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PlaysWithWolves

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Posts posted by PlaysWithWolves


  1. I guess it really depends upon how strictly one adheres to the 2600's abilities.  Too strict and we may as well be playing on original hardware.  Too loose, and it may as well be considered an 8-bit aesthetic.

     

    • Like 2

  2. 19 minutes ago, Gemintronic said:

    The 2600 is deeply entrenched in the era where hardware was unique and audio/visual output reflected that.

     

    I can usually tell when a "look alike" modern retro game comes up short.  A big hint is when they use too many colors per horizontal line in either the sprites or background.

     

     

     

    Forgive me if I'm misreading, but I don't think that's necessarily within the realms of this exercise.  That sounds more like you're describing games that could be playable on actual VCS hardware.

     

    The Minotaur Project (which I never heard of before this thread) seems like a great example of what @Electrk meant.  It's a modern game with modern ideas but has the 2600 aesthetic.  Sure, it would be impossible to do on real VCS hardware but has the look-and-feel but that wasn't their goal.  Each sprite looks like something that could pop out of any given 2600 game, be it from title screen or gameplay.  

     

    Or are you thinking it should be games that might be 90% playable on real hardware but allow that extra 10% for a little performance-related breathing room?  

     

     

     

     

    • Like 1

  3. I've started work on the Tacobox OS code, now in early access.  It's not unfinished.  It is the current state of the software which we will continue to refine and finesse up until launch, and as with any game system, beyond.

     

    Quote
    1. #include <stdio.h>
    2. int main()
    3. {
    4. // printf() displays the string inside quotation
    5. printf("Hello, World!");
    6. return 0;
    7. }

     

     

     

    Now throw money at me so I can continue work.

    • Like 3
    • Haha 16

  4. 7 minutes ago, joeatari1 said:

    Atari's biggest mistake is doing all of the development etc. in full public view.  Their PR team is abysmal and updates are too few and far between.

     

    I'm confused:  Are they doing too many updates (the first sentence) or not enough (the latter)?

     

    FWIW, Indiegogo requires frequent updates of "at least once a month".  They really don't (or shouldn't) have a choice.  

     

    At least you went in with eyes-wide-open about the risk. :) 

     

     

     

     


  5. 3 hours ago, DurradonXylles said:

    At best, I'd generously say you're at Second Prototype, which was supposed to happen last year as per Atari SA's original roadmap before losing their first console architect and hiring Rob Wyatt and Tin Giant. 

     

    Yeah, it's hard for me to define.  To me, the first prototype would be the very first that's actually inside the console shell.  That'd make this one the first prototype--which we've yet to see even working.  The second prototype  would hopefully iron out the problems of the first.  

     

    Atari may consider the first development board to be the first prototype--or even the first laptop/pc they used before they called it "for illustration purposes only".   By that standard, we may be on the third or fourth prototype -- 1: Laptop/PC, 2: Garage dev. board, 3: Black box GDC (if different from #2), 4: Current prototype

     

    They probably think this is true, because while @Flojomojo put the "You Are Here" arrow that image comes from their IGG campaign.  And, the step immediately above it is "pre-order campaign", so they went in thinking (or pretending) they had a prototype.

     

    I dunno.  In-as-much fun and enlightening this thread has been, I've been wondering if it's worth continuing to post.  I'm not sure if any minds have been changed from us, or if it's just people facing the stark reality of Atari's failings.  I saw another AA thread where one intrepid poster from this thread laid out perfectly why that person won't support current Atari.  The response?  The same ol' shtick that all consoles go through developmental ups and downs ; that the difference is we're witnessing it because of Atari's transparency.  The frustrating part is I'm pretty sure that same user has been explained that the problem is that Atari crowdfunded this instead of funding it by normal means.  

     

    Of course, the ol' "lead a horse to water" idiom applies.

     

     

     

     

    • Like 9
    • Thanks 3

  6. I just thought the Ooya link was an interesting connection.  Wouldn't surprise me if they were already working through them as the Chinese factory liaison. 

     

    Any ideas why they apparently dropped Flextronics (now Flex, Inc.)?  AFAIK they do the same thing as SurfaceInk.  It was listed as the manufacturer in their 04/2018 disclosure PDF.  

    Of course, they quickly became three million dollars richer after that, so ¯\_(ツ)_/¯ 

     

     

     

     

    • Like 3
    • Haha 3

  7. About cheating:

    On 10/18/2019 at 2:51 PM, x=usr(1536) said:

    OK, but if you're using any kind of modified controller (such as the one you've described here) in competition, how is that not the same thing?  It doesn't matter if the changes are analogue or digital; it's still modified.

     

    I think you're right.  Here's an example of that very thing from his page:

     

    Quote

    2. Button reprogrammability
    I noticed a problem with the Sega Master System stick. If you had to play a game where you had to rapid fire a fire button, you were rapid firing with the middle finger and if you need access to the other button, it may feel weird. The problem was that for games where you want to have a main button, the one you press often, like fire, you should map where the index finger remains your index finger when the joystick switches hands, which I call "index-to-index". 

     

    So, he's gaming the system--so to speak.  While everyone else is using their middle finger (in his example), he wants to use his forefinger--because it's better.   Then somehow it's okay because it's not done by programming code?
    I think there's a fair argument to be made for left-handed controllers, with some 10-12% of the population being soulless lefties.  But custom controllers with button remapping seems a bit sketchier; at least if betting real money.  I think he may subconsciously know this with the crazy amount of specificity he offers.  It's almost like he's over-justifying his decisions.   Of course, this is an opinion and not an accusation.

    @tripletopper, if you really want a custom controller then I'd suggest greatly simplifying the project.  Or maybe just do a Google search and buy something like this for £25 + shipping:

     

    left-hand-fighter.jpg

     

     

    But we're all mostly interested in your current controllers.  

     


  8. 4 hours ago, JaqenHghar said:

     

    I know I should know better than to ask but...

     

    I swear when the story broke I read that Tin Giant was more than one person? This doesn't add up. Even if Wyatt was out of commission for 6 months (source?) presumably the others were doing payable work...?

     

     

    Shortly after the Register article, I posted a link saying Tin Giant had four employees.  This may be the same one: http://www.buzzfile.com/business/Tin-Giant-LLC-720-310-5051

     

    I figure the four are Rob, his SO, his yoga instructor, and an unpaid programmer intern.

    • Like 5

  9. 3 minutes ago, Woulfe said:

    Sandwich ?

     

    The sandwich below was prominently featured on Tin Giant's website since before Wyatt became the Atari Architect:

     

    On 8/16/2019 at 6:00 PM, frankodragon said:

    And still the same sandwich at Tingiant.  (You'd think it be rotten by now unless they vacuum-packed it.)

     

     

     

    2088976223_stillthesamesandwich.thumb.jpg.418acdcf80a36ce592b5c7a3bca391fe.jpg

     

    • Like 1
    • Thanks 2
    • Haha 3

  10. On 10/18/2019 at 12:23 PM, nurmix said:

    In the 1960s, Dodge had a car model called the Dart.  It went away for a couple decades, but returned a few years ago, reviving the model name Dodge Dart.  It was a completely different car, but Dodge chose to use the name Dart, since they felt it was carrying on in the tradition of the original.  Would you say the new Dart wasn't actually a Dodge Dart?

     

    It's a Dodge Dart because it's a Dodge Dart.  It's not a "Dart Amico"(i.e., model Amico made by indy manufacturer Dart, inc.).  

     

    You're right that it's a pedantic argument.  @mr_me is right that it's not technically an updated Intellivision model, even if it essentially is. @Tommy Tallarico is right that the genealogy is there.  I'm right that you'll have your work cut out for you, public-perception wise. 

     

    Well, I may or may not be right on any of that but I'll pretend I am.  😎

     

     

    • Like 1

  11. On 10/17/2019 at 6:30 PM, WAVE 1 GAMES said:

    I encourage everyone who will be attending this event to give the game a go and form your own opinions rather than believe hatred and profanity infused video reviews.

     

    There's nothing wrong with asking people to try your game at a convention (of course).  And is even a good idea, presuming it's as good as you feel.

    I would suggest attacking a reviewer does nothing to help your cause, though.  It may even drive more people to check out @Andrew Rosa's review.  

     

     

    • Like 3

  12. 1 hour ago, agradeneu said:

    Your Jaguar looks somewhat dusty ...

     

    2 hours ago, Machine said:

    Glad people will be able to check this out and see the progress. Run a dust rag over you Jag, it looks like you have been doing "lines" off of it. My OCD and huge coke habit is going nuts...

     

    The dust is there to distract you from realizing there's no cartridge in the slot.

     

    My apologies. I'm told there's a Skunboard there. 

    • Like 2
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