Jump to content

Skippy B. Coyote

Members
  • Content Count

    3,680
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Skippy B. Coyote


  1. And good luck to you as well, Jin.

    I'm probably even more nervous about the draw of the games. There are not all that many in which I would have any hope of competing with you. But try I will :-).

    I don't think you've got much to worry about, you've already beaten my all time high scores in Frogger and Toyshop Trouble this season; and I've never even played Infiltrate before. You've probably got this one, but I'll still give it the old college try! :)

    • Like 1

  2. Sega 32X acquired! It's all pretty! :-D

     

    lxQ61qr.jpg

     

    4qnukix.jpg

     

     

    I'm still looking for a Sega CD Model 2, but it'll probably be a couple weeks until I have the funds for it while I wait for a few of my own items to sell. In the meantime feel free to send offers if you happen to have one you're interested in selling. :)


  3. 'Twas a fine week for gaming around here this past week, with a solid mix of both modern and classic titles. :)

    JJdSmfq.jpg


    Ineligible
    Cadash (Sega Genesis, Emulated on Nintendo Wii) - 16 minutes
    Castlevania: Bloodlines (Sega Genesis) - 118 minutes
    Contra: The Alien Wars (Game Boy, Emulated on EverDrive GBA X5) - 27 minutes
    Gain Ground (Sega Genesis, Emulated on Nintendo Wii) - 24 minutes
    Light Crusader (Sega Genesis, Emulated on Nintendo Wii) - 70 minutes
    Skeleton Krew (Sega Genesis, Emulated on Nintendo Wii) - 9 minutes
    Super Smash T.V. (Sega Genesis, Emulated on Nintendo Wii) - 9 minutes
    The Immortal (Sega Genesis, Emulated on Nintendo Wii) - 36 minutes

    Game Boy Advance
    Castlevania: Circle of the Moon - 75 minutes
    Metroid Fusion - 370 minutes
    Sonic Advance - 230 minutes


    Total Video Game Play Time This Week
    984 minutes (16 hours 24 minutes) [675 minutes eligible]

    Individual System Play Times This Week
    Game Boy Advance: 675 minutes
    Sega Genesis: 282 minutes
    Game Boy: 27 minutes



    The big gaming event around here this past week was the arrival of all the hardware we needed to start exploring the Game Boy Advance library. A backlit AGS-101 screen for my Game Boy Advance, a Game Boy Player disc for our GameCube so the misses could play GBA games on the TV with her Wii/GameCube/Switch arcade stick, and an EverDrive GBA X5 to provide the games. It was a big investment for everything but it's been a ton of a fun so far!

    We started off the week playing through Sonic Advance together, with the spousal unit playing as Sonic and me as Tails, and it was just an amazing throwback to the classic Sonic the Hedgehog games on the Sega Genesis. The game was easy to beat in a few hours but neither of us ended up being any good at the the bonus stages where you earn chaos emeralds so we ended up finishing the game with just one emerald, and I doubt we'll get the others anytime soon. After Sonic Advance I started in on Metroid Fusion and the misses began a game of Castlevania: Circle of the Moon, both of which are just flippin' amazing so far.

    In between all the GBA games we also played through Castlevania: Bloodlines on the Genesis, trading off the controller between levels, then we each explored some new Genesis games via emulation to see whether they were worth adding to the physical cartridge wants list. First I tried out Cadash, Gain Ground, Skeleton Krew, and Super Smash T.V.. I wasn't a big fan of Cadash, Skeleton Krew was kinda neat but really repetitive and definitely not worth the $45 that loose cartridges are currently going for, and Super Smash T.V. was pretty fun but really needed to be played on original hardware with dual arcade sticks to get a proper feel for it. The one game I absolutely loved though was Gain Ground, and I'll definitely be hunting down a physical copy of that one! It was a really fun and engaging RTS game, which is a really one of a kind experience for the Sega Genesis.

    For the misses' games she tried out The Immortal and Light Crusader, which are both isometric 3D dungeon crawlers. She thought The Immortal was a great throwback to classic PC adventure games with clever puzzles, a cool and unique combat system, and a solid level of challenge. Light Crusader on the other hand turned out to be not quite as much fun, due to the heavy emphasis on Zelda style environmental puzzles that just don't work very well with the game's twitchy controls and is isometric perspective. She didn't think it was a "bad" game, just not a terribly good one. It was playable enough, but she wouldn't go out of her way to find a copy.


    Looking ahead to next week I'll be continuing my play through of Metroid Fusion while my other half works on Castlevania: Circle of the Moon, and since I managed to squeak my way into the finals for the bronze medal bracket of the Atari 2600 High Score Club it looks like I'll be playing some Atari too. I'm pretty excited to see what games my opponent and I are going to end up playing! I'll have to wait a few more days to see what those games are going to be though, so until then and as always, best wishes and happy gaming to you and yours! :)

    • Like 3

  4. 'Twas a fine week for gaming around here this past week, with a solid mix of both modern and classic titles. :)

    JJdSmfq.jpg


    Ineligible
    Castlevania: Circle of the Moon (Game Boy Advance) - 75 minutes
    Metroid Fusion (Game Boy Advance) - 370 minutes
    Sonic Advance (Game Boy Advance) - 230 minutes

     

    Game Boy

    Contra: The Alien Wars (Emulated on EverDrive GBA X5) - 27 minutes

    Sega Genesis
    Cadash (Emulated on Nintendo Wii) - 16 minutes
    Castlevania: Bloodlines - 118 minutes
    Gain Ground (Emulated on Nintendo Wii) - 24 minutes
    Light Crusader (Emulated on Nintendo Wii) - 70 minutes
    Skeleton Krew (Emulated on Nintendo Wii) - 9 minutes
    Super Smash T.V. (Emulated on Nintendo Wii) - 9 minutes
    The Immortal (Emulated on Nintendo Wii) - 36 minutes


    Total Video Game Play Time This Week
    984 minutes (16 hours 24 minutes) [309 minutes eligible]

    Individual System Play Times This Week
    Game Boy Advance: 675 minutes
    Sega Genesis: 282 minutes
    Game Boy: 27 minutes



    The big gaming event around here this past week was the arrival of all the hardware we needed to start exploring the Game Boy Advance library. A backlit AGS-101 screen for my Game Boy Advance, a Game Boy Player disc for our GameCube so the misses could play GBA games on the TV with her Wii/GameCube/Switch arcade stick, and an EverDrive GBA X5 to provide the games. It was a big investment for everything but it's been a ton of a fun so far!

    We started off the week playing through Sonic Advance together, with the spousal unit playing as Sonic and me as Tails, and it was just an amazing throwback to the classic Sonic the Hedgehog games on the Sega Genesis. The game was easy to beat in a few hours but neither of us ended up being any good at the the bonus stages where you earn chaos emeralds so we ended up finishing the game with just one emerald, and I doubt we'll get the others anytime soon. After Sonic Advance I started in on Metroid Fusion and the misses began a game of Castlevania: Circle of the Moon, both of which are just flippin' amazing so far.

    In between all the GBA games we also played through Castlevania: Bloodlines on the Genesis, trading off the controller between levels, then we each explored some new Genesis games via emulation to see whether they were worth adding to the physical cartridge wants list. First I tried out Cadash, Gain Ground, Skeleton Krew, and Super Smash T.V.. I wasn't a big fan of Cadash, Skeleton Krew was kinda neat but really repetitive and definitely not worth the $45 that loose cartridges are currently going for, and Super Smash T.V. was pretty fun but really needed to be played on original hardware with dual arcade sticks to get a proper feel for it. The one game I absolutely loved though was Gain Ground, and I'll definitely be hunting down a physical copy of that one! It was a really fun and engaging RTS game, which is a really one of a kind experience for the Sega Genesis.

    For the misses' games she tried out The Immortal and Light Crusader, which are both isometric 3D dungeon crawlers. She thought The Immortal was a great throwback to classic PC adventure games with clever puzzles, a cool and unique combat system, and a solid level of challenge. Light Crusader on the other hand turned out to be not quite as much fun, due to the heavy emphasis on Zelda style environmental puzzles that just don't work very well with the game's twitchy controls and is isometric perspective. She didn't think it was a "bad" game, just not a terribly good one. It was playable enough, but she wouldn't go out of her way to find a copy.


    Looking ahead to next week I'll be continuing my play through of Metroid Fusion while my other half works on Castlevania: Circle of the Moon, and since I managed to squeak my way into the finals for the bronze medal bracket of the Atari 2600 High Score Club it looks like I'll be playing some Atari too. I'm pretty excited to see what games my opponent and I are going to end up playing! I'll have to wait a few more days to see what those games are going to be though, so until then and as always, best wishes and happy gaming to you and yours! :)

    • Like 7

  5. I didn't have proper tools for the plastic removal part, and like you, I wasn't flush, and that is possible and required. Why? Stress. That bulge has force to do that, which puts that force on your LCD screen since it's right there in the center.

    The screen in mine is 100% completely flush with the front housing. I spent hours meticulously carving out all the plastic on the bottom and right sides of the front housing that contact the screen using an X-Acto knife then sanding it smooth. There is nothing putting stress on the screen in mine aside from the spot where the battery compartment in the back half housing contacts the lower left corner of the screen.


  6. The going rate for a fully modded GBA is $140 on eBay. Is that fair or high?

    Seems fair. Since the big price jump in AGS-101 screens last fall the LCDs alone are selling for around $80 on most sites, then figure $30 for the donor GBA and another $15 for the new shell and buttons and you're basically paying $15 for the modding labor.

    • Like 1

  7. Oh, one other thing I wanted to ask about! I'm using a 40 pin Type B ribbon cable, so soldering the red wire to the upper left pin of DA1 is optional, but the screen brightness seems the same to me regardless of whether or not I solder the wire or leave it disconnected. Adjusting the trim pot next to the cartridge port has no effect on screen voltage on 40 pin models, so that's not the culprit.

     

    I checked and reflowed the solder on both of the ends of the wire twice just to be sure and I honestly can't see any difference in screen brightness whether the wire is connected or not. Both just look like lower of the two brightness settings on a AGS-101 GBA SP to me. Is that normal?

     

    fNR0XUH.jpg

     

    FHXCFIQ.jpg


  8. Hey there Game Boy aficionados! So this weekend I decided to try modding an original Game Boy Advance with an AGS-101 LCD screen for the first time. I've bought pre-modded systems in the past but this was the first one I've done myself.

     

    The mod went smoothly except for one little problem I'd like some input on. No matter how I adjust the ribbon cable (Type B, 40 Pin) or the wire inside there's always a bit of a bulge in the housing next to the power switch when the system is closed up:

     

    ChvrLDt.jpg

     

     

    I was sure to shave down all the bits of the housing that contact the new AGS-101 screen completely flush, and the ribbon cable adapter is sitting neatly between the solder points at the bottom of the board and the first chip up from the bottom so there shouldn't be any obstructions keeping the shell from closing evenly, and yet I can't seem to find a way to get rid of that bulge in the shell by the power switch.

     

    Is it normal for an AGS-101 modded GBA to have that little bulge by the power switch or did I screw something up?


  9. I'll always remember the Christmas of '89, because that was when I got the very first video game system that I could call my own; and it happened to be a Game Boy.

     

    I've loved all of Nintendo's portables ever since and owned at least one of each over the years (3 or 4 in most cases) but these days I've slimmed down my handheld selection to just an original gray brick Game Boy outfitted with an olive green backlight for nostalgia doses, an original Game Boy Advance in Indigo color (which will be getting an AGS-101 screen installed in it this week) with an EverDrive GBA X5 for my all-purpose retro gaming portable, and a Nintendo Switch with some pretty Mario Odyssey Red colored joy-cons for my modern gaming needs.

     

    Collecting lots of handhelds was fun, but I always felt guilty about most of them just sitting around collecting dust so I'm happy to have narrowed down the selection to just three that I actually use on a regular basis. I did make sure to break out the original Game Boy on Sunday to play some Solar Striker and Ms. Pac-Man in honor of the system's 30th anniversary. :)

    • Like 2

  10. Somehow I genuinely managed to forget that it was Monday today. :lol:

     

     

    Ineligible

    You vs. Wild (Netflix Interactive) - 16 minutes

     

    Atari 2600

    Gangster Alley - 61 minutes

     

    Game Boy

    Qix - 19 minutes

    Solar Striker - 38 minutes

    Tetris - 10 minutes

     

    Game Boy Color

    Ms. Pac-Man: Special Color Edition - 7 minutes

     

    PlayStation

    Doom - 76 minutes

     

    Sega Genesis

    Castlevania: Bloodlines - 90 minutes

    NBA Jam: Tournament Edition - 15 minutes

    Mortal Kombat II - 75 minutes

    Shadow Dancer: The Secret of Shinobi - 121 minutes

    Tanglewood - 361 minutes

     

     

    Total Video Game Play Time This Week

    889 minutes (14 hours 49 minutes) [873 minutes eligible]

     

    Individual System Play Times This Week

    Sega Genesis: 662 minutes

    PlayStation: 76 minutes

    Game Boy: 67 minutes

    Atari 2600: 61 minutes

    Netflix Interactive: 16 minutes

    Game Boy Color: 7 minutes

    • Like 5

  11. NEVER when I have money....

    That's usually how it goes for me too, like the last three times eBay gave out 20% off coupons I was flat broke. This time I just got uncharacteristically lucky. I was planning on ordering the EverDrive GBA X5 directly from Krikzz, but his online store has been down for the last week so I checked the list of authorized EverDrive distributors in the US and stumbled on Stone Age Gamer, who just happened to be having a sale.

    • Like 2

  12. Hey there guys and gals! :) This afternoon I got a couple of Retro-Bit's new 6 Button Sega Genesis controllers in the mail from Amazon, and since a lot of folks around here have been curious about them I thought I'd take a few minutes to do a little review of these controllers and compare them to Sega's own 6 button controller from back in the day. First off let's take a look at the packaging.

     

     

    g5TpN4A.jpg

     

    aju0FxR.jpg

     

     

    Retro-Bit did a really nice job on the box, which as far as I can tell looks almost identical to the boxes that Sega shipped their 6 button controllers in back in the 90's. The plastic insert inside the box that holds the controller in place is rather flimsy feeling, but the controller it holds is most certainly not. To cut straight to the chase, let's take a look at Retro-Bit's offering next to an original 6 button Genesis controller from 1994 that I purchased brand new on eBay a couple months ago and have only put a few hours of use on since then.

     

    Bae5JvF.jpg

     

    tE7cgYn.jpg

     

     

    From the outside it's clear that Retro-Bit's partnership with Sega on this project was a fruitful one. The color, feel, fit and finish of the controller's shell is absolutely identical to the original Sega controller and the cord looks and feels the same as well; with the only difference being that the Retro-Bit controller features a 10 foot long cord as opposed to the 6 foot cord on the Sega controller. Aside from the lack of a "TM" next to the Sega logo on the front and the addition of the Retro-Bit logo on the back, the text on the controller is just the same as the original and the only obvious difference is that the finish on the D-pad and A/B/C buttons on the Retro-Bit controller have a soft matte texture to them whereas the D-pad and A/B/C buttons on the original controller are slightly glossy. As long as we're on the subject of the D-pad and buttons, when pressed down the only difference I could feel between Retro-Bit's D-pad and buttons and the original were that the Retro-Bit ones required ever so slightly more pressure to activate; somewhere in the area of 3 to 5 grams of actuation force if I had to venture a guess.

     

    To give them a proper test with a fairly demanding game I popped Mortal Kombat II into my Genesis and first did a full play through of the tournament mode with my original Sega controller, then upon beating the tournament did a second play through with the Retro-Bit controller. After two play through's of MK II's tournament I'm pleased (and a little surprised, to be completely honest) to say that I could find no discernible difference in build quality or function between Retro-Bit's new Genesis controller and Sega's original from 1994. During the 45 minutes or so I spent playing through MK II's tournament mode with the Retro-Bit controller I never once experienced a false input and in practice the tiny bit of extra force required to move the D-Pad and buttons was negligible. My thumbs didn't feel any more tired after playing with Retro-Bit's controller than Sega's and none of my movements felt any slower or less precise.

     

    In order to get a better idea of why Retro-Bit's controller performed every bit as good as Sega's original, let's open them up and take a look inside.

     

    uokihrO.jpg

     

    DPJWCWp.jpg

     

     

    Peering inside, it quickly becomes apparent why Retro-Bit's new Genesis controller performs so well. It is in every respect, down to the millimeter, an exact copy of the original Sega design. They are so identical that I would be very surprised if they weren't using the same mold that the originals were made with. With the exception of the screws that secure the two shell halves together (which are slightly longer on the Sega controller) every part is 100% interchangeable between the two controllers. In fact, when I swapped the silicone button and D-pad contact pads from the Sega controller into the Retro-Bit one the actuation force required to press the D-Pad and buttons became exactly the same as the Sega controller had; which makes it pretty clear that the only reason the Retro-Bit controller's buttons and D-pad required a tiny bit more force to press is because it has brand new silicone pads in it and the Sega controller's silicone pads are about 25 years old at this point.

     

    The especially nice thing about Retro-Bit's controllers being internally identical to the original Sega ones is that if you do ever manage to wear out the silicone button contacts or any other part then they can be easily replaced with any of the numerous replacement parts on the market made for Sega's original controllers. With that future proofing in mind I give Retro-Bit's Sega Genesis 6 Button Arcade Pads my highest recommendation.

     

    Never in my life have I encountered a third party controller for any system that was such a perfect copy of the original first party controller as these, and at only $15 each and officially licensed by Sega there's absolutely no reason whatsoever that I can think of to go try and hunt down a used original Sega controller when Retro-Bit's new Genesis controllers are available. They are, for all practical purposes, the exact same controller. Whether your looking for some top quality wired controllers to pair with your new Analogue Mega Sg or just need a good controller or two for your trusty old Genesis, I don't think you'll find a better option than Retro-Bit's Sega Genesis controllers anywhere; past or present.

    • Like 9

  13. Jin, are you still using that funky stereo mod cable output with your Model 1? I have mine coming in the mail, finally.

    Yep, and it's still working great! It's a pretty darn high quality cable as far as composite cables go and the stereo sound is awesome. I think you're going to be really happy with it! :)


  14. I've been keeping my eye out for a Sega CD Model 2 in nice display quality condition that has been refurbished by cleaning all the old dried up grease out of the gear train and regreasing the gears, cleaning the laser assembly, and any other maintenance necessary so it works perfectly. The reason I got rid of my old Sega CD is that it was always finicky and skipped a lot even after cleaning, and I really don't want to go through that again with my next one. It would be nice if the grounding plate and screw was included but I can live without it if it isn't, the only accessory it must include is an OEM power supply.

    I'm also looking for a Sega 32X in nice display quality condition, with the Genesis Model 2 spacer, connector cable, and OEM power supply included.

    I'm flexible on the price but just to give a baseline I'm looking to pay around $150 for the Sega CD and $100 for the 32X. Thanks for taking the time to view my ad and just shoot me a PM if you're interested in selling. :)


  15. Woah, Sega is definitely taking this thing seriously if they're spending the money to get licenses from Disney and Capcom! Awesome to see Thunder Force III on the list too, that's gotta be my all time favorite horizontal shoot 'em up. Between my two original Genesis system, upcoming Mega Sg purchase, and library of original carts I can't say I'd have much need for a Genesis Mini but it's still awesome to see them really giving this system their all! :)


  16. Alien: Isolation for me as well. No game has ever managed to fill me with enough dread to make my stomach twist into knots like Alien: Isolation did. After 20 some hours I did manage to finish the game, but from start to finish it wasn't an even remotely pleasant experience... and I mean that in the best possible way.

     

    My 2nd place runner up would be the original Silent Hill on the PlayStation, but that game still didn't scare me even 1/4 as much as Alien: Isolation did.

    • Like 3
×
×
  • Create New...