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Posts posted by piders7
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I beat Final Fantasy XV, but the ending didn't play out like other copies of the game. There was no message saying that I completed the game. The title screen changed, but only the logo changed, not the sky or the music. Is this a glitch? Is anyone else experiencing this?
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Is it better or worse than the original 2600?
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How is it compared to the original 2600?
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Thank you so much!
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Any kinda example, novice program?
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Hold on, I want there to be items in the game. How do I that?
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I think I'm beginning to understand. I'll get back to you with my game's renovated code soon.
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In this demo's source code, how exactly does the room data work?
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I'm building an Adventure-ish game in Batari BASIC. How do you add multiple screens?
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Sorry about that. Lemme put it this way: if you know Assembly, where or how did you first learn it?
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I'm having a lot of trouble getting started with assembly. Any tips? Example programs? Anything of the sort would be nice.
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Could you explain in Batari BASIC code?
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Neato!
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Try adding "pfheight=7" somewhere in your code.
There's a section on it at RT's site for more info.
Aha! Excellent! That did the trick. Thank you!
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For the VCS I find good use of negative space to be helpful, use the negative space and a few pixels to give just enough detail. Additonally you could flicker or combine sprites for bigger sprites or more colour.
Also I like to use the PlayerPal sprite editor to quickly doodle VCS sprites, if you've never used it before.
I used it to doodle this quick xenomorph, it's not super great, but maybe it will give you some ideas. You can also use the attached text file and load that into Playerpal.
I do use PlayerPal and negative spaces every now and then, but sparingly. It's just my spriting abilities that're lacking. It feels really different from drawing on a piece of paper, y'know?
Actually, that Xeno's better than anything I can do. Mind if I use it in my game? I could really use some help with this game's sprites.
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Sprite request:
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I'm developing a scavenger hunt-like game based on the 1979 film, Alien. I realize there's already an Alien game on the Atari 2600, but I wanna make a game that's not a Pac-man clone.
Anyway, I'm not very good at creating nice-looking sprites. Does anyone have any advice or tips on making sprites?
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Your Playfield is 17 characters wide. It can only be 16. Remove the last column and your playfield should display correctly.
Also COLUPF=14 should be COLUPF=$14 to display the correct color.
The playfield's 16 characters wide now, and the playfield's color is deliberate. It's still not working as intended. I want the playfield to look like this. How am I supposed to achieve a playfield like this on a multisprite kernel?
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Can you post your code and binary?
set kernel multisprite rem play field setup setup_room_1 playfield: XXXXXXXXXXXXXXXXX X................ X................ X................ X................ X................ X................ X................ X................ X................ XXXXXXXXXXXXX.... end COLUPF=14 rem play field loop loop_room_1 drawscreen goto loop_room_1
This code isn't a game, but rather a small snippet of code meant to test out multi-sprite kernels.
Oh, yeah. In case you're wondering, the code compiles into this.
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The title speaks for itself. I'm having trouble creating a play field in a multi-sprite kernel.
I code in the first half of the field, but it compiles into a confusing mess of play field blocks - no apparent rhyme or reason to it.
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The title speaks for itself. I'm having trouble creating a play field in a multi-sprite kernel.
I code in the first half of the field, but it compiles into a confusing mess of play field blocks - no apparent rhyme or reason to it.


Weird Final Fantasy XV ending glitch
in Sony PlayStation 4
Posted
Yeah.