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Posts posted by PlaysWithWolves
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The Facebook announcement isn't written well.
They mean garrykitchen "contributed" to the campaign; as in $1040.
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IMHO Kevin you need to go ahead with your own vision and take a gamble on the uptake. Otherwise your design is at risk of being diluted into something no-one wants.
^---This---^
I'm sure you've thought about it enough to know what you'd like.
Well, unless you can make it modular/extendable so people can just make what they want.

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He posted that the console was targeted to be $149 April 8, and the first mention of the FPGA was on April 15 (the link that you posted.) So did he already know at that time that the $149 price point was no longer possible? What additional features have been added at this point to cause the price to double? At that time, there was no talk of the system being able to play existing consoles' games.
No, no talk about using adapters until a Sept 2nd post.
I posted this rough timeline yesterday, but things in this thread seem to fly by. Note that even as soon as April 12th he was discussing "hardware emulation" and cores in a podcast:
In late December, 2014, Kennedy bought the Jaguar molds.
Shortly thereafter (Jan 5th), he was taking translucent shell preorders.
On Jan 30th they began recruiting game developers for a console that didn't have electronics yet.
In March, he brings on John Carlsen.
Apr 12 discusses "hardware emulation" and "
" at about the 0:11:00 mark.As of May 31st, Parrothead/Kennedy was still talking about a $150-200 console with a caveat of 'may' be more.
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He's made promises for things that are clearly not happening with regards to the RVGS. That's dishonest. If details aren't hammered out, don't make a PR announcement until you've got things in concrete. He originally said SNA3D will be a launch title, when it's clear that wasn't happening. There are more detail today:
His words, not mine.
Their campaign is built solely around "just trust us" and some Jaguar tooling.
I don't think someone must be able to put together a console from scratch to ask for some proof. More so when the goalposts keep moving.
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This excerpt from the above screenshot (referring to kevtris' FPGA) is just surreal. Certainly a big focus of RVGS was always to put modern games on cartridges. But, Kennedy also has been promoting how important FPGA is to RVGS and how it's so much better than software emulation for months. Surreal:
Edited to add the part about modern carts.
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There were more posts from Kevtris, but here's the key events.
Go to Kevtris' original post for dev board pictures, which aren't embedded below.My apologies to all if this is too lengthy:Edited kevtris' post since the original has embedded pics:
Well, After seeing their IGG page, and how the FPGA is gone? or significantly reduced from their system, I can't stay silent any longer.
<SNIP -- SEE COMPLETE POST: http://atariage.com/forums/topic/235430-how-has-this-not-been-posted-yet-retro-vgs/page-60?do=findComment&comment=3325199 >If I were kevtris I would've ended that post w "*mic drop*".
Awesome work and great input from the perspective of someone who has actually done the things the rvgs team claims they will do at some point after they get 2 million dollars.Wow. Kevin ?!?!
First off, we were going to pay Kevin his asking price for the licensing of the cores and this was build into our funding goal ($10K/core) and had another $50K +/- in our funding budget to pay him for the 16 bit cores he has yet to develop. And these could have been shared with the community or whatever, not exclusive to us. And I could care less if Kevin used these cores to sell his board in addition to ours, he could have had both opportunities. We are selling two entirely different kinds of products. It really is amazing how everything gets turned around in these forums.
We are just three legitimate guys who want to bring a cool product to market. It's as simple as that. And set up it up as a real sustainable business that can continue to support the platform for a long time.
As of this post, I am going to chime out here as there is nothing that even remotely comes in the form of meaningful constructive criticism. And Kevin, I guess we will look elsewhere for our core development. -
I'm not sure if this was posted or referred to earlier in this thread, but the whole Kevtris discussion continued over on Facebook; replete with RetroVGS replies.
This single excerpt from RetroVGS is pretty telling:
There was no console shell, no games, no controllers, etc. AND he was going to try and get $200-$250 for it.
Priories, Kevtris! How dare you have no console shell for your working prototype.
Having no shell for an early version of your console is like not having a flag to conquer countries:
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OK, now you are overestimating the role played here.
They are to blame for not having a working proto, and they do not have a working proto because they were dicking around with the specs up to the last minute when the price increase blew in their face.
I agree completely with your post and the "strange" part was if we did get blamed since it was pretty clear what people were asking for.
It just was speculation; perhaps unfair. I actually deleted it before you posted and since put it back.
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I think Kevtris having actual software and hardware would win people back, I think.
Any bets on developer board pictures incoming?
It's going to be so strange getting the blame for this, should the campaign fail.
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Because unless your old underpants are woven out of gold, they aren't worth much...

The gnomes disagree (adult language) : http://southpark.cc.com/clips/151040/the-underpants-business
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I was looking for that fan site, RetroVGSClub to bolster the specs I copied. Their website is down (gone?) and Twitter account deleted.
I guess he's not a fan any more.

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They put up the "specs" back in August, and then removed them yesterday, just before the IGG campaign started.
"Fast sequential processing through media processor with 32-bit ARM Cortex-A8 @ 1.2 GHz, 3-D processor, blitter, and more."
Sounds like a Rockchip or AllWinner to me. Pretty poor specs for a console that's expected to run Unity.
Ugh, they removed even those specs? I wouldn't count on it being even that good, then. Unless there's no cheaper ARM available, that is.
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I didn't know that Gunlord was released for the PC.
Of course you didn't; it's only 14% funded.
Edit: Whoops! That's an old campaign 2013, not 2015.
I can't find any info on a PC version beyond that failed campaign.
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Ah, makes total sense. That only further makes me wonder how Gunlord would be running on the RetroVGS. Is some of the IndieGoGo money going directly to NG:Dev to pre-pay them to port the game over?
As the two previous posters put, it's kind of a moot point but it's going to be a Dreamcast or PC port. Via https://www.facebook.com/ngdevteam:
NG Dev Team We have an agreement to port Gunlord DC or PC to the RVGS if it's campaign is successful. Pink Bullets DC may be available as a later option.-
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In case this is helpful at all:
In late December, 2014, Kennedy bought the Jaguar molds.
Shortly thereafter (Jan 5th), he was taking translucent shell preorders.
On Jan 30th they began recruiting game developers for a console that didn't have electronics yet.
In March, he brings on John Carlsen.
Apr 12 discusses "hardware emulation" and "having our own core" at about the 0:11:00 mark.
As of May 31st, Parrothead/Kennedy was still talking about a $150-200 console with a caveat of 'may' be more. -
The big problem with doing this though is the total 100% lack of games for it. Without enticing exclusive games that people would gotta have, it's a total nonstarter. No one is going to take hundreds to thousands of manhours writing games for such a system if it does not have an installed base. And it can't get an installed base without games. Frankly, MAKING the hardware is the super duper easy part. Writing the games to run on it... not so much. You pretty much have to give a developer buckets of money to write an exclusive game, because they might never see any more money once the initial payment is made if it doesn't take off.
This probably will be the least-feasible and stupidest thing ever written at AtariAge: What if you made the exclusive cartridge itself a dev kit along with PC game engine software (or a plug-in for popular game creation software) that is optimized specifically for that console?
I await my being given gifts of fruit and vegetables in a public fashion:
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Someone mentioned Mike Kennedy and RGR earlier. Yes, Mike is one of the founding members of that podcast and site, but he left it earlier this year. His only involvement now is to come back onto the RGR podcast each month to take part in their Top 10 debate.
Good to know, but it still needs a disclaimer.
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Now that enough information is out there.. I can't wait till later this evening when we finally decide if we support this project. Not just for 1 console but for many, gifts and giveaways and that sort of thing. And of course 1 for us. If it was just that 1 console it'd be easy. But multiples? Not so easy.
You would massively support this even though they changed hardware, burned bridges with their only FPGA guy and their business plan seems to be similar to the Underpants Gnomes' plan?
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I want to change my vote from "Yes" to "No", durn it.
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I'm guessing all that money Parrothead waved in front of Kevtris before taking it away would only come into play if they hit the $3,800,000 stretch goal. Of course, we don't know what FPGA goes into which tier, because they haven't told us. It sounded like even Kevtris himself was unsure.
This "using low-end FPGA unless they get 2x funding for high-end FPGA" thing (paraphrasing) is a real burr under my saddle, since they've essentially been promoting the high-end one for months. So now that bridges have burned, not only is there no proof of any prototyping/developing, we know for a fact they also have no FPGA cores. Maybe if ducks were in a row, Kevtris wouldn't have felt the need to speak up?
"SoCalMike" Kennedy is a host (and founder?) from at least the 2009 premiere episode (@ 0:23:35). Without a proper disclaimer, this is incestuous and dishonest:
I know someone briefly mentioned his involvement before, but I wanted to bring it to the forefront.
I do hope this is planned into their business plan.
I'm pretty sure they did put it in their business plan:
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I do hope this is planned into their business plan. I mean, any additional money that is pledged towards games cannot be kept by RETRO, but it will be counted towards their goal according to the way they have the campaign setup.
RETRO would be doing everything except the game software, such as burning cartridge ROMs and in-house printing. Possibly even get a licensing fee. Why wouldn't this be a net-gain toward the campaign? Unless I'm missing something, it's just another way to get some more money for their project. Sure, it won't be 100% but it would be something. It's just like selling any other accessory; like as a controller.
Or am I mistaken? I did just wake up to the lovely sounds of my wife hacking up a lung due to allergies. So, I could still be groggy.
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It would bring a smile to my face if something good came of this thread.
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How has this not been posted yet? Retro VGS
in Modern Console Discussion
Posted
I was being generous. At this point I'm pretty cynical.
At the very least, I'm sure they hope his classic gaming cred. will give them a boost.