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Status Updates posted by Gip-Gip
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Back after a small hiatus. Going to try to go through everything I missed, wish me luck
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Taking a small break from the retro community to go into robotics, wish to come back after the season ends
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Replaced the polystyrene caps (in my 2600) with mica and the 4.7 electrolytics with mylars. Only thing I'll have to recap in 20 years is a low-ESR panasonic
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My 3d renderer finally draws to the full screen! It's much better looking than before
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I'm replacing the regular 82pf polystyrene caps(2600) with high-quality Mica caps. Has anyone else done the same?
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After I clean up VePseu's code I'll push the full-screen version to the master branch! Afterwards I'll add more features and eventually get started on a game!
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Going to bed finally. Going to clean and optimize some code tomarrow, then implement some requested features for once
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I really like the idea of a welded and bolted Atari cart, would anyone agree?
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Spent the entire day learning (through trial and error) how sprites work, just to get a minimap on the screen!
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Just now pushed a "playable" demo for my 2600 renderer! It's really disorienting, but that can be fixed with a compass and a bigger veiwport
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Got a semi-working renderer out! Not much more to do but finish it, slap on a few controls, and optimize the code!
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It's always great to find a bug in dasm (directly using #111000 works but FOO=#111000 doesn't)
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Nvm. It just doesn't work in stella at all now. It does work in Z26 though
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It wouldn't be so frustrating if Stella actually gave me consistant results
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It took me 30 minutes to figure out that I forgot to put my arguments in my parentheses
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Everyone else's code sucks, mine is superior and 100% readable