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PlaysWithWolves

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Everything posted by PlaysWithWolves

  1. Except they forgot to add that on September 9th they changed their minds when NoFaceNico brought to attention Kickstarter's prototype requirement. That's the post he's referring to in this morning's Facebook explanation about the IGG-move decision..
  2. Bull! This needs to be made! Here's a computer-generated cover for you. Now start an IndieGogo fund and I'll be throwing money your way:
  3. I completely missed that part. Using decades-old tech? I guess it's completely possible that hardware guys with 1990/2000s heydays might not be updated to newer tech.
  4. I think it may be brand trust and not previously knowing about the "fixed funding" feature.
  5. It's interesting that they've posted a couple of Kickstarter campaigns without prototypes. As I wrote earlier, I think for some (many?) of us there's no difference in what those campaigns did and what RVGS did. Like them, RVGS has "nothing to show". Oh, okay. They do have the tooling and a controller. Of course, they don't even have any real pictures of even their special cases -- just more 3D renderings.
  6. He does indeed do amazing things, and they are like magic to someone like me. But that's a hobby for him and he's not asking for almost $2 million. Kevin himself seemed to mock their $100k prototyping needs and lack of a physical board (I've highlighted the key points):
  7. Well, they willfully ignored the biggest requests: Detailed hardware information and at least proof of a working development system. That's why it hurt them so much when Kevtris came in and showed how relatively easy/inexpensive it is to create a prototype. Add it in that we find developers such as him and PikoInteractive were in the dark as well, then the house of cards began to fall. Even Kennedy himself scoffed at a console on Kickstarter that had no prototype and a video full of 3D renderings. He just didn't realize that from our vantage point RVGS looked exactly the same.
  8. Shantae and the Pirate's Curse is under "Games Pending" now. I'm not sure how long it's been there.
  9. Ouch at losing people. I think the community would forgive if they came back in six months with a ready-for-production functional prototype and are more specific on hardware details. As I suggested weeks ago, take it to conventions and let people see it running -- if not try it out. That, or carry on with this strategy:
  10. I'm curious if Interworks is going to be able to provide matching buttons at a reasonable cost:
  11. He answered someone who posed a question after the one you made a screenshot of.
  12. Whoops, I was referring to Kevin's system. But, I appreciate the insight into what that other one can do! I'm just curious since there'd be no legal issues (as I understand it).
  13. So in this system, are there not enough bits and maths for Jaguar?
  14. This whole project seems like it's at the "back of napkin" stage. Just throw us money and we'll work out the details later.
  15. I was being generous. At this point I'm pretty cynical. At the very least, I'm sure they hope his classic gaming cred. will give them a boost.
  16. The Facebook announcement isn't written well. They mean garrykitchen "contributed" to the campaign; as in $1040.
  17. ^---This---^ I'm sure you've thought about it enough to know what you'd like. Well, unless you can make it modular/extendable so people can just make what they want.
  18. No, no talk about using adapters until a Sept 2nd post. I posted this rough timeline yesterday, but things in this thread seem to fly by. Note that even as soon as April 12th he was discussing "hardware emulation" and cores in a podcast: In late December, 2014, Kennedy bought the Jaguar molds. Shortly thereafter (Jan 5th), he was taking translucent shell preorders. On Jan 30th they began recruiting game developers for a console that didn't have electronics yet. In March, he brings on John Carlsen. Apr 12 discusses "hardware emulation" and " " at about the 0:11:00 mark.As of May 31st, Parrothead/Kennedy was still talking about a $150-200 console with a caveat of 'may' be more.
  19. Their campaign is built solely around "just trust us" and some Jaguar tooling. I don't think someone must be able to put together a console from scratch to ask for some proof. More so when the goalposts keep moving.
  20. This excerpt from the above screenshot (referring to kevtris' FPGA) is just surreal. Certainly a big focus of RVGS was always to put modern games on cartridges. But, Kennedy also has been promoting how important FPGA is to RVGS and how it's so much better than software emulation for months. Surreal: Edited to add the part about modern carts.
  21. There were more posts from Kevtris, but here's the key events. Go to Kevtris' original post for dev board pictures, which aren't embedded below. My apologies to all if this is too lengthy: Edited kevtris' post since the original has embedded pics:
  22. I'm not sure if this was posted or referred to earlier in this thread, but the whole Kevtris discussion continued over on Facebook; replete with RetroVGS replies. This single excerpt from RetroVGS is pretty telling: Priories, Kevtris! How dare you have no console shell for your working prototype. Having no shell for an early version of your console is like not having a flag to conquer countries:
  23. I agree completely with your post and the "strange" part was if we did get blamed since it was pretty clear what people were asking for. It just was speculation; perhaps unfair. I actually deleted it before you posted and since put it back.
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