Jump to content

belboz

Members
  • Content Count

    414
  • Joined

Everything posted by belboz

  1. Not sure exactly what you are referring to. My post you quoted was referring to the Jaguar developers environment I have online for XP/2000 and higher systems. It is a Windows installer. You run the installer, it puts the dev environment onto your Windows system and creates a program group with a readme, uninstall. Once you run the installer your setup to do dev work on your XP/2000/Vista/7 machine. I can only assume your talking about the GUI CD (or my SkunkGUI program). If your talking about the GUI CD then you can access your HD from the System Icon on the desktop. (system / storage media / your HD partition) But I would only use the CD if you need a fully working dev system with either the original dev tools by Atari, or you have an Alpine, etc). Otherwise just use my Windows installer to put current dev tools on your 2000/XP system.
  2. Never tried it with the old environment. I would just try compiling one of his demos and include the path to the removers library header files in my compile options. Then link in the various libs needed by the library. One of the makefiles for the examples should show you much of what is needed.
  3. I have a Windows XP compatible dev environment on my website. It contains vbcc as the compiler, and smac/sln as the linker. If your using Vista or Windows 7, you can still use mac and aln too by copying them into the bin folder. My dev setup contains an installer that installs and sets up everything for you. It contains a sample little C program that shows how to setup a simple screen and do some text output. Seb's library doesn't work out of the box with it, but a few tweaks and you can get it working. www.hillsoftware.com is my website. I also have the older Atari compiler on there. If your running 98 or Vista/7 it should work fine on it. No installer for it though. But it contains info on how to set it up. It doesn't work on Windows 2000 or XP though.
  4. Don't be a hater! Game is shaping up well as are the tools. Doing 100% your own assets for a two man team is a LOT of work. Especially when I am doing the programming and vi is left alone doing all the artwork. It will be released in 2010.
  5. Well it shouldn't take several hours to convert. It streams automatically once you start. I just clicked the link above and hit play. 2 seconds later I was watching it. Your either using a very slow connection, or have issues with your OS or Flash player. Nice to hear you just installed Flash. Welcome to the year 1996!
  6. belboz

    Doom 1.5?

    Well the code is GPL'ed. So someone can use it as is, or modify it to suit their needs. They can sell it, give it away,etc. Only issue with the code is that because it is GPL'ed you have to release your source code to anyone you distribute the title too (if they want it). Now if a developer didn't want to do that they would have to rewrite their own Doom like engine from scratch. Not using any code from the Doom source. But really the only issue is the WAD. id Software has opened up the code, but not the assets in the WAD (levels, textures, sprites, sounds, music,etc). So all someone has to do is like vi and I are doing with Death Tongue, which is do all your own assets. The only piece of Doom we will be using is the Doom engine itself. The license Doom and Doom 2 and ultimate Doom are distributed under forbids modification of the game. This doesn't allow someone to modify a WAD from those titles (even the Doom demo). So this doesn't permit someone making a utility that modifies the PC Doom WAD and converts it into Jaguar format. However you can take the PC Doom WAD and use it with a different front end. ala zdoom gldoom, etc. That is allowable because you are not modifying the WAD in any format. Your using it as is. Problem is the Jagaur Doom doesn't use that WAD format. So you are basically forced to create 100% your own content (WAD). I guess someone could try rewriting the Jaguar Doom code so it works with the PC Doom WAD format. Then you would avoid the WAD modification and be no different than all the ports of Doom out there that support the normal WAD format (gp2x version, Atari Falcon version, Amiga, etc). But that would be some work. I don't really see the big issue though. If someone wants to release a Doom based title for the Jaguar, just do your own assets and make something cool and new. The Doom source is available to you. The possibilities are endless.
  7. No idea how to make the video show in text again on youtube. But I uploaded the original Death Tongue video to my vimeo account and used a website that converts to ASCII for you. Check it out. http://www.asciimeo.com/10670962 Doesn't look quite as good as what Youtube was doing, but is still cool. For some reason Google Chrome browsers don't turn off the play/pause button that floats on the middle of the screen. Plays fine in Firefox and IE though. Go full screen for best effect.
  8. I think Google turned off the option now. I will check and see if there is any option to still do it.
  9. belboz

    Doom 1.5?

    Something like that would be possible, but there may be a reason id (and their parent company) might not like it. Replacements for the Doom engine like zdoom and others work with the original Doom WAD files unmodified. To do it on the Jag you would need to take that original copyrighted WAD file for the PC and and change it into something compatible with Jaguar Doom. Which would be modifying copyrighted work. The id license for Doom/Doom 2 specifically states that you can only use the software on one PC. But the big stickler is they specifically prohibit modification of Doom and Doom 2. Now obviously the GPL software can be modified and sold or whatever (you just have to honor the GPL). But they never released their copyright on the assets. So it would seem that the WAD file is the only real licensing issue when it comes to Doom games since the engine has been GPL'ed. The big thing is that someone can make their own total conversions (do all their own assets) and sell or give away that work to the Jag community. So the door is wide open for Jaguar Doom based stuff, just not Doom II, or Ultimate Doom. Carmack has been pretty good to the community when it comes to all the code he has GPL'ed. Would hate to see this community do something to upset his and id's good will. Now if there is someone in the Jag community who wants to work on a total conversion, I would be happy to talk with them about using my tools to convert it to the Jaguar.
  10. Everyone, Because of the inability of the Jaguar to preform even up to 8-bit standards, we are stopping all work on Death Tongue using a 320x200 graphic resolution. We are switching to a more 68000 efficient text mode version. Check out a new sample video below. Both vi and myself think this is the right direction for Death Tongue.
  11. Been getting a bunch of questions from people on my tools and how they work. Check out the link below for a video showing the tools in action. Click the above link and you will be taken to a video I made of me doing a quick hack of the Jaguar Doom ROM, and making a new ROM image with an asset changed from the original. Video is in HD so be sure to go full screen with it. Vimeo allows downloads of the video also, so you can grab it and play it offline if you wish. The streaming version should look very good, but in a week or two Vimeo goes to a higher compressed version (although the downloadable version will still be good quality). Check it out and see a quick demo of me changing an asset in Jaguar Doom ROM. Drop me an email or PM if you have any questions.
  12. Well a normal Jag Cart game will not allow the CD to boot in a JagCD unit no matter what key you hold. I haven't used my Flash cart in a long time, so it may be that you can bypass this with it. The skunkboard was designed to pass control to the CD BIOS when C is hit. So unless the flash cart lets you get around it, your program won't ever run to backup his flash cart.
  13. Been awhile since I played with my flash cart since I preferred the Alpine, and now prefer the skunkboards.... But can you boot a CD with the flashcart in? I know you can't boot a CD with a normal game cart in.
  14. belboz

    Doom 1.5?

    Send your friend my congrats. Nice to see someone else hacking on Jaguar Doom. I don't think id Software would be cool with Doom II on the Jag though (unless he licensed it). In my talks with John Carmack about using the Doom source code to Jaguar Doom (verifying it was GPL), he was adamant about the id assets (the WAD) not being used in any manner. Basically as long as I honored the GPL when it comes to the source and we did our own assets he was cool with it. With id being acquired by ZeniMax, John doesn't have the authority to make decisions anymore when it comes to their IP. So doing your own assets is the way to go (and not that difficult as your friend has probably learned). Again kudos to your friend.
  15. Yeah I remembered it was you looking for it for a friend. I keep hoping to find it for you. Have asked around and have had a few people claim they might have it, but none have ever found the time to dig around for it. I am probably due to pester them again!
  16. Actually I have built the Doom source (after fixing some things in it) with the old gcc in the original dev kit, a newer gcc retargeted to the 68K, and with vbcc. Doom just made a nice test case for vbcc
  17. Everyone, I have updated the developers tools for Windows 2000/XP/Vista/7 users. The download is on my website at the following URL. http://www.hillsoftware.com/downloads This new version 1.01 contains updated versions of various jaguar dev tools. Most notably a newer version of vbcc, vasm, and vlink. Along with updates to later versions of various other tools. Just download the newer 1.01 version and install over top your old version. The download works as an update to older versions, or can do fresh installs on systems that don't have the 1.00 version on it. Enjoy.
  18. Do you have the source to megaroids? One of the members on here has been looking for it for a long time. I think it was included with some megamax package.
  19. Go to the user Omf's web page http://homepage.ntlworld.com/boggyb/ He has an encrypted CD of jagtris and asteroids
  20. A friend of mine had the Comanche game (I was never a big fan of these games). He had an old Packard Bell 486 he played this on. I think he had a 33MHz 486. It was pretty nice for it time graphics wise. If I remember it was Christmas of 1992 when he got it.
  21. If you want just a very basic board, you could look into coding one yourself. Possibly look into using cc65 so you can do it in C. You looking to setup a BBS on a single 8-bit and connect it to the internet? Or using an actual dial up modem? I saw the list users. So are you looking for a multi-line (internet or dialup) setup?
  22. You know I made a couple BJL carts a few years back. They were hacks, but contained a BJL loader on them. I never took it beyond the two boards I made. Especially after the skunk hit the scene. If there is interest I could dig them out. As I said I made two. I had some extra boards where I was going to make 10 or so. You basically boot the Jag and the BJL loader comes up (like my CD). You still need a BJL cable though. But no mod needed to the Jag.
  23. As Owl and Gorf stated, the Doom engine is doing quite a bit more than the Wolfenstein engine. vi is doing his best creating the best looking art possible. So we are going to squeeze everything we can out of the engine.
×
×
  • Create New...