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TheGrandPubaa

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Everything posted by TheGrandPubaa

  1. I may eventually get one, but I am willing to work around the issue with the few blank disks I have for the time being. With luck, perhaps I will one day find a method to make the FujiNet work directly as if it were the internal drive and bypass the issue.
  2. That worked! I opened a ProDOS 32 meg disk image using CiderPress and added the extracted files from the DSK2FILE archive and a test .DO disk image. The DSK2FILE software requires you to know the exact filename of the disk image prior to writing, unfortunately - it doesn't offer any sort of list of files option or anything modern and convenient - but after I wrote down the truncated file name, it wrote to a floppy disk. Thank you so much!
  3. This is a slightly convoluted question, and probably not one that would have required a solution back in the day. I can run some ProDOS ordered software/disk images/etc. from my FujiNet on my Apple IIc, but any software that hasn't been converted over to run from a ProDOS drive doesn't work currently for me. I just want to know if it's possible to drop a disk image file onto a ProDOS drive image, load that drive up on the FujiNet, and then write the disk image to a real floppy disk(of which I have a very small handful)? I know writing disk images is possible using ADTPro, but that requires a separate computer and serial cables which would end up being half the price of a FloppyEMU, which may eventually end up being what I do if I can't find any other cheaper solution that can work with my FujiNet.
  4. Well, DOS ordered disk images don't work stock on the FujiNet because it assumes it will run from the internal drive which I guess is hardwired to assume a particular slot. The short version of my back and forth with Masteries is that it is technically possible to do it, but that you need a way to switch between loading the FujiNet Config app from the smartport and actually loading the disk image after the fact from the internal drive header. I'm waiting to see if this process is feasible or if instructions on how to do this are provided at some point. I did get some PO and HDV images working, and there are some collections online that have various games and applications which will boot natively from the FujiNet, so that has been holding me over for the time being. I have gathered that converting DO disks to PO or HDV is a non-trivial process if there is any copy protection implemented. I've also had a bit of success connecting to my PC through telnet and i've at least accessed one BBS however briefly, but I haven't been able to use legacy Apple II terminal software to connect to anything through WIFI, nor have I been able to print a PDF of text over it. So that's a bit of a bummer.
  5. The email Masteries sent about my FujiNet said it was already on Firmware 1.2, which is the latest one that shows up in the fujinet-flasher. I also read some stuff anecdotally on the FujiNet Discord that suggested the Masteries FujiNet needed a tweaked firmware that he was supplying separately(i've seen a thread or two about it on AtariAge), but I can't find any references to a firmware version higher than 1.2 yet. I'm looking through the Apple II Enthusiasts Facebook group to see if i've overlooked something.
  6. There was a sort of quick start guide that was emailed after I placed my order but nothing about configuring slots was mentioned and there doesn't appear to be any settings in that regard in the FujiNet config menu; just drive 1-4 are available for insertion. The web ui will show the drives and what disk images are inserted but only has eject as an option. Documentation in general is a bit sparse on the web and is primarily for the original Atari 8-bit version from the searching I've done.
  7. Greetings, not sure if this is an appropriate place to ask/discuss FujiNet or not, but it's worth a shot. I am able to connect to the TNFS servers that come preloaded, and from there I can load certain images. The ISS tracker works fine, as does the Total Replay .HDV. I put various disk images onto the SD card and it can see them and attach them to a slot, but none that I have tried load successfully - most simply fail on boot and say No Bootable Device Found. I've tried .DSK, .DO, .PO, .WOZ all to no avail. Am I doing something wrong or misunderstanding the capability of the FujiNet? Thanks in advance.
  8. That sounds reassuring. I guess as long as it's still working, I won't worry about doing any part replacement. Thanks for the feedback.
  9. So I recently picked up an Apple IIc and a green phospher Monitor II in reasonable condition while I was on a trip to Nashville. I'll spare the details of the restoration pratfalls i've blundered through, but suffice to say the Monitor II currently works. I know that RIFA capacitors are used for line conditioning and tend to let out the magic smoke after three decades. I need to figure out if these capacitors need to be replaced soon as I suspect, and if so, I was hoping someone could help point me in the direction of compatible replacements. The caps on the main board don't appear to have any leaks or bulges at the moment so I am not super worried about them just yet.
  10. This would be super tempting if not for the fact that I just paid for a BackBit cartridge that i'm waiting to receive. Dang.
  11. I suppose this may or may not be considered on topic, but I wasn't really sure where else to post this. I just got an iPod Nano from eBay i'm planning to set up for my wife for audiobook/podcast purposes, and I discovered that it has an installed copy of the clickwheel version of Sonic the Hedgehog. The Nano is still charging so I haven't taken the time to confirm it launches, but I did take the possibly pointless precaution of making a backup of the iPod_Control folder which contains whatever music is on the device as well as any installed games(looks like it's just Sonic and Solitaire). My understanding is that the clickwheel games were one-time downloads tied to the iTunes account that purchased them, and around maybe 2011 Apple pulled all downloads for the clickwheel games entirely. For the moment, I have prevented iTunes on my Mac to access the iPod so as to temporarily prevent it from wiping anything or possibly deauthorizing the game. Is there any known workaround for clickwheel games such that I don't have to lose this one into the ether? It seems a shame to just let it go. Thanks and a thousand pardons for the potentially off-topic post.
  12. For reasons, I had to pull the 6567R8 from a black screen breadbin c64 to bring my c64c back up, which it did(note: i'm drawing from memory, but they are both longboards and I believe they are both the same assy #, although the original vic-ii was a 6567R9). I began noticing graphical glitches on certain screens - the attached photo is the only pic I have currently, but i've seen it on the title screen of AD&D Secret of the Silver Blades, and in a couple of little homebrew games. My testing is limited to the handful of disks that came with my c64 stuff from a while back, so there is only so much testing I can do right now until my BackBit cart ships. Anyway, the basic prompt looks perfectly normal, and when I run the demo mode on the aforementioned AD&D game, everything seems normal. The distortion pattern flickers in those spots on the photo, kind of reminiscent to a vcr without auto tracking. I'm dreading dropping $40 plus dollars for a replacement vic chip, especially when "tested working" doesn't necessarily mean it won't have a similar problem, so I was hoping to see if anybody knew if this was a common fault or whether there might be some other issue causing it. From what I can tell, everything else seems to function(sid plays music, my hacked up NES controller works in game, typing, etc.). Thanks. *edited to add another photo of some text not glitching*
  13. It looks like most of the chips on the C64c are soldered directly to the motherboard, so i'll have to wait until I can order some sockets before I decide if i'm feeling particularly froggy on that one. I did test the 6567R and the 6567R8 on both machines - on the "C", either chip works fine. On the "BB", the no signal message on the tv disappears but the screen still looks black - maybe I detect a slight faint rolling pattern of some kind, but it's hard to tell. I did find out that the 7701 from the "BB" was bad, but the 8701 that came in the "C" works. I don't have any carts so I can't test whether the kernal rom is bad.
  14. My apologies for double-posting. As I tried several of the floppy disks that came with the C64 haul, I began to realize there was no sound being generated. If I turned the volume all the way up, I could hear occasional pops of different kinds, but certainly nothing SID-like. Well, it turns out the 6581 in the breadbin C64 works in my C64c(which looks to use the same board type, so no newer SID-II or whatever, the 8580), and so AD&D Secret of the Silver Blades has music and sound effects now. If I want to try and get the breadbin working again, it looks like I will need a new SID at minimum, but I suspect the PLA as being the primary culprit, honestly. I'm sad, because I wanted(want?) to do a dual SID mod, but I suppose that will have to wait for now. Need more toys like a fastloader cart, an SD2IEC, a controller adapter......the wallet squirms just thinking about it. Oh, and most important of all, an S-video cable. This coax nonsense is for the birds. As an aside, the keyboard random keys issue persisted with the BB keyboard, but I reseated the connector several times and positioned things just so, so now it no longer spazzes out to a light blue screen when I jab at the 2 key, so I suspect it's an oxidation issue and the first keyboard probably works fine(just needs a new 7 key and a stalk).
  15. Now that I have a working and safe power supply solution, I was able to at least dip my toes into the C64 stuff I picked up last weekend. The C64c powers right up and seems at first glance to work fine - though it's missing the 7 key and the keyboard itself is behaving oddly like the shift/commodore/whatever key is flickering on/off at various times to where i'll start typing letters and end up typing petscii characters. Skimming the internet suggests I could potentially swap in the keyboard from the breadbin into the C64c and it should work, so i've got that option in my back pocket. As for the breadbin C64, it just outputs a black or blank screen. There didn't seem to be any obvious damage to the components on the board, so my first thought is one of the chips is bad(VIC-II or PLA, possibly?). Does anybody know if it is safe to swap chips between the two C64s to try and narrow down the possible fault prior to shopping around for replacement parts?
  16. *possible minor spoilers ahead* Due to the funky licensing situation between Ys and Sega, there aren't any licensed Sega Arcade games in the arcade(at least not the arcade in Bailu Village, I haven't gotten past that yet), so the games that are there would more closely represent electromechanical-style arcade games that are more generic - Excite QTE and a sequel to QTE Title are there, as well as a whack-a-mole game and a mechanical driving game.
  17. My ideal PSU was quoted a little high for me for this time of year, so I'm asking for a barebones PSU quote with none of the bells and whistles; we'll see what happens there. Would be fabulous if I could get it by this upcoming weekend. Mind you, I'd still like the fancy one maybe after the holidays as I've got a 1541-II sans PSU and of unknown functionality. But that can wait.
  18. Hi there. I was fortunate enough to pick up some free(for the cost of driving about 4 hours round trip) Commodore 64 stuff in varying states and conditions. I have lots of ideas, lots of projects, lots of questions; but for the moment, I want to focus on the power supply. I have two of the vintage huge brick PSUs that I am terrified to attempt to use for any length of time given their propensity for killing chips as the fail. My C64c was tested and apparently works while my breadbin C64 powers on but doesn't function? Anyway, I need to source a modern power supply in order to start tinkering, testing, and toying with my stuff. Doing some reading, i've seen a few different ideas and suppliers. Seemingly the most well recommended is a guy named Ray Carlsen that makes a DIY modern power supply(as well as the C64 saver thingie). Another is a Polish company named Electroware that make a similar PSU. Keelog makes a similar power supply as well. Finally, I have also seen a DIY option conjured up by Retro Recipes. Ordering a unit from Ray Carlsen would be a perfectly fine option but for the fact that his is more of a hobby and therefore ordering something is like buying something from a mail order catalog with a mailed-off money order. Just a lot more steps involved than i'm used to in an Amazon/Ebay/Paypal age. So it could take a while for anything I purchase to get here, which is fine but a bummer since thanksgiving is coming up and i'm looking forward to a few days off. Electroware's product seems okay(i've read pro and con reviews, so who's to say?), but being that they are based in Poland, shipping is expensive and I won't get the item until sometime in December according to the Ebay estimate. Which I guess is fine, but see the bummer note above. I couldn't find a single review or comment about the Keelog PSU, so it's a straight up unknown quantity. And then there is the DIY option. It could potentially be easier to source the parts(amazon or even rummaging around at goodwill for compatible wall warts) and faster to get started, and i'm not intimidated by any possible soldering, but there is the non-0 possibility that I will end up frying my hardware, which would be an even bigger bummer. All this being said, can you think of any way I could possibly order a modern(safe) C64 PSU that could possibly get here within the week, or failing that, within the month of November? Ideally, this would mean a US supplier, but all things being equal, i'm open to any other reasonable alternatives.
  19. So i've spent about a week playing Shenmue 3 in shorter bursts of an hour here or half an hour there, and despite a bit of roughness and a sort of low-production undertone, i'm enjoying it for what it is. I keep trying to decide if I think it's a "good" game or not, but that framework isn't quite accurate to the feeling I get playing. It's more like "I'm playing a new Shenmue game, this is right and proper and how things should be," sort of like how it is anytime a new standard-fare Mario platformer comes out or something - like it's just a part of reality that fits nicely in my life, but also as though it is its own genre unto itself. I couldn't possibly be objective about it, but I hope it does well and enables Yu Suzuki to continue making the rest of the series. I even bought the complete dlc collection on PSN sight-unseen since it's supposed to eventually have a story expansion, so there you go.
  20. My controller arrived today, same day as my copy of Shenmue III as a matter of fact. Thanks again.
  21. I was fortunate enough to receive my Kickstarter backer copy of Shenmue III a day early, which is something I never expected would happen. I always assumed I would have to wait a week or more due to shipping issues or, really, any worst case scenario you can imagine. But it's here, the disc is in my PS4 right now, and I just played around in Bailu Village. It's surreal given how long ago that I played Shenmue II on the Xbox, moreso considering I just beat the remaster of Shenmue II this morning in anticipation. Sadly, I have to go to work before I can spend any real time with it, but hey, I waited this long. What's another 8 hours?
  22. This is more of a feeler listing as I would like to find out if it's possible to get a G5 1.6GHZ compatible AGP video card with at least 128MB VRAM(256 preferred, but dependent on cost) for a more reasonable amount of money than the +$100 listings i've seen on eBay. All things being equal, I would rather not dump a log of money into a machine that has somewhat of a checkered history as far as it's reliability is concerned. I don't have any hardware that I could use to flash an AGP video card myself, so I can't just buy a PC ROM card and flash it. As long as it works with my system and preferably has a VGA port in addition to DVI, I wouldn't mind a flashed GPU if it meant it was a bit cheaper. I was hoping to stay under $30 shipped if at all possible. Thanks for reading.
  23. Just had a positive transaction that consisted of good communication, fast shipping, and well-packed goods. I'd be happy to be a repeat buyer in the future.
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