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piders7

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Posts posted by piders7


  1. For the VCS I find good use of negative space to be helpful, use the negative space and a few pixels to give just enough detail. Additonally you could flicker or combine sprites for bigger sprites or more colour.

     

    Also I like to use the PlayerPal sprite editor to quickly doodle VCS sprites, if you've never used it before.

     

    I used it to doodle this quick xenomorph, it's not super great, but maybe it will give you some ideas. You can also use the attached text file and load that into Playerpal.

     

    attachicon.gifAlien.PNG

    I do use PlayerPal and negative spaces every now and then, but sparingly. It's just my spriting abilities that're lacking. It feels really different from drawing on a piece of paper, y'know?

    Actually, that Xeno's better than anything I can do. Mind if I use it in my game? I could really use some help with this game's sprites.


  2. I'm developing a scavenger hunt-like game based on the 1979 film, Alien. I realize there's already an Alien game on the Atari 2600, but I wanna make a game that's not a Pac-man clone.

     

    Anyway, I'm not very good at creating nice-looking sprites. Does anyone have any advice or tips on making sprites?


  3. Your Playfield is 17 characters wide. It can only be 16. Remove the last column and your playfield should display correctly.

    Also COLUPF=14 should be COLUPF=$14 to display the correct color.

    The playfield's 16 characters wide now, and the playfield's color is deliberate. It's still not working as intended. I want the playfield to look like this. How am I supposed to achieve a playfield like this on a multisprite kernel?

    post-39897-0-27530100-1481156403_thumb.png


  4. Can you post your code and binary?

     set kernel multisprite
    
     rem play field setup
    
    setup_room_1
    
     playfield:
     XXXXXXXXXXXXXXXXX
     X................
     X................
     X................
     X................
     X................
     X................
     X................
     X................
     X................
     XXXXXXXXXXXXX....
    end
    
     COLUPF=14
    
     rem play field loop
    
    loop_room_1
    
     drawscreen
    
     goto loop_room_1
    

    This code isn't a game, but rather a small snippet of code meant to test out multi-sprite kernels.

    Oh, yeah. In case you're wondering, the code compiles into this.

    post-39897-0-81404900-1481144014_thumb.png

    default.bas.bin

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