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Posts posted by PlaysWithWolves
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Whoops, wrong thread... sorry!
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We will be back in the near future with a prototype RETRO VGS system, front-and-center playing our games on our cartridges and with our USB controller. Sit tight, be patient and RETRO VGS will return.
A prototype RVGS? I thought that was impossible without contributions by generous supporters?
I also wonder if, in order to lower the entry price, they should ditch the pack-in game and controller and offer them as add-ons, instead?
It'll be interesting to see what they come up with, if anything at all. Also interesting to see if they can rebuild bridges.
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I think this is the second chance that they need, and I look forward to them coming through on these promises of a working prototype, clear goals, etc.Hopefully they'll learn the right things from the experience and come up with a better campaign.
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Thanks for clearing this up:
I can tell you that I am certain that Adventures of Tiny Knight was not up on any form of crowdfunding site. It was announced around the time that Justice Beaver for Super Nintendo (which I did not back) was up on IGG.
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The RVS is dead for now, refunds will be given.
Wow!
Hey Everyone! It’s clear, in its current state the RETRO VGS Indiegogo campaign is dead in the water and thusly will be shut down early. Once the Indiegogo team explains to us how we can do this, the plug will be pulled and all of you who have contributed will receive a refund post haste. Or you can go in and request a refund from Indiegogo right now.
The good news is we aren’t giving up and have made some adjustments to our hardware team, which includes the involvement of other hardware gurus who were part of our venture in the very beginning. We will also be lowering the price while maintaining most of the cool features you all want.
We will be back in the near future with a prototype RETRO VGS system, front-and-center playing our games on our cartridges and with our USB controller. Sit tight, be patient and RETRO VGS will return.
Thanks again for your support, patience and understanding while we regroup and prepare for the relaunch of a crowdfunding campaign on Kickstarter.
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This is his attempt to convey some of the criticism of RVGS "Why would developers be interested in porting games over to this thing, this is shit". Well Fucking Done, gamester81, that's why this thread is 127 pages, because the concerns amount to that.
This is a good point. Much of what "insider" gamester parrots is what we've been responding to. It's like a gaming version of "The Emperor Wears No Clothes", except this time the clothes are nice but there's nothing under them.
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Haha. Funny, sh3-rg. I guess we need to coordinate better... or at all.

I almost didn't even listen to it, but felt guilty about not verifying what the poster wrote. So, I sat there listening even though I'd rather have done just about anything else.
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Gamester81 was shilling for RVGS and blaming the "haters" (adult language) and blaming AtariAge for the IGG failure on a recent All Gen Gamers podcast. Good synopsis at the NeoGaf link.
At least this time he disclosed up front that he's got games and that The Adventures of Tiny Knight will be a pack-in (~ 01:27:00).
Other points aside from the NeoGaf synopsis:
- Basically parrots everything Mike Kennedy has said; co-hosts are 100% on board. Sounds exactly like another infomercial.
- gamester says he'll just be able ot port AoTN to RVGS via a Unity plug-in.
- Mike says there are 100s of game developers ready, "including SEGA".
- He promotes the now-disproven idea that RVGS FPGA cores will emulate classic systems; even going so far as to give NeoGeo as an example. Also mentions adapters. We know that these would only happen with successfully-funded stretch goals.
- Can't do a prototype for a couple thousand dollars but then says that throwing together some boards and playing games on it would have been dishonest.
- "Mike says the, I forget his name, ex-president of LucasArts is interested in porting games ..." and mentions exclusive sequels to series that he can't name (recall?).
-Throughout the interview, mentions AtariAge; refers to anti-RVGS as toxic, hate, negativity, "kind of sad"; "Not trying to 'dis' on the AtariAge guys, but ..."
-Cohosts say that if you spend a lot of money collecting but don't want to spend $300 on this system, "you should shut up" (heavily paraphrasing).
- Says for Mike to make his own console molding, it "can cost $30-40,000, easy". [Wut? Not $500,000?]
- AoTN "... will be an exclusive for about a year-and-a-half, or so."
Like the NeoGaf poster, I wonder how gamester gets away with saying, "I'm not in this financially." Sure, he's not put money into it, but I doubt he's giving away AoTN for free. He mentions toward the end that Kennedy was thinking of not having a pack-in game, but CollectorVision offered AoTN "at cost". Err... didn't someone here say AoTN was funded via Kickstarter? And doesn't this mean he is in this financially?
Oh, my head. Toxic hating full of negativity sure is confusing and hard.
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As a Tea Party type I was about to throw down, but... oh, nevermind. I can do politics a thousand other places.
For those that don't have FB or want to click over:http://retrogamingmagazine.com/wp-content/uploads/2015/09/sillerdenial.jpg
Thank you very much. I've suspected that's what was happening, but wasn't sure. I think something similar may be going on with the "in negotiations" games, too. Developers hear they might be able to get extra sales with little work so they leave it open. "Sure, sell 10,000 consoles and we'll talk!"
Just caught this video by Lon Seidman a great Tech and gadget review I am subbed to "Withdrawing my Retro VGS Pledge" - smart choice LON lol. He touches on some good points and even mentions Atariage beginning around 4m45s mark
What a misinformed hater. He probably was promised a percentage of sales from kevtris' "competing device" too!

His suggestion that a new business should come up with at least half the necessary capital when crowdfunding was interesting.
Lon Seidman is a typical youtuber. He brought Mike on, played Mikes ballgame on the interview, pretty much free advertisement. How come he didin't ask anything relevant about the campaign when Mike was on his Show? He did the interview very shortly before the IGG campaign went up.
And when the IGG went up he didin't really make a critical update Video either did he? The campaign is better now than it was day one. How come he pledged when there was NOTHING on the page, and now that they actually clarified a lot of things and put up specs he whthdraws? Does anyone really feel they Need a working prototype? I somehow do believe that John can make this System no Problem. My gripe was never the fact they had no proto, but the fact they claimed it couldn't be done. That was a lie.
He's human and got caught up in the excitement, maybe? Or perhaps just didn't realize that Mike's "Just Trust Us" campaign has more holes than a colander until he read more about it? I mean, just PikoInteractive and kevtris bombshells alone didn't come out until the day of the campaign. Who'd have known how flippantly they treated developers like them until that point?
I see SD&R already pointed out that his interview with Mike Kennedy was from back on July 8th.
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Mr. Siller has denied any involvement with the RETRO VGS:Their story is unraveling. Fast.
That's interesting. I wish I could see what Mr. Siller wrote. I don't have a FAcebook acct.
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After reading and listening to Carl Williams interview I think these guys are all over the place with ideas.
Mike Kennedy's been marketing FPGA emulation and ARM for modern retro-styled games. Pretty much would do whatever you, the consumer, want it to do.
John Carlsen wants mostly ARM, including for emulation. FPGA for glue, or something.
Steve Woita sounded pretty firm about wanting FPGA emulation. I'm not sure how he feels about ARM. I think FPGA was originally his idea.
You know; stuff they should have hammered out long before asking for money,
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And if you aren't already, make sure you get the free XB1 "games with gold" each time you get the free xb360 game. Then you're set for when you do get the XB1.
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Agreed. Nothing but the same old arguments repeated ad nauseum over the last few days. Everyone has their own opinion on why it failed and what needs to change (and I'm guilty of this too) yet there's been very little in the way of new developments, except that video, which has been discected and analysed by all and sundry. My mouse wheel has been getting a real workout recently. From hereon in, it's simply morbid fascination (again, guilty).
An infusion of new blood plus thread veterans that vaguely recall some Atari ET-like tidbit was buried somewhere in the thousands of posts is likely the cause of much of that. I guess also calling out the RVGS team on any morsels they give us that don't fit what they told us.
What exactly is a "Small Playstation"?
At about 0:10:15 of the Game On Expo panel Carlsen mentions this: "I got to design a PlayStation inside its own controller with just some video output."
rbenchley's was a good educated guess, though.
I made a video with my thoughts on this project with an explanation as to why I'm so fascinated by it.
Mike Kennedy or: How I Learned to Stop Worrying and Love the Retro VGS
Enjoy!
Ah, Retro Land! Interesting idea. Must be why their Crowdcharts "Pleged Daily" chart looks like a more-terrifying version of the world's tallest water slide?
I would tend to think so, anything more is regurgitation and repetition from folks that want to keep the drama going. The wreck has happened, the tow trucks are on-scene. Ohh maybe there'll be some gold coins scattered here and there in the streets. But it's time to move on.
^----- Complains about thread and tells others to move on; continues to post in said thread. -----^
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This was posted many, many, many posts ago but here's TVTropes' list of game breaking bugs: http://tvtropes.org/pmwiki/pmwiki.php/Main/GameBreakingBug
There's a few cartridge-bricking ones included in there that required a replacement to fix.
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yes indeed. That is where we got "Developers will be instructed to deliver bug free games" and "Simple as that" from. It is funny but I guess not surprising that they weren't prepared to respond to that.
I would almost back a crowdfunding campaign to do a motivational poster based on those quotes.
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I don't think they knew that question was coming. It is evident in how they handle it. The thing is, that is a situation they answered on their Facebook page after bringing it up to a fan, I believe.
The infamous "developers will be instructed to give us bug free games" post, no less:
I still think there should be a way to update games; if not directly then something similar to XBox 360/Live. But, it seems this must be the better route:
Edit: Whoops, Algus beat me to the reference!
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After reading all this, I am still not sure what Steve's role is in the RVGS dream. What does he do? John's doing hardware and Mike's doing.... marketing. Steve didn't even know I was out of the picture until this interview. I harbor no resent for him and hope for his sake he quits the project and finds something more fulfilling to work on.I've been following this closely, and I'm not sure why he's involved either.
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triverse, what's your indiegogo link again?
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I've been away a few days and was shocked to see the train is STILL crashing.
Not a train; a steamroller!
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I was listening for about 22 minutes and then it stopped and now it's asking me to log in. Is there any place to download this instead?
Spoilers: They actually confirm they had no clue about Kickstarter's prototype policy until they read your alter-ego post on Neogaf.
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I decided to read the transcript instead of the audio. Much thanks for all your work, triverse!
I'm still reading, but I'm already irked. The following is not the system we've been hearing for months:
John: And then at the higher stretch goal [$3.8 million] that gives us a part that really has a lot more gates than anything else out there.
Carl: Right. Basically if fans want to be able to play, say, Super Nintendo, they really need to help support and push for the high stretch goal?
John: No. No, they don’t need that because we already have that covered through our processor. And..
Carl: FPGA or ARM?
John: The ARM processor.
Mike: As software.
John: This is not intended to be an emulation machine. This plays new games off of new cartridges. To try and do emulation on it would be trivial with what we are putting in the box but that is not our purpose.
Edited to add that a bit later it seems like Carlsen is a fan of software emulation, whereas Woita wants FPGA-style emulation. Interesting.
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I explicitly remember a post in which they claimed that that was their choice due to the availability of said cables, so not just the port.
Voila: http://atariage.com/forums/topic/235430-how-has-this-not-been-posted-yet-retro-vgs/?p=3324028
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I spent a few hours looking for software that would allow me to simply run the audio and it transcribe to text. That does not exist, not from multiple sources.
You probably saw Dragon Naturally Speaking Premium, then. Currently $150 and can transcribe from audio files, but AFAIK doesn't discern different speakers or automatically add punctuation. So with adding punctuation, speaker names and fixing incorrect words I'm not sure if it would be helpful or not. You're a dedicated man.

2011 demo:

How has this not been posted yet? Retro VGS
in Modern Console Discussion
Posted
What's with this "productive conversation" stuff going on right now? I thought we were supposed to have a back-patting party, or something?