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PlaysWithWolves

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Posts posted by PlaysWithWolves


  1. Seriously. After they said they were going to put the 9 pin connectors in this I should have writen it of as some stupid Project from a bunch of clueless People. If it was an Emulator machine it would make perfect sense. But if the oficial Controller for the System has 2 analog sticks and 4 Trigger Buttons, why the hell do you want 9 pin connectors?

     

    The 9-pin connectors are the vestigial remnants of the Retro VGS' former FPGA specs.

    Though, I guess it may appeal to a niche (has favorite 9-pin controller) of a niche (wants modern retro games on carts) of a niche (likes modern retro games)?


  2. Ermagerd, it's a spot-on parody

    http://youtu.be/yH76tRLVTQw

     

    I don't know Mike Kennedy, but I know he's come through on some projects and that at least some (if not many) people here respect him. The above video is another reason I believe it's time to just pull the plug and regroup before his reputation is irreparably damaged.

     

    The video was clever and indeed hits close. But by the time the ISIS thing rolled around I just felt bad for not only Kennedy but also Woita and Carlsen.


  3. I just concluded my interview with the RETRO VGS team (all three members). There were some heated moments and some really tough questions were answered. I will be releasing the edited MP3 later this week (probably on Saturday) along with a transcription on my site and a Youtube vid with pertinent pics so that this reaches the maximum number of people. It is quite interesting. Some of the stuff answered include how they came to those funding amounts, where the prototype is and the bug in a published game situation among others.

     

    Tease!


  4. this is pretty funny too:

     

    John Carlsen To clarify: The switch to Indiegogo was never a "last-minute change". We negotiated for months and made the decision weeks in advance, but we dragged our feet in announcing the change. That's why it seemed sudden: We were a little overwhelmed by the amount we've been doing, and slipped up on getting the word out faster.

     

    They were making announcements left and right about all kinds of meaningless stuff, but this important tidbit they forgot about somehow.

     

    Except they forgot to add that on September 9th they changed their minds when NoFaceNico brought to attention Kickstarter's prototype requirement.

    That's the post he's referring to in this morning's Facebook explanation about the IGG-move decision..

    • Like 2

  5.  

    No book needed, just a single PPT slide.

     

    • Don't blame everyone else for your troubles
    • Have a clear vision of what you're trying to manufacture
    • Have an actual prototype, not just 3D images before asking for $2,000,000

     

     

    Bull! This needs to be made!

    Here's a computer-generated cover for you. Now start an IndieGogo fund and I'll be throwing money your way:

     

    post-39941-0-57097600-1443039176_thumb.png

    • Like 7

  6.  

    I think misleading is a bit strong. It seems like this group is naive to modern innovation, and are relying on decades-old, out of date processes. KevTris has illustrated this fairly well.

     

    I completely missed that part. Using decades-old tech?

     

    I guess it's completely possible that hardware guys with 1990/2000s heydays might not be updated to newer tech.


  7.  

    They just said the following on FB:

     

    "We do in fact, have lots of the pieces of the puzzle in place with the tooling and controller in hand. That is half the battle."

     

    Do they honestly believe that anywhere remotely close to half the work is done at this point?

     

    It's interesting that they've posted a couple of Kickstarter campaigns without prototypes. As I wrote earlier, I think for some (many?) of us there's no difference in what those campaigns did and what RVGS did. Like them, RVGS has "nothing to show".

     

    Oh, okay. They do have the tooling and a controller. Of course, they don't even have any real pictures of even their special cases -- just more 3D renderings.

    • Like 2

  8. He does indeed do amazing things, and they are like magic to someone like me. But that's a hobby for him and he's not asking for almost $2 million. Kevin himself seemed to mock their $100k prototyping needs and lack of a physical board (I've highlighted the key points):

     

     

    I noticed in the IGG that they are allocating around $100K(!) for prototype development. This is an insane amount of money, considering I am in for around $1000-1200 on my latest "advanced" prototypes- around 1% of what they are seeking. No, I am not going to start asking for money, just thought it was interesting to point out. Total development time from concept to prototype PCBs+parts was around 2-3 months. This included the design time in Altium, learning Altium, and getting the boards manufactured.

     

    I figured if I was going to sell this thing, I was damn well going to have a working prototype of what I wanted to manufacture, and have the software fully working too.

     

    As for the cartridge adapters, I came up with this idea almost 2 years ago, and the evidence can be seen on my above prototype PCB. I anticipated selling adapters in "groups". i.e. a single adapter might contain 3 or 4 cartridge ports each. The main stopper of course is packaging them into some kind of enclosure (requiring expensive molding, but today it isn't TOO bad). Frankly the electronics on something like this isn't too hairy, it always comes down to how you are going to package it, and who's going to want to pay for it. hehe.

     

    Just thought I'd drop the bomb in here about how I have basically created what they are trying to create, but actually have gotten it manufactured and did it all on a shoestringish budget.


  9. I've released a product of my own before. Nothing video game related, but still I understand what it like to have created something and it mean something special to you. Its a big deal and I can really feel for these guys being wrapped up in their project.

     

    Anyhow, I think anyone watching can see they have a desire to release a great product. I also think that it still has a lot of potential and could really be something special. The constant pushing of the goal to try and make things better is in a way something I can admire. While I would love to see this be successfully released, I don't think the time is quite right and feel that its more in the concept stage like many others have stated. I really hope that this project gets reworked released as something that will be a real milestone in the video gaming world.

     

    Also, I think it becomes easy to be engrossed in ones own project, even to the point where its hard to discern constructive or legitimate criticism of ones work from negativity. I kind of feel like that is a big part of what is going on as well.

     

    Well, they willfully ignored the biggest requests: Detailed hardware information and at least proof of a working development system.

    That's why it hurt them so much when Kevtris came in and showed how relatively easy/inexpensive it is to create a prototype. Add it in that we find developers such as him and PikoInteractive were in the dark as well, then the house of cards began to fall.

     

    Even Kennedy himself scoffed at a console on Kickstarter that had no prototype and a video full of 3D renderings. He just didn't realize that from our vantage point RVGS looked exactly the same.

    • Like 1

  10. Ouch at losing people.

     

    They should REALLY pull the plug on the campaign and regroup. This is really just a circus at this point.

     

    I think the community would forgive if they came back in six months with a ready-for-production functional prototype and are more specific on hardware details. As I suggested weeks ago, take it to conventions and let people see it running -- if not try it out.

     

    That, or carry on with this strategy:

     

    post-39941-0-45024700-1442951899_thumb.jpg

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