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sparkdrummer

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Posts posted by sparkdrummer


  1. NORTON collection

    All tested.

    Joystick games use joystick 2 - go figure...

     

    2 Console Basic games in ASSEMBLY that run on a bone stock console running Console Basic.

    LIFE

    SAME COLORS

    Senior Falcon sent these to me to convert. Awesome stuff.

    Both games tested.

    ATTACK MAN JOYSTICK.mp3 ATTACK MAN KEYBOARD.mp3 CROSS COUNTRY CAR RALLY.mp3 LUNAR LANDER.mp3 SUPER FROGGER JOYSTICK.mp3 SUPER FROGGER KEYBOARD.mp3 TANK BATTLE JOYSTICK.mp3 TANK BATTLE KEYBOARD.mp3 LIFE.mp3 SAME COLORS.mp3

    • Like 5

  2. In the interest of keeping the TI alive with new "NEWBIE" cassette only users here is the Millers Graphics cassette collection in MP3 format.

     

    I have tested ALL of these from a PC to the TI-99/4A  cassette audio input and they ALL loaded ok.

    I used a headphone device called a BOOSTEROO to up the audio output to a level the TI needed.

    As I have time, I am going to try and do more collections.

     

    ALPHABET SOUP.mp3 BATTLE OVER TITAN.mp3 BLACKBEARD'S TREASURE.mp3 CASINO BLACKJACK.mp3 CRAZY FUN HOUSE.mp3 NIGHT MISSION JOYSTICK.mp3 NIGHT MISSION KEYBOARD.mp3 PHAROAHS TOMB.mp3

    • Like 6

  3. I figured I'd start out with one of the "Super Groups" newsletter - Chicago Users Group - Chicago TImes.

    I always looked forward to receiving them, especially their Super Summer Issues.

    I was always envious of all the talent in the group that were willing to submit articles.

    Getting someone in my group to submit something was like pulling teeth.

    Anyway, this pdf is not the greatest, but it is readable.

    chicago8608.pdf

    • Like 3

  4. On 7/22/2018 at 5:17 AM, jrhodes said:

    The attached zip file uncompresses to around 1GB, and consists of programs intended to be launched from TI-Basic and TI-Extended Basic.

    Some of these .wav's were made before i got a 32K memory unit, and as such, they may be altered a bit.

    For instance, since i do not use a disk system, i may have removed things like the ability to save scores to disk.

    I think i remember removing a "level preview" feature in a game, where it would show you the levels in a cycle until you started the game.

    This resulted in code that was barely able to be used on a TI without memory expansion, just minus that feature.

    None of the actual gameplay/levels were cut from any game.

    Data files holding character data/level data may have been incorporated into the main program in a few games.

    They should all play like you expect them to.

    Highlights of this collection include Cerberus, Jungle Hunt, and Pole Position.

    favorite ti programs.zip 16.08 MB · 246 downloads

    Loads of console basic games here. 

    • Like 2
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