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About Gip-Gip

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  • Birthday 07/09/2001

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  • Location
    Georgia, US
  • Interests
    Programming Languages, UNIX, Software Dev, Hardware Design, Welding and in-general tinkering

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  1. Currently I'm just working on the game I'm making for this engine. I'm adding features along as I go so once I have a demo out I'll update VePseu99 with the features as well
  2. As a little disclaimer, I am taking plenty of time with each map now and it's probably only a third of the way finished, just having to tweak the engine as I go to do as I want has taken a bit of time Also this demo level will most likely not be in the final game just so nothing is spoiled per-se, that and the designs are more experimental than anything I'm trying to give the best RPG experience I can on the TI and I think it's going well so far The only thing this demo probably won't have is a title screen and a fighting system, I'll save those for a later date perhaps...
  3. Just as a little update as to what's been going on I've been tackling a few bugs and adding features to both VePseu and VePseuTool primarily, and I've been working on the actual game for two days as of now, attached below is a screenshot of VePseuTool with everything I've gotten done so far I'm currently going at a rate of 1 map every day, so assuming this area has about 8-16 maps I'll have a tech demo ready in 8-16 days
  4. So far documentation is progressing, easily my least favorite part of development but it's kinda important Quick favor to ask of those who read this, how readable is my commenting? For example, here's the file that loads textures onto the VDP. It's simple, short, and in my opinion, relatively easy to follow. I'd like to opinions on it so I can better document code in the future
  5. I've finally fixed the keyboard! And a few other things I'm going to work on commenting the code and documenting everything, which will be a pain, but I NEED to do it However I can safely say the testmap is on it's final version for now, and if you want to check it out the binary is attached Tell me how it runs on real hardware too, if you can vepseu8.bin
  6. I can provide a mp3. A video wouldn't be much worth anything as it's the same demo level with Wolfenstein music plastered on it Keep in mind the TI's music is fairly loud vepseu99_5_1_2020.mp3
  7. I finally have music working! Granted, I completely broke the keyboard routine and the code's fairly buggy, but now you can listen to music stolen from inspired by Wolfenstein 3D! vepseu8.bin
  8. It looks like I'm getting under 10 FPS somehow and that kinda worries me... I'll actually have to do some optimization and commenting now
  9. This is from the finalgrom website: Other than that it's a fairly standard bankswitching scheme, write to an even address read-only address in cartridge ROM and a bank is swapped
  10. Both ROM and RAM, using FinalGROM's RAM mode-style bankswitching.
  11. I remember following this post when this was only a year in development! I'll have to try it out to see what I've missed
  12. Alright! I've somewhat successfully implemented bankswitching! If you want to see a "demo" of this bankswitching, the binary is included down below Not sure how to make a multi-bank RPK sadly The code's kinda half-baked at this point so I'd avoid the GitHub unless you want to be disappointed Next update will be a little more exciting, I promise vepseu8.bin
  13. I double checked on my TI, definitely didn't work
  14. Thanks for providing RPKs I'll read up how to make RPKs next update I push an update
  15. Apparently I didn't catch this yesterday It should now, the newest binary should at least. It enables 16k mode instead of 4k The 4k mode binary does not work on old hardware, however
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