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Everything posted by Skippy B. Coyote
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They might be a little more complex than you're looking for since they feature the ability to look up and down plus items in addition to weapons, but Blood and Shadow Warrior are two of my favorite 90's first person shooters that come to mind. They both play fairly similarly to Duke Nukem 3D, but with their own distinct flair. Another that fits your description a little more closely is Marathon for the Mac, which looks and plays a lot like Blake Stone but with the addition of a complex plot line. Zero Tolerance on the Sega Genesis also matches your description perfectly, if you can live with it's fairly low frame rate. Heretic, Hexen, and the original Quake could be worth looking into too if you haven't played them yet; and if worst comes to worst there's always Redneck Rampage.
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Albert recently mentioned in the Homebrew Release Schedule thread that 50 boxed copies of Zippy will be available at the Portland Retro Gaming Expo, another 50 boxed copies will be available on the AtariAge online store a week or two after the expo, and loose cart + manual copies will be hitting the store about the same time. Hope that helps!
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Excellent buyer! His communication skills were great, he replied to every PM quickly, and paid for the games he wanted right away. I'd happily do business with him again!
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I'm a bit of a light gun fanatic, and looking through the forum history it seems that it's been over a decade since there was a thread like this, so I thought it might be fun to see what the current AtariAge forum population liked in terms of light gun games and the hardware they play them with. Feel free to use this thread to talk about any classic era light guns and games, as well as the occasional newer light gun games that show up every now and then on some of the more modern consoles (I'm looking at you, Nintendo Wii). I'll start things off by going over a few of my personal favorite home console light guns and a some of the games for them that I like best, then any other light gun enthusiasts that may be lurking around these parts can chime in and add their own reviews and/or recommendations. My favorites happen to be (from left to right, top then bottom): NES Zapper Light guns just don't get any more classic and elegantly designed than the original NES Zapper. The "clang" sound of the trigger spring alone will instantly transport almost an entire generation directly back to their childhoods, and the comfortable ergonomics are nothing to sneeze at either. While it may be slow on the trigger compared to my other favorite light guns, and a little tricky to track down one in good working order, there's no doubt that the NES Zapper has made it's mark in the history books as an iconic piece of gaming hardware. Favorite NES Zapper Games: Freedom Force, Hogan's Alley, Operation Wolf, and Mechanized Attack Best Electronics Atari Light Gun This is one that you don't hear people talking about too often, but if you're looking to play some light gun games on the Atari 2600, 7800, or any Atari 8-bit computer then I don't think you'll find a better light gun to play them with than this. It feels solidly built and is vastly more accurate than any other light gun I've seen for the Atari lineup. At 3 feet you could hammer a nail with the shots from this thing; drilling one shot on top of the other for as long as the game lasts. It also has a very comfortable microswitch trigger, with the lightest and most responsive trigger pull I've ever felt on any light gun. The only real downside to it is the lack of a rear sight, but in spite of that shortcoming I've never had a problem hitting what I was aiming at with it. I sincerely hope homebrew developers make some more light gun games to support this wonderful peripheral at some point. Favorite Best Electronics Atari Light Gun Games: Sentinel and Shooting Arcade for the Atari 2600 Nyko Perfect Shot for Nintendo Wii I'm not sure this really counts as a "light gun" so much as it is a pistol grip attachment that converts a Wii remote into a light gun, but I'll be darned if it isn't the best light gun option out there that I've seen for the one modern console that revitalized light gun gaming in recent years. The ergonomics and aesthetics are very similar to a real double stack 1911 pistol, and the pass-through port on the bottom of the pistol grip allowing you to connect a nunchuck controller to it was just a brilliant addition for some of the more complex light gun shooters on the Wii. This pistol grip does suffer from the opposite problem as the previously mentioned Atari light gun, lacking a front sight rather than a rear sight, but since every light gun game that I know of on the Wii gives you an on-screen targeting reticle it's never been an issue to me. If you're looking to play some more modern light gun games then the Nyko Perfect Shot for the Wii gets my highest recommendation. Favorite Nyko Perfect Shot Wii Games: The House of the Dead 2 & 3 Return, Dead Space: Extraction, and Resident Evil: Umbrella Chronicles / Darkside Chronicles Nyko Super Cobra for PlayStation I think the PS1 and Sega Saturn were the first systems to really bring the full arcade light gun gaming experience to home consoles without any compromises, and the Nyko Super Cobra may be the most full featured and arcade-authentic light gun to play them with. Weighing in at a hefty 15 ounces, this beast of a light gun packs a heavy force feedback motor that jars your hand a little with each shot, a series of red LED lights that flash in sequence along both sides of the frame every time you fire, ambidextrous auxiliary buttons for grenade activation and reloading, and some nice extra features like toggle switches for auto-fire and auto-reload. As if that wasn't enough, this also happens to be one of the very few light guns out there for the PS1 that works perfectly with games made for both the Konami Justifier and Namco GunCon. There's also a Saturn version available, and did I mention that they're both dead accurate to boot? This is one light gun that I just can't say enough good things about! Favorite Nyko Super Cobra PS1 Games: Area 51, Crypt Killer, Time Crisis, and Lethal Enforcers I & II I think that about covers it for my current favorite light guns and games! How about you? What are some of your favorites?
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Last 3 games you played?
Skippy B. Coyote replied to lushgirl_80's topic in Classic Console Discussion
Freedom Force (NES) Operation Wolf (NES) Mechanized Attack (NES) Today just felt like a really good day for some 8-bit light gun games! -
What a week! In terms of video game play time, this week was the second biggest week that our household has had for gaming since we started participating in the tracker. Which I think is pretty fitting, since this week the biggest gaming system we've ever had arrived in the mail! Ineligible The Pinball Arcade (Android) - 189 minutes Arcade Arkanoid - 26 minutes Centipede - 150 minutes Donkey Kong - 34 minutes Donkey Kong Junior - 9 minutes Frogger - 28 minutes Galaga (Fast-Fire Version) - 10 minutes Gun Smoke - 3 minutes Juno First - 8 minutes Millipede - 32 minutes Ms. Pac-Man - 27 minutes Ms. Pac-Man (Speed-Up Version) - 45 minutes Pac-Man - 4 minutes Phoenix - 25 minutes Pooyan - 12 minutes Shao-Lin's Road - 39 minutes Space Invaders - 17 minutes Super Breakout - 8 minutes Xevious - 20 minutes 1942 - 2 minutes 1943: The Battle of Midway - 3 minutes 1943 Kai - 3 minutes Atari 2600 Battlezone - 34 minutes Centipede - 8 minutes Donkey Kong - 23 minutes Frogger - 29 minutes Gorf - 46 minutes Midnight Magic - 51 minutes Millipede - 14 minutes Ms. Pac-Man - 41 minutes Sentinel - 32 minutes Venture - 15 minutes Game Boy Pipe Dream - 37 minutes NES Battle Chess - 66 minutes Freedom Force - 86 minutes Pinball Quest - 133 minutes Pipe Dream - 35 minutes Tetris - 107 minutes Total Play Time This Week 1,451 minutes (24 hours 11 minutes) Individual System Play Times This Week Arcade: 505 minutes NES: 427 minutes Atari 2600: 293 minutes Android: 189 minutes Game Boy: 37 minutes Usually I take a picture of every game cartridge or disk that was played each week along with the controller it was played with, or the entire system in the case of plug & play consoles, but I don't think I'm going to be dragging the 35 lb. Centipede themed 60-in-1 bartop arcade machine from http://doxcade.com shown above off it's spot on the counter every week for a photo. Suffice it to say, that behemoth is the "very Centipede related" thing that the misses and I had been waiting to get in the mail the last few weeks. The machine itself has been a bit of a mixed bag. On one hand it looks awesome and I've never had as much fun playing Centipede as I have using this bartop arcade machine with it's beautiful 17" LCD monitor and real arcade trackball, but on the other hand I've been finding a lot of the original arcade versions of games that I love the home console ports of to be just too darn difficult to be fun for me. The biggest ones that come to mind are Donkey Kong and Donkey Kong Junior, which I adored on the ColecoVision growing up but find the difficulty of their original arcade versions to be way too high to be anything other than an exercise in frustration for me. On the upside of things, I've been having a real blast playing my old arcade favorite Shao-Lin's Road again for the first time in the better part of a decade; and it plays exactly like I remember it. The misses has gotten a bit of fun out of it playing games like Frogger and Ms. Pac-Man that only use the joystick, but unfortunately due to some physical mobility limitations she has it turned out that having the fire buttons located up above the joystick towards the top of the control panel made them just too difficult for her to reach without experiencing some pretty nasty discomfort. She always plays video games with arcade sticks on every system we own (since it's pretty much impossible for her to hold and use a traditional joypad), so we figured that this bartop machine would work perfectly for her; but the higher-than-normal button placement in comparison with the home console arcade sticks that she's used to ended up making it a big NO GO. All in all the arcade machine has been a bit hit and miss, so next week we're going to see if we might be able to order a new control panel for it with the fire buttons relocated to lower down to make it more comfortable for my wife to use. In the meantime, we were finally able to pick up a new and (mostly) working Atari 2600 Vader system this week, and my better half went out and scored a bunch of new NES games to lessen the sting of arcade machine not working out quite as well as we had hoped. What resulted was a much more diverse than usual week of gaming around here, with the NES, Atari 2600, and Arcade (in addition to the ever-present Android version of The Pinball Arcade that I'm always playing on my cigarette breaks) all posting strong times. All things considered it was a pretty good week for gaming. P.S. : Freedom Force on the NES rocks beyond measure and may very well be my new favorite pre-32 bit era light gun game!
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RF Box On 2600 Constantly Going Out Of Tune. Any Fix?
Skippy B. Coyote replied to Skippy B. Coyote's topic in Atari 2600
For reference, when I talk about tuning the RF box I'm referring to the RF Modulator in the red rectangle. There's a hole on each side that you can insert an allen wrench into to tune the video signal. -
RF Box On 2600 Constantly Going Out Of Tune. Any Fix?
Skippy B. Coyote replied to Skippy B. Coyote's topic in Atari 2600
Alrighty, once again I re-tuned the RF box and played the 2600 for a few hours last night without problems. Then today when I went to play it again the RF was completely out of tune, so I decided to take some of your troubleshooting suggestions. Positive. I have a second TV that I tried plugging it into while the RF box was out of tune and it still displayed nothing but static on both Channel 2 and Channel 3 settings. And yes, I did confirm that both of the TVs I tested it on were set to the appropriate channels. I use a gold plated female RCA to male coaxial adapter to hook up my 2600s, so no switch box to worry about. I actually own two of these connectors and tried both in case one was faulty, but the result was the same with both. Tried the first suggestion and had no luck, and sadly I lack the parts and tools to do the second or third. I'm strongly considering the fourth option though! I do have a spare original Atari RCA cable and an aftermarket fully shielded 14 Ohm resistance cable with gold plated connectors and ferrite beads on each end, and I did try them both in place of the original RCA cable but neither fixed the problem. The only thing that fixes it is re-tuning the RF box with an allen wrench, but that only seems to last for 6 to 8 hours before it goes out of tune again. The weirdest thing is that the RF tuner dial doesn't seem loose at all, and there are no sources of vibration in my apartment that could jiggle it loose overnight; but it has been going out of tune every night while I'm asleep. Now are you ready for the really bizarre part? After doing all that troubleshooting this morning I had some errands to run and decided to just wait to re-tune the RF box yet again after I got back, but when I got back home the RF box was back in tune again without me ever doing a thing to it. What the heck!? Thank you very much for the suggestion! If I can't get this weird RF box tuning issue permanently fixed by next friday then I'll just call up Best and order an entirely new fully populated reconditioned motherboard to drop in it, assuming that Best carries Rev. 16 boards. The externals of this particular 2600 are in such flawless condition that even if it's not working right I'd rather spend $40 on a new board than return the console and try to find a properly working one in equally good condition. So at least I've got a worst case scenario game plan now. Thanks! -
Last 3 games you played?
Skippy B. Coyote replied to lushgirl_80's topic in Classic Console Discussion
Phoenix (Arcade) Arkanoid (Arcade) Pooyan (Arcade) -
*Gets on his adventuring gear and makes for Tantagel Castle, but not before playing a game of Sentinel on the Atari 2600 to make sure that his shooting skills are up to par should he encounter any Red Slime along the way*
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RF Box On 2600 Constantly Going Out Of Tune. Any Fix?
Skippy B. Coyote replied to Skippy B. Coyote's topic in Atari 2600
I'm pretty positive it's not the TV. I'm using a Sony Trinitron CRT TV and I've never had any issues running other older consoles (or previous Atari 2600's I've owned) on it. -
RF Box On 2600 Constantly Going Out Of Tune. Any Fix?
Skippy B. Coyote replied to Skippy B. Coyote's topic in Atari 2600
Yep, it does it on both channel 2 and 3. I'm really starting to wonder if I'm cursed lol I have this enormous library of nearly a 150 games for the 2600 that I love to play, but to date all four Atari 2600 systems that I've bought (all of which were in perfect "like new" condition) have ended up having some bizarre and unusual problem with them. At least this time I know what the problem is, I just have no idea how to fix it other than opening it up and re-tuning the RF box every time I want to play it. And it's not like it's going just a little out of tune either, it's going so far out of tune that the picture is nothing but static on both channels 24 hours after it's last tuning. -
Hey there everyone! In the ongoing saga of pretty much every Atari 2600 system I've purchased having some kind of problem with it, this time I recently bought a new (and I do mean new, as in "fresh out of the box" new) Vader system and—unsurprisingly—there's a problem with it. This time the problem is that the RF tuner box on the board keeps coming out of tune, on a daily basis. I'll open up the system, adjust the RF tuner with an allen wrench until the picture is clear and static-free, and the system will work just fine for an evening of gaming. When I come back to it the next day to play it again though, the RF tuner will be so far out of tune that the entire picture is nothing but static and I'll have to open up the 2600 and re-tune the box again to get a picture. This has now happened 3 days in a row, so it seems like it's going to be a longterm problem that I have to find some way to fix. Any suggestions for what to do about an RF tuner box that goes massively out of tune every day? This system is in such flawless cosmetic condition that I'm really hoping there's some way to fix it!
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Atari 2600 Encyclopedia Episode 1 is Live
Skippy B. Coyote replied to TheVgaTv's topic in Atari 2600
Awesome first entry! Very professional voice acting, video capturing, and editing. You've got my subscription. -
Homebrew Release Schedule For Atari Age Store
Skippy B. Coyote replied to atarifan88's topic in Homebrew Discussion
Thanks for updating us! Any rough ETA on when cart & manual only copies of Zippy might be available for purchase or preorder? -
What Atari 2600 Game Has Your Favorite Sound?
Skippy B. Coyote replied to Skippy B. Coyote's topic in Atari 2600
Yes. Yes it does. And no doubt, there is some downright amazing music on so many homebrew games. Lead in particular comes to mind. As cliche as the song might be at this point, I still think there needs to be a version of Lead that plays a 2600 rendition of Darude's Sandstorm in place of the normal music. It would just fit the game so well! -
The Official Game Boy Thread
Skippy B. Coyote replied to Skippy B. Coyote's topic in Classic Console Discussion
Awesome video! I'm a huge Game Boy Color fan (I can never seem to decide between the GBC or DS Lite for my all time favorite game system) and you did a great job of covering all the essential info on the system, with some excellent game recommendations too. They were all top notch games with broad appeal that really show what the system can do. I'd also recommend Project S-11 and Towers: Lord Baniff's Deceit, but those are a bit more niche. Project S-11 is a vertical scrolling shmup that pushes the system far beyond what most people could imagine it's sound and graphics chips could be capable of, without one iota of slowdown in the process. Towers on the other hand is a first person western style RPG with real time melee and spell casting combat, labyrinthian dungeons to explore, and a fair bit puzzle solving to do. If you can imagine what an 8-bit Elder Scrolls game might be like, what you're thinking of right now is probably pretty similar to Towers: Lord Baniff's Deceit. Anyway, great video once again! You earned a subscription from me for sure. -
For the fourth time in a row, an Atari 2600 system that I bought on eBay (which was guaranteed to work without any problems) arrived non-functional. This time it won't even power on. >_<
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lol If its any consolation I'm having the weirdest problem that I may have to make a thread about. The RF tuner box keeps going out of tune! So far every time I leave the system alone for an hour then come back to play it again the RF is so far out of tune that the picture is all static, and I have to open it up to re-tune it before I can play a game again. =P
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Very cool thread idea! There are a lot of consoles listed in the original post that I have little to no experience with, so I can't speak in regards to all of them, but of the ones I've owned and played extensively here's my picks: Home Consoles Atari 2600: Solaris NES: Kirby's Adventure Sega Genesis: Virtua Racing PlayStation: Tekken 3 PlayStation 2: Okami GameCube: Star Fox Adventures Wii: Muramasa: The Demon Blade Portable Consoles Game Boy: Faceball 2000 Game Boy Color: Alone in the Dark: The New Nightmare Game Boy Advance: Iridion 3D Nintendo DS: Metroid Prime Hunters I know a lot of those home console picks may be pretty subjective (especially once you get into the PS1, PS2, GameCube, and Wii), but I do feel fairly confident about my portable console choices.
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Aww, thanks goldenband! Normally I'm really good about getting my times in on time, but I ended up coming down with a stomach bug over the weekend and have been spending a lot of time trying to sleep it off. If something like this happens again at some point in the future though I'll just lump two weeks worth of time together like you suggested. Thanks again for adding me to last week though! And oh, I've got some good news for this week! That "very special (and very Centipede related)" thing I mentioned last week is scheduled to arrive on Wednesday, and I'll also be getting a properly working Atari 2600 Vader system in the mail that day too. Just two more days and I can finally get back to playing all of those awesome 2600 games that aren't on the Flashback 2!
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Shoot! I was feeling so under the weather today that I ended up over sleeping and missing the cut off time for posting my household's weekly play time! Drat. Ah well, I'll still include it in the spoiler tag below for my personal reference at the end of the year I suppose. Great stuff this week everyone, and sorry for missing the boat.
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Atari Flashback 6
Skippy B. Coyote replied to AtarinDave's topic in AtGames Flashback and Portable Consoles
I've been hoping for the same thing. I've been perfectly happy with my Flashback 2 for getting my Atari 2600 fixes when my original 2600 consoles weren't working, and for taking to gaming parties to introduce friends who had never played a 2600 before to the system, so I haven't bought any Flashback models since then. A portable though (preferably with an SD card slot to load your own ROMs) is definitely something I would run out and buy the day it came out. As it stands I've been limited to the Activision Anthology GBA cart and Atari Greatest Hits 1 & 2 DS carts for playing 2600 games on the go, and it would be just awesome to have a dedicated Atari 2600 handheld that wasn't $1,000+ fan made custom creation. It might be a long shot, but I'm still hoping that one day this little guy may yet see the light of day: If AtGames are still concerned that the market for it might not be big enough to justify the production cost then I wonder if crowd funding might be an option?
