    I believe this is correct. You get 1400 points for the first stage (vines) of the Experienced level which is the same as the first stage of the second time through the Novice level. The Crocs are sped up and the boulders have the same pattern as the second time through on the Novice level, and jumping the natives requires the same precision/timing as the second time through on the Novice level.


  10. I checked my findsystem, I only have one coolcv_pi on the filesystem. I call the one in /opt/retropie/emulators/coolcv manually from the command line and I get the same results. How do I know what version I am running? I am using the latest download of RetroPi which I flashed on a dedicated flash card. I also ran the update to update RetroPi and all active packages to the latest version. Looking at the cool video.txt file, I see the below. Could this not be the latest version and how would I get the latest version if it is not.

     

    Last revision: Nov/27/2015.

     

    Any help would be great.

     

    Osxster

     

    Do the following:

     

    - Download the latest version from the very first post in this thread (0.6.6)
    - copy coolcv_pi to the proper location on your RPi
    - type chmod 775 coolcv_pi
    You'll now be running on the latest version.
    I believe it can only read the 0-3 axes. The d-pad on my XBOX 360 controller uses the 4 & 5 axes and is not being read when pressing F7 in the emulator.

  11. "...the device will not only play classic Atari titles,"

     

    ...just like an emulator on a 20 year old PC can...

     

    "but it will also play modern PC games."

     

    Really? Such as Farmville and Candy Crush? I noticed no games whatsoever were mentioned, so I'm just trying to clarify what you mean by this.

     

    Do we really need a new machine at heaven knows what price to do this?

    • Like 2

  12.  

    Ah, thanks for that. F7 does indeed now work on the RPi, so thanks for the explanation on that.

     

    Unfortunately, coolcv_pi isn't reading the 4 & 5 axes. It reads all the buttons, the two analog sticks which are axes 0-3, but it reads nothing when pressing the d-pad. The program jstest does read them and shows them as I explained previously, which is the only reason I figured out what they were. Looks like I'll need to get a different controller.

     

    Thanks again for your help!

     

    Hi again nanochess,

     

    Is there any chance that the 4 & 5 axes will be implemented in a future update of CoolCV? This is in regard to the d-pad not being read on an X-BOX 360 controller. Just tried playing some of the Super Game Module games in your emulator but the analog controller just doesn't cut it. I see you have a lot on your plate, but if there's a chance you can look into this, I and others would appreciate it.

     

    Thanks again for all of your hard work on this project!

    • Like 1

  13. because program size is equated both pre-RUN and post-RUN.

     

    Once you run the program, the variable space is reserved for whatever you decide to call the variable... rather than having an integer value repeated a hundred times.

     

    All thats left is a single, 1 byte reference to the integer. I could see how this might increase speed of the program as well. Write a simple test program and try it out. :D

     

    Will definitely keep this in mind for any future programming projects I may attempt. Been far too busy recently to work on anything, but would love to get back to it soon.


  14. I'm wondering about the XB code above and how it's being compiled. How are you able to get the IF-THEN statements to compile without using line numbers? I see things like

    1870 IF DR(1)=1 THEN RETURN
    2100 IF (BS1=2)*(M=2) THEN DS=1
    

    ...and am wondering how those compile properly since one of the limitations of the compiler is that IF-THEN-ELSE will only work with line numbers.

     

    Also, not sure that this will save much memory, but one quick one that can be changed, based on the valid values of DS per your comment in the above code, would be

    380 IF DS=1 THEN GOSUB 1020::RETURN
    390 IF DS=2 THEN GOSUB 1050::RETURN
    400 IF DS=3 THEN GOSUB 1240::RETURN

    reduced to

    380 IF DS=0 THEN 410
    390 ON DS GOSUB 1020,1050,1240::RETURN

    Anyway, sorry I'm not much help at this time (at work and checking your code on my downtime) but will continue to look it over. Again, great looking port!

    • Like 1

  15. One thing that seriously annoyed me was that Googlemail rejects my mails if they contain a JAR file. In that special case, I wanted to mail someone a new release of TIImageTool and thought that I could simply add the JAR file as an attachment. The receiver's address is under googlemail.

     

    Shortly after sending, I got the reply that my mail was rejected due to dangerous contents. OK, the JAR file. I did not know that all JAR files are dangerous, regardless of their implementation.

     

    Next try: Send tiimagetool.zip as attachment.

     

    Same result. Googlemail found the tiimagetool.jar in the ZIP file and again rejected my mail. :mad: :mad:

     

    My only chance was to upload tiimagetool.zip to my server and tell the recipient to download it.

     

    "Annoyed" is a decent way of expressing how I feel about that.

     

     

    Blocking JAR files is pretty standard with all email. My job is in tech support and when trying to email them, we either have to rename the file to have a .txt extension (although some email programs can still detect that it's a jar) or simply put it on Google Drive and send a link to the file. Of course, what you did, zipping and hosting it on a website, will work too!

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