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Rudy

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Blog Comments posted by Rudy


  1. I just thought it was an interesting video because I was not even aware of this pattern, or if I was, I was only aware of it on a very low level of clarity. I focused more on the games themselves than on the story behind them. Some interesting work has been done in this area with the "James Bond" movie series also. If anyone is interested I can provide a link otherwise I won't bother if nobody wants to read it.


  2. It's very creepy whatever happens and part of the creepiness is that we're not really capable understanding what is really going on. That's what real life is like, things happen, but we don't really understand all the details or the reasons. This also is seen in another important Kubrick film, 2001: A Space Odyssey.

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  3. I read about room 237 but have not watched it but it is true the window in the general manager's office was not supposed to be there, but this is the result of the "real" overlook hotel consisting of several different sets in different buildings, not some symbolic or "sinister" sense of "mise en scène" or whatever. What is the real symbolism of the hotel is the long hallways, the large "colorado lounge" space, the cavernous kitchen and utilitiy areas, all of which overwhelm the three people left in the hotel for months. It is the idea of isolation in a large space that is the symbolic meaning of the nearly deserted hotel. Yes room 237 is impossible, overtaking the two neighboring rooms based on the doors placed in the hallway, and many doors open into the colorado lounge. This is as I said a function of the set design of the overlook, nothing more.

     

    I didn't know about the red volkswagon, I'll have to look into that. What do you make of the fact that at the end of the movie Jack is in the 1920 party picture in the hotel? I think he became one of the ghosts and the hotel was trying to do the same thing to the rest of his family. That's why it tried to get him to kill them at the hotel, to make them into just another incident that happened there and left a "burnt toast" residue. Another important line is when Jack is told "You've always been the caretaker" suggesting this has happened before, and will happen again.


  4. Well I was about halfway through this and then I had to do something and now I can't get it to play from where I stopped so I guess I'll have to watch the whole thing again from the beginning tomorrow, but thanks for showing it to me it's very interesting to hear these programmers discuss their work.

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  5. Impressive. I was wondering about what you said before, is the limitations on sprites why in some games, like Spider Fighter, you can only have three or four missiles in play at a time? And if so, how did they draw all the spiders? I know, sprite multiplication. But it's so well done I never would have thought a system of two players, a ball, and two missiles could create it.


  6. The 2600 GPU (the TIA) has a group of registers which indicate whether two elements had overlapping active (colored) pixels since the previous time the registers were cleared. This is super accurate compared to a simple x/y comparison (termed bounding box detection), but it will have problems if the elements can overlap without having overlapping active pixels and in cases where elements are reused before the registers are tested & cleared.

    Thanks for the information in my experiment I was unable to consistently create sprite collision on Stella so I was wondering if there was a better way to do it. I think I'm going to back to commenting code for now. I have 30 source code files so that may be more productive than trying to write in a language I simply do not know and without using techniques to accomplish things I also do not know.

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