Jump to content

Rudy

Members
  • Content Count

    97
  • Joined

  • Last visited

Posts posted by Rudy


  1. It's on another computer but I'll try to get it with a thumb drive. Just a minute.

     

    rem test maze game aug 4 2014
    rem set smartbranching on
    COLUBK = $0E
    COLUPF = $00

    playfield:
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    end

    drawscreen
    end


  2. Looping is one of my favorite games for Colecovision because the concept of an aerial obstacle course is an interesting gameplay change for most games on the system, of course later systems would eventually do this better but this game shows they were thinking outside the box when they could in the early 1980s.


  3. No, not really. Even during its best years, Coleco was a small competitor compared to the juggernaut that was Atari. When Atari went under, it dragged the entire console gaming industry along with it, mostly because retailers lost confidence in the console gaming medium. So while gamers were reorienting their gaming dollars towards computers (C64, Amiga, etc.), there was a sort of vacuum in the console gaming biz that Nintendo took advantage of. The rest is history.

    Ok that makes sense.


  4. Some interesting research into the cost of computer memory produced this:

     

    It was market changes in the cost of memory that made the colecovision possible.

    http://thedoteaters.com/?bitstory=colecovision

    "Bromleys team is charged to develop a new third-generation home videogame system, one that will set the standard in graphics quality, performance and expandability. Bromley himself had done preliminary work in designing and costing a system several years earlier, but the high cost of RAM kept an advanced console out of reach.

     

    By 1981, however, RAM prices have dropped dramatically, so much so that the project is now within range of the target price-point set by Coleco. Bromley and Arnold Greenberg hash out the specs of the new system, giving it the placeholder moniker of ColecoVision until the marketing types can think up a better one. They never do, so the name sticks. The new system is based around an 8-bit 3.58 MHz Z80A CPU with 8K system RAM. Also on-board is the powerful Texas Instruments TMS9918A video controller chip, giving the system 16K of video RAM and allowing a screen resolution of 256×192. It has the capability to display 32 sprites on-screen at the same time, along with a 16 colour on-screen palette out of a total of 32. Three channel sound via the TI SN76489sound generator chip is also thrown into the mix for good measure. The consoles cartridges are 32K, the most memory of any system currently on the market."

     

    As for why the price of memory dropped around 1981, it looks like at least part of it was increased supply of memory chips. http://www.nytimes.com/1984/04/30/business/mostek-rides-high-on-computer-chip.html?module=Search&mabReward=relbias%3Ar

    "A flood of new manufacturing capacity, primarily from Japanese chip makers, hit the market just as demand for RAM's dried up during the recession. That drove prices of 16K chips from $4.60 apiece in 1980 to $1.65 in 1981, Mr. Mason said"

    • Like 3

  5. I decided to focus on reading and taking notes on the online materials explaining the language now that I have the compiler set up; for instance I was working with some target code but it seemed the collision detection used by the program to tell when a hit was scored was a bit wonky, only scoring a hit sometimes. I'd like to know the language better to deal with situations like that before I actually try writing a first game or test.

×
×
  • Create New...