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piders7

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Everything posted by piders7

  1. The title speaks for itself. I'm having trouble creating a play field in a multi-sprite kernel. I code in the first half of the field, but it compiles into a confusing mess of play field blocks - no apparent rhyme or reason to it.
  2. The title speaks for itself. I'm having trouble creating a play field in a multi-sprite kernel. I code in the first half of the field, but it compiles into a confusing mess of play field blocks - no apparent rhyme or reason to it.
  3. That... is.. the coolest thing I've ever seen in my life! This wonderful picture shall the cartridge art! That is final!
  4. Thanks, Loon! Those Link sprites look great!
  5. Thank you for the advice, I appreciate it. I do realize that the sprite will look like that on a TV and I'm alright with that. Despite what I just said, I will take your word for it and try to redo the sprite.
  6. I almost forgot, here's a chubbier version of my Link sprite. I'm not sure which one is better. Chubby Link
  7. I'm making a demake of The Legend of Zelda. I made a Link sprite for my demake and I'd like an opinion on it. Tell me whether my sprite is good or if it sucks. Constructive criticism appreciated! Thank you! Here it is!
  8. Thank you for the advice, but I did a little more research and I eventually came up with a solution to the problem.
  9. I appreciate the support, but honestly I'm still learning. I will try my best with the demake. I already know what the game will be like and I believe I can accomplish all that I've planned. I'm only having trouble with the collision detection, no one wants to see Link walking through walls. =P
  10. I would like a Link sprite for the Zelda homebrew I'm making. Here's a Link sprite sheet for reference.
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