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Skippy B. Coyote

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Skippy B. Coyote last won the day on February 6 2017

Skippy B. Coyote had the most liked content!

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About Skippy B. Coyote

  • Rank
    Solar Striker
  • Birthday 02/18/1985

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  • Gender
    Male
  • Location
    Twin Cities, MN
  • Interests
    I mainly collect for the Sega Genesis and original Game Boy, but I also enjoy quite a few other systems more casually.

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  1. This afternoon I picked up Animal Crossing: New Horizons, as well a copy of Tetris 99. I figured I needed the Nintendo Switch Online membership to play Animal Crossing with friends, and an extra $10 for a physical copy of Tetris on the Switch sounded like a pretty fine deal
  2. A pretty standard week for gaming around here this past week! I wrapped up Doom 64 on the Switch then decided to do my yearly play through of Tanglewood on the Genesis, but got distracted halfway through by the itch to play Alien: Isolation again. That's where the rest of my week gaming went, meanwhile the misses has been continuing to chip away at Tomb Raider III here and there. The only other games played this past week were a few minutes of Tetris on the Game Boy, and I downloaded and spent a little time checking out Dogurai on the Switch. The latter is a very cool Game Boy and Ninja Gaiden inspired platformer and well worth checking out if you've got a Switch and $2.50 USD to spare. Ineligible Tanglewood (Sega Genesis) - 230 minutes Tetris (Game Boy) - 17 minutes Tomb Raider III (Sony PlayStation) - 123 minutes Nintendo Switch Alien: Isolation - 380 minutes Dogurai - 100 minutes Doom 64 - 310 minutes Total Video Game Play Time This Week 1,160 minutes (19 hours 20 minutes) [790 minutes eligible] Individual System Play Times This Week Nintendo Switch: 790 minutes Sega Genesis: 230 minutes Sony PlayStation: 123 minutes Game Boy: 17 minutes
  3. A pretty standard week for gaming around here this past week! I wrapped up Doom 64 on the Switch then decided to do my yearly play through of Tanglewood on the Genesis, but got distracted halfway through by the itch to play Alien: Isolation again. That's where the rest of my week gaming went, meanwhile the misses has been continuing to chip away at Tomb Raider III here and there. The only other games played this past week were a few minutes of Tetris on the Game Boy, and I downloaded and spent a little time checking out Dogurai on the Switch. The latter is a very cool Game Boy and Ninja Gaiden inspired platformer and well worth checking out if you've got a Switch and $2.50 USD to spare. Ineligible (All Nintendo Switch) Alien: Isolation - 380 minutes Dogurai - 100 minutes Doom 64 - 310 minutes Game Boy Tetris - 17 minutes Sega Genesis Tanglewood - 230 minutes Sony PlayStation Tomb Raider III - 123 minutes Total Video Game Play Time This Week 1,160 minutes (19 hours 20 minutes) [370 minutes eligible] Individual System Play Times This Week Nintendo Switch: 790 minutes Sega Genesis: 230 minutes Sony PlayStation: 123 minutes Game Boy: 17 minutes
  4. It was a pretty darn big week for gaming around here this week, with lots of time logged in a nice variety of different games! Ineligible Sonic the Hedgehog 3 & Knuckles (Sega Genesis) - 375 minutes Thunder Force III (Sega Genesis) - 87 minutes Tomb Raider III (Sony PlayStation) - 242 minutes Nintendo Switch Amnesia: A Machine for Pigs - 445 minutes Doom 64 - 660 minutes The Legend of Zelda: Breath of the Wild - 370 minutes Total Video Game Play Time This Week 2,179 minutes (36 hours 19 minutes) [1,475 minutes eligible] Individual System Play Times This Week Nintendo Switch: 1,475 minutes Sega Genesis: 462 minutes Sony PlayStation: 242 minutes
  5. It was a pretty darn big week for gaming around here this week, with lots of time logged in a nice variety of different games! Ineligible Amnesia: A Machine for Pigs (Nintendo Switch) - 445 minutes Doom 64 (Nintendo Switch) - 660 minutes The Legend of Zelda: Breath of the Wild (Nintendo Switch) - 370 minutes Sega Genesis Sonic the Hedgehog 3 & Knuckles - 375 minutes Thunder Force III - 87 minutes Sony PlayStation Tomb Raider III - 242 minutes Total Video Game Play Time This Week 2,179 minutes (36 hours 19 minutes) [704 minutes eligible] Individual System Play Times This Week Nintendo Switch: 1,475 minutes Sega Genesis: 462 minutes Sony PlayStation: 242 minutes
  6. Nevermind, I finally figured it out! Apparently what I had to do was take the "ColecoVision BIOS (original) (1982).rom" file I already had, rename it to "colbios.bin", then drop it in the BIOS folder. Everything seems to be working just fine now
  7. Hoping for a little help here since I've been banging my head against the wall with Mega Sg all night trying to get ColecoVision games running on Smokemonster's jailbreak firmware with no success. Every time I try to load a ColecoVision .col or .rom file I get an error message saying "CANNOT LOAD BIOS". All my Genesis, Game Gear, and SMS games are running fine but I'm getting the impression that I need a to put a very specific file named "colbios.bin" in the BIOS folder to get Coleco games to run. The problem is I've spent hours scouring the internet for this file and can't find it anywhere, so I'm feeling pretty stuck and not sure how to get ColecoVision games running on my jailbroken Mega Sg. Any suggestions for where to find this mythical BIOS file or is there something else I'm doing wrong?
  8. Is this an early April Fools Joke? I can't seem to find any evidence to indicate those games or the console they were played on exist, but I'd love to check out Metamorphic Force 2 if it's real and you could provide a link to the game or some info about it.
  9. It was a pretty exciting week hardware wise around here this past week, because the Mega SG and it's partner in crime the Mega SD commeth! Ineligible Amnesia: The Dark Descent (Nintendo Switch) - 465 minutes Amnesia: Justine (Nintendo Switch) - 35 minutes The Legend of Zelda: Breath of the Wild (Nintendo Switch) - 615 minutes Sega Genesis Lightening Force: Quest for the Darkstar - 10 minutes Mortal Kombat - 15 minutes Samurai Shodown - 18 minutes Sonic the Hedgehog - 15 minutes Sonic the Hedgehog 2 - 207 minutes Sonic the Hedgehog 3 & Knuckles - 10 minutes Splatterhouse 2 - 5 minutes Virtua Racing - 10 minutes Super Nintendo Star Fox - 51 minutes Total Video Game Play Time This Week 1,456 minutes (24 hours 16 minutes) [341 minutes eligible] Individual System Play Times This Week Nintendo Switch: 1,115 minutes Sega Genesis: 290 minutes Super Nintendo: 51 minutes I tried out a dozen or so different games on the Mega SG for a few minutes here and there, but ended up settling on doing a playthrough of my old favorite Sonic 2 with the misses to really see what it could do. Outside of the world's fanciest Sega Genesis / Mega Drive I also spent some time this week making progress in The Legend of Zelda: Breath of the Wild, and at this point in the game I could just go fight Gannon and be done with it if I wanted but there's still a few little side questy things I'd like to do first. The only other game I played this past week was Amnesia: The Dark Descent on the Switch, since I've been wanting to play Amnesia for the better part of a decade since it first came out on PC and I noticed the Amnesia Collection was on sale for $11.99 USD on the Switch eShop this past week so I picked it up.
  10. It was a pretty exciting week hardware wise around here this past week, because the Mega SG and it's partner in crime the Mega SD commeth! Ineligible Lightening Force: Quest for the Darkstar (Sega Genesis) - 10 minutes Mortal Kombat (Sega Genesis) - 15 minutes Samurai Shodown (Sega Genesis) - 18 minutes Sonic the Hedgehog (Sega Genesis) - 15 minutes Sonic the Hedgehog 2 (Sega Genesis) - 207 minutes Sonic the Hedgehog 3 & Knuckles (Sega Genesis) - 10 minutes Splatterhouse 2 (Sega Genesis) - 5 minutes Star Fox (Super Nintendo) - 51 minutes Virtua Racing (Sega Genesis) - 10 minutes Nintendo Switch Amnesia: The Dark Descent (Played on Amnesia Collection) - 465 minutes Amnesia: Justine (Played on Amnesia Collection) - 35 minutes The Legend of Zelda: Breath of the Wild - 615 minutes Total Video Game Play Time This Week 1,456 minutes (24 hours 16 minutes) [1,115 minutes eligible] Individual System Play Times This Week Nintendo Switch: 1,115 minutes Sega Genesis: 290 minutes Super Nintendo: 51 minutes I tried out a dozen or so different games on the Mega SG for a few minutes here and there, but ended up settling on doing a playthrough of my old favorite Sonic 2 with the misses to really see what it could do. Outside of the world's fanciest Sega Genesis / Mega Drive I also spent some time this week making progress in The Legend of Zelda: Breath of the Wild, and at this point in the game I could just go fight Gannon and be done with it if I wanted but there's still a few little side questy things I'd like to do first. The only other game I played this past week was Amnesia: The Dark Descent on the Switch, since I've been wanting to play Amnesia for the better part of a decade since it first came out on PC and I noticed the Amnesia Collection was on sale for $11.99 USD on the Switch eShop this past week so I picked it up. I'm not sure if you would prefer to log the 3 games in the Amnesia Collection individually or just lump them together as "Amnesia Collection" @carlsson, since they were never released individually on the Switch and only came out as a bundle, but I've listed the two I played individually for now in case you want to split them up.
  11. It has come together! I've had it for a few days now and my initial impressions are that I couldn't imagine all my favorite Genesis, Master System, and Sega CD games looking better... well, for the most part. I had never really seen Sonic games on anything other than a CRT TV before, so imagine my surprise when I discovered that due to the sightly lower refresh rate of LCD TVs there's always going to be some motion blur to the backgrounds of any fast moving sprite based game that you don't get on a CRT TV. The only way around it is to invest a small fortune in a LCD monitor with crazy fast response times, which I don't plan to do. So, the Sonic games are a bit blurry in motion but that's no fault of the Mega SG; it's just the nature of LCD technology and outside of speedy games everything looks and plays beautifully in stunningly crystal clear 1080p. There's also a big sigh of relief to be had from the feeling that I don't really have to collect anymore to play all things classic Sega, nor do I have to worry about my old original hardware or CRT TV failing someday. I've got a future proofed Genesis setup that requires no further investment to play whatever I please, and that peace of mind and convenience just might be worth the steep cost of admission.
  12. Hmmm, that would make sense! My HDTV is a Vizio E32-C1 from 2015, but the only info I can find on the refresh rate says it's 60 Hz and I can't seem to find anything about the actual millisecond timing of the refresh rate. It's just weird that I've never noticed this sorta blurring of the background in any other fast paced games, like Horizon Chase Turbo or Doom 2016 on the Switch that I have hooked up to it, but I did find one more game that exhibits this behavior on the Mega SG! It's Tiny Toon Adventures: Buster's Hidden Treasure, which is a Sonic-esque 2D platformer where again the character centered in the middle of the screen stays crystal clear but everything else starts blurring when he gets moving at all. So maybe for some bizzarre reason the refresh rate on my modern TV just doesn't like fast moving 2D platformers? Edit: I just tried out Sonic Mania Plus on my Nintendo Switch and it does the exact same thing where the character centered in the middle of the screen stays crystal clear but everything else starts blurring as soon as they move. It does this on both my HDTV and the Switch's screen in handheld mode though, so I don't know if that means that both my TV and the Switch's screen have a low refresh rate or what exactly is going on here. Modern technology is confusing >_<
  13. Thanks for trying Steve, but unfortunately none of those settings reduced the background blur when moving in the Sonic games at all. By default the system is set to 320 pixel mode in 4:3 for 16:9, and changing it to square pixels with H interpolation disabled and an even 4x or 5x scale didn't reduce the motion blur at all. I'm starting to wonder if maybe it's not the Mega SG at all but my HDTV not liking the system, though it's weird that I only get the background motion blur in Sonic games and none of the other games I've tried with it, even other fast paced games like OutRun and Virtua Racing. Everything looks great except for all the Sonic titles. It's a real head scratcher!
  14. Stock firmware 4.7, and my video settings are all stock aside from disabling V interpolation which does seem to reduce the motion blur a little bit. No filters in use.
  15. So I finally got my Mega SG in the mail today and after updating it to the latest firmware I tried it out with a bunch of different games. I played Splatterhouse 2, Mortal Kombat, Samurai Shodown, Lightening Force, Virtua Racing, Sonic the Hedgehog, Sonic 2, and Sonic 3 & Knuckles. Every game looked fantastic and played beautifully, except for the three Sonic games. All three of them had washed out looking color pallets and massive amounts of motion blur on everything except for Sonic himself whenever he started running. Just to make sure I wasn't imagining things I tried out the three Sonic games on my Genesis Model 2 on a CRT TV and they looked fine with no motion blur at all, but on the Mega SG hooked up to a 1080p Vizio HDTV they look pretty awful. I scoured all the video options menus on both the Mega SG and my HDTV and couldn't find any remedy to the problem, so I was wondering if anyone else here has had the same issue with motion blur in all the Sonic games on their Mega SG?
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