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Posts posted by mehguy
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How do I plan a toe anyway?
Wait what?
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Like shmups? Then join the toaplan forums! The toaplan forums is the number 1 place for toaplan! Join us today! http://toaplanforums.proboards.com/
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I do enjoy these games, but call me crazy, i dont really like the selection of the FB2. Although I enjoy river run alot. It's probably my favourite game on the FB2.Do you even enjoy classic early '80s games? If not, maybe you have your answer right there. I say this because the Flashback 2 has a pretty strong 2600 lineup, and if you aren't really enjoying it, there's little reason you are going to enjoy an actual 2600 in its place.
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Hey Nolan! Where have you been? It's been awhile since Nolan has signed in.
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I already own a flashback 2 and I'm kinda bored with that already. So I guess I will look out for a dreamcast.
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So basically the VCS is cheaper?
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I've been wanting to pick one or the other up now. Which one is better?
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only some of them contained them, not all stack up copies had those converters.Isn't Stack-Up one of those early NES carts that contained a Japanese-to-US cartridge converter? Those are in high demand...
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I walk into a game store and they have one in very good condition running for 550 dollars... What makes this game so rare?
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set smartbranching on set romsize 4k rem /** Use the first variable as a counter **/ dim counter = a init rem /** Draw a sprite with slight differences **/ rem /** between sides that will look animated **/ rem /** when sprite is reflected **/ player0: %00100100 %00011000 %00111100 %01011010 %01111110 %00111100 %10111100 %01011011 %00111100 %11111110 %00011001 %00111100 %01111111 %10111100 %00011000 end rem /** Center the player0 sprite **/ player0x = 77 : player0y = 77 rem /** Make the background white **/ rem /** Since we never change the foreground **/ rem /** color everything else is black **/ COLUBK = $0E main rem /** Increment the counter variable by one **/ counter = counter + 1 rem /** if the fourth bit in counter is 1 then **/ rem /** reflect the player0 sprite **/ if counter{4} then REFP0 = 8 rem /** Draw the screen and loop around to the **/ rem /** beginning of main **/ drawscreen goto main
So I would replace the sprite with this or add this to the existing sprite i have?
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How would i go about making animation for sprites?
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EDIT: nevermind, i figured it out
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That website I linked to is a must. After I fire up VisualbB the VERY next thing I do is go there.
Ok it's either multicolored sprites or the missle...
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Wow, that setup up looks so slick. You have some amazing game consoles. That must be a wired mess to hook all those up to one TV
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Also, how would I go about making sprites not only a single color.
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Thanks. I forgot the space before the line.
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I tried writing the sprite x and y coordination, it wouldn't let me run it.
playfield:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX................................................................................................................................................................................................................................................................................................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXendCOLUBK = $9CCOLUPF = $58player0x=50:player0y=50NUSIZ0 = 16spritesplayer0:%00101000%00101000%01111100%01111100%01111100%00111000%00101000%00010000endloopdrawscreengoto loop -
I got it working again. I had an old version of visualbb and the complier.
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Drawscreen is a command. That goto is trying to use it like a label.
This general area is more for assembly programmers. Try the batari basic section to get more people to view yer questions
Ok thank you. Could one of the mods move this over to the basic section?
EDIT: I almost forgot, I use the "goto drawscreen" because the...
loop
drawscreen
goto loop
doesn't work.
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Ok, so I tried making an play field and I tried setting the colors. When I tried running it, it says "Syntax error" and the error seems to the be the colors.
This is what I have so far.
playfield:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX................................................................................................................................................................................................................................................................................................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXendCOLUBK = $20COLUPF = 212drawscreengoto drawscreen
NES blue screen help!
in Hardware
Posted
I bought an nes from a threft store and booted it up. it didnt work. I opened it up and bent the pins back and cleaned the contacts and still, blue screen. The screen doesn't flash nor does the power button.