Jump to content

PlaysWithWolves

Members
  • Content Count

    2,700
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by PlaysWithWolves


  1. Partial transcript; emphasis mine:

     

    Cheddar:  You're headed to a tech conference hosted by the original Apple co-founder, Steve Wozniak.  So what will we expect from that conference?

    Chesnais: So, I'm going there first .. *cough* .. I'm not sure people know that, but Steve Jobs and Steven Wozniak were employees of Atari at the very, very beginning.  And by the way, talking about "retro gaming", if you look at the credits of Breakout--the first breaktrhough game--um, the lead designers are Steve Jobs and Steven Wozniak ...

    Cheddar: Wow.  On the original, huh?

    Chesnais:  Yep, the original founders of Apple.  So we see, by the way, on the iPhone at the very beginning you had the [Cheddar overtalk].  We kind of felt they had the special connection with that game; which is true.  So I'm going there because Steven Wozniak is hosting the big tech conference and I will be showing him the new VCS; the new console. We'll be talking to him about the next step for the console. So, this is why we're flying down there. And it's in Scottsdale, Arizona.  So you can expect more from us in the next two days.  But it's very funny, you know, how these guys like 45 years ago created basically the industry, and now they're still relevant in their own field.  But, yeah, we have more games created by these guys in the catalog and it's pretty pretty cool [?]. 

    Cheddar: Exciting to say the least!  It's so interesting to see how things come full circle, especially when it comes to Steve Jobs and also with Steve Wozniak. And with him, you'll be presenting alongside with him.  So, what does this experience mean to you?  Especially when they were the developers behind Breakout, and now it's like oh, it's all coming back around again? 

    Chesnais:  Yeah, I think--to your point-- it's come around full circle. We have the Atari 2600.  We're going to show the VCS. We created these games which are still played today.  I think it's part of a big move at the industry.  This is just, you know, Fortnite today--back to Fortnite--this is just one, you know, milestone because the industry's growing.

    Cheddar: Right

    Chesnais: Sports.  I think you'll see games that are, you know--records are made to be broken, right?

    Cheddar: Right.

    Chesnais: so, you'll see--you'll see. There's going to be a game.  It's gonna be bigger than any other game and this is why we love the industry. Because you can create and you can do stuff. 

     

    https://www.youtube.com/watch?v=atVB_l5n-yA&feature=youtu.be&t=1040

     

    • Like 5

  2. 46 minutes ago, carlsson said:

    Not only aging IP, I believe it was posted before how Atari SA were selling off some of their remaining IP, the parts that are not strictly vintage Atari related.

     

    I believe Piko Interactive has obtained some as well.

    • Like 3
    • Thanks 1

  3. 3 hours ago, Lost Dragon said:

    I agree with comment someone left, that to do Joust in 3D whilst no doubt technically very impressive, you would have to overhaul the basic play mechanics to the point where it simply becomes too far removed from the 2D classic, to really be Joust as we know it.

     

    This was an homage, rather than 100% 3D conversion, but World of Warcraft's Joust quest chain was fun:

     

     

     

    • Like 2

  4. 7 hours ago, S1500 said:

    I thought there was going to be a discussion on one of the developers that just jumped ship, but looking at the 10000 pictures and videos for the last few pages, I was wrong. 

     

    There wasn't really much to say  The medium.com post confirmed what a couple posters here said days before  about Atari being 6-12 months away from production, with proper testing.  The non-payment news fit in with failing crowdfunded campaigns, but was also not proven.  There were suggestions to remember Wyatt has a history of not playing well with others.  And we pointed out the curious timing of Wyatt's new Kickstarter.

     

    What would you like to discuss?  Would sending my out a single AtariVCS in December fulfill their promise to start shipping to backers by then?  

     

     

    • Like 7

  5. The Verge did a write-up on Wyatt's Gameboard-1.  Inside is an interesting reminder box:

     

    Quote

    A note on crowdfunding:

    Crowdfunding is a chaotic field by nature: companies looking for funding tend to make big promises.  According to a study run by Kickstarter in 2015, roughly 1 in 10 “successful” products that reach their funding goals fail to actually deliver rewards. Of the ones that do deliver, delays, missed deadlines, or overpromised ideas mean that there’s often disappointment in store for those products that do get done.

     

    The best defense is to use your best judgment. Ask yourself: does the product look legitimate? Is the company making outlandish claims? Is there a working prototype? Does the company mention existing plans to manufacture and ship finished products? Has it completed a Kickstarter before?

     

    And remember: you’re not necessarily buying a product when you back it on a crowdfunding site.

     

    Lessons learned?  Or brief moment of lucidity?

     

    • Like 7

  6. 3 hours ago, DurradonXylles said:

    No joke, the case looked nice

     

    I think a lot of people liked the original case design.  I'm not so sure how they felt about the updated, thicker version.  But perhaps by that time the project was too tainted.

    A modern take on the joystick was interesting.  My opinion is they should've only stuck with getting that right, then down the road offer a console.

    • Like 5

  7. Nobody can understand what you mean, @tripletopper:(  

     

    Can you boil it down to something like, "I'd like an Atari CX40 with a button on both sides and works with PCs"?  Or something like that?

     

    If it's not a simple change of a current design, you may be looking at a lot of money.  I'm not an electronics guy, though.


  8. 2 hours ago, Linndrum said:

    Literally every post you make is an unnecessary attack of some sort. Going back through your posts, what good have you contributed at all? You just try, try and try to provoke but somehow we're supposed to see Vladd as the bad guy right? Get a life

     

    @Welshworrier has a running tally, at least as-of 2016.  I recommend the Klax thread to see how helpful the people (like CJ) were, who had a better idea of hardware limitations than him.  Vladr is no saint, and instigates a lot himself.  Here's WW's list:  

     

     

    • Like 2

  9. 4 minutes ago, Andrew Davie said:

    That's my view of about 95% of the people on the Interweb, actually.

     

    We're clearly in a giant virtual world 95% full of NPCs.  Convince me that these two posts aren't AI-created and that Atari blog posts aren't made by a corporate-speak word generator.  

     

    corporate-bs.png

     

    Naturally, we're all humans here

    • Like 3
    • Haha 4
    • Sad 2

  10. 38 minutes ago, digdugnate said:

    the last two games we purchased (Horizon 4 and Borderlands 3) were digital, simply because we felt there was no reason to keep buying discs since they're glorified hardware keys.  :)

     

    Exactly why most of my purchases have been digital.  I think it was Destiny: The Taken King which had a disc for the main game and a piece of paper with a code for the expansion.  That effectively negated any real resale value.  They're also more convenient since disks usually have to be in the drive to play.

    • Like 2

  11. 8 hours ago, Tommy Tallarico said:

    This is the kind of cheeky "journalism" that has become commonplace on the internet in the 21st century.

    They'll tear on us for doing something different yet they'll all complain that the current gen stuff is all the same all while hating on mobile/casual.

    As if having other "options" out of their own wheelhouse is something to make fun of.  And folks wonder why "hardcore gamers" get such a bad rap.

    Looking forward to MAINSTREAM websites & media covering Amico.  :)

    https://www.outrightgeekery.com/2019/10/10/intellivision-gets-a-new-website/

     

    I imagine you'll have your work cut out for you to get over the perception of it being a retro console--having a retro brand name with retro-based controllers, while showcasing updated retro games.  And to get people to look past the hardware when "hardware is king" has been promoted for decades.  I'm sure the Ooya comparisons will come, as well as critiques of the controllers without trying them (as seen in this thread).  

     

    Hopefully those perceptions will change in the coming year.  😁

    • Like 1

  12. 54 minutes ago, Flojomojo said:

    The Gameboard kickstarter hit its goal. 

     

    http://www.kicktraq.com/projects/gameboard1/gameboard-1/

     

    Have you reserved your low-serial-number edition yet?

     

    #001-100   $749 "Beta Developer-companies only" only 91 left!

    #101-250   $649 "Influencer Edition" only 93 left!

    #251-500   $549 "Deluxe Edition" — only 145 left!

    #501-750   $449 "Special Edition" — only 146 left!

    #751-1000 $349 "First Edition" — only 227 left!

    • Like 1
    • Haha 1
    • Sad 1

  13. 6 minutes ago, Flojomojo said:

    The Gameboard kickstarter hit its goal. 

     

    http://www.kicktraq.com/projects/gameboard1/gameboard-1/

     

    @Clint Thompson @Flojomojo The campaign-proper ended June 30th.  We quit updating June 15th because I no longer felt I could trust the numbers.  I think it was because those numbers were too high.  We just didn't know how many cancellations there were.  Here's a link briefly explaining the caveats and then linking to the original posts that Flo and I made:

     

     

    I show 10940 backers on that day, which I think I got directly from IGG at the time of the post.  IGG says (see below screenshot) there were 11,216 backers when the campaign ended, and 11,624 when the campaign really ended (June 11th, 2019).  So even if every single person who became a supporter (from donation to joystick to tribue edition console) that's only maybe 700 more supporters--bringing the estimate to 9293.  I believe that's the maximum number and probably quite a bit fewer.  Like Flojo said, not everyone bought consoles.  I believe even a few people here paid $1 just to be able to post.  

     

    image.png.7871a05c49f7a693a6bb3034d766d836.png

     

     

    • Thanks 4
×
×
  • Create New...