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Everything posted by edladdin
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Yes! It core to our "Your wish is our command!" tagline. We've actually added a few more colors to the lineup. I need to make a new rainbow pic. Here we are: https://atariage.com/store/index.php?l=product_list&c=111
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Let us know how that turns out! :-)
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Thank you for your support! I hope you have loads of fun with Super 78 #00060!
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Very grateful for the mentions by previous posters! Yes, I’d love to hook you and your dad up with an Edladdin Super Twin 78, which was designed with Robotron 2084 in mind, for $179.00. We are tried and true: we’ve built and shipped 83 units since our launch in November 2014, and we’re the only controller company carried in the AtariAge store. I DO love the arcade graphics DoubleDown and others have used over the years, but since ours is a real company that I depend on to pay my mortgage, I’ve never been willing to risk being shut down and/or sued by Atari SA, Nintendo, or the other live copyright owners. Thanks for your consideration!
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We are very close to finished an arcade controller for the 5200 that will also include a "Masterplay" clone circuit for 2600 and Genesis controllers, but not the 7800 controllers. Almost no one is ever interested in using 7800 controllers! It looks like we are also going to be able to offer a stripped down version of the main controller that will include only the same adapter circuit, keypad, and also the knob/spinner in a less expensive package. But, that won't happen until the controller is off the ground. Other features: * analog self centering hall-effect joystick * ambidextrous button layout * 3D printed frames to allow use of OG game overlays on the keypad * knob operates in paddle or spinner mode * digital centering/calibration function
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Thanks for doing this!
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I just came in here to say Space Dungeon is excellent
edladdin replied to unoclay's topic in Atari 5200
I was playing Space Dungeon a week or so and began to daydream that someone might hack or homebrew this game to take it to the next level. How cool if the levels were not all simple rectangles? What if they were odd shapes and you did not know the exact dimensions, so there was a real sense of exploration. Also: 1. Capture that element from Gauntlet, where you could truly clear a room or zone by destroying spawn centers. Its vaguely dissatisfying that every room is always respawning. 2. Expand gameplay besides just murder everyone and steal all their stuff with: a. powerups b. keys to hidden places c. some kind of overarching quest I mean, you'd still murder all these aliens and steal all their stuff, but it seems like there's another layer of gameplay possible in this concept, without sacrificing the driving intensity, ala Space Dungeon + Adventure. -
I just came in here to say Space Dungeon is excellent
edladdin replied to unoclay's topic in Atari 5200
My 5200 library was pretty small as a teenager, but Space Dungeon was and remains in the Hall of Fame for the system. I like to leave Level 1 and Level 2 with a completely wiped board - all rooms visited, all enemy killed - before proceeding onward to Level 3. But its a hellscape after that... Those creatures that release bullets when you pop them... They really turn the chaos up a notch, and definitely make it impossible to slowly annihilate everyone in sight. Even sprinting for the exits, I don't think I've ever lived to long enough to see Level 6. We're definitely scheming on a "Super Twin 52" version of the upcoming 5200 controller for exactly this reason. FWIW, I prefer the 7800 version of Robotron 2084 with a Super Twin 78. So smooth! -
My Light Sixer was built in Taiwan in March 1981.
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Hard to tell without a photo or some measurements, but 5200 Megamania is basically the same size as the rest of the 5200 carts. Definitely the same shell as the rest of the Activision games for the 5200. Here's a pic of 5200 Pac-Man with 5200 Megamania and 2600 Megamania. Most likely you have an 8-bit computer cart.
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When my niece was that age, she liked games that did not require split-second timing nor careful control. Bowling Maze Craze Surround Also Adventure and Haunted House just for the fun of exploration. Games where the enemy shoots you quickly or movements have to be exact or you die... Those didn’t go over so well.
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Mouser has an old school non-switching 9v, 1A Power supply with a modern barrel plug: Power Supply Here’s a link to a matching jack: 2.1x5.5mm panel mount jack Edit: Using the link feature.
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I used to have a 7800 Galaga cart that played completely normally until the first bonus stage. The stage would start, with twinkling playfield and ability to control my ship, but the enemy would never show up. So random!
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Wow, what a great corporate culture! #aspirational
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EA Classics 2nd Run - Expressions of Interest
edladdin replied to Tony Cruise's topic in CollectorVision
I’m interested. i like the arcade cab box. -
Here's a link to the qualifications page in the manual: https://atariage.com/manual_page.php?SystemID=2600&SoftwareLabelID=507&ItemTypeID=¤tPage=6&maxPages=8
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What are the best 2600 games most people have never played?
edladdin replied to scitari's topic in Atari 2600
Room of Doom (Commavid) Save Mary (Atari - unreleased proto) Toyshop Trouble (AtariAge) -
What are the power specs for the 7800 JS Ports?
edladdin replied to flickertail's topic in Atari 7800
Following. I dont know the answer to this either. I'd love to update the spec so people know what can really be done with that feature. FWIW, I have built one custom controller where we replaced stock fire buttons with four illuminated buttons. The 7800 powered those with no problems. -
controller calibration with Pete's Test Cartridge
edladdin replied to bradhig1's topic in Atari 5200
Referring to the original question... Doesn't the MP Clone have a pair of trimmer pots (knobs) so you can make those adjustments back to center? I have an original MP and it does not have any adjustment feature, which always has led me to wonder how they got away with leaving that off given the console variability. -
controller calibration with Pete's Test Cartridge
edladdin replied to bradhig1's topic in Atari 5200
Here's a discussion that lands right in the middle of my current efforts! I can certainly verify that every 5200 will yield different results! I have three consoles to use for testing and my prototype "Super 52" controller will deliver three different results for the "at rest" center position on the Hall-effect self-centering analog joystick we're using. In the end, we're either going to add a pair of on-board trimmer pots, or an auto-calibrate function in which you will hold the cursor at the center of the screen while doing a long press on a function key on our keypad. The problem with the last idea is that most people are not going to have a copy of Pete's to get the centering right, and not that many games lend themselves to that either. Centipede and Missile Command? Very grateful to @DrVenkman and @MakerMatrix for clarifying for me that the values served up by Pete's cart are on some arbitrary scale, rather than anything concrete like kHz. Trivia: Pete's Test Cart came up in one of the FB forums recently and Dan Kramer talked about the actual guy, who apparently was the sole developer of this bundle of tests. -
Top 10 Worst Games on the 2600 (In my Opinion)
edladdin replied to Atariperson23's topic in Atari 2600
Basic Math is not a game. Its educational software. It was MEANT to be arithmetic flash cards for practice and skill building. Condemning Basic Math for being a terrible game is like condemning Excel for being the most boring game on your laptop. Or criticizing a fish for being terrible at tree climbing.- 305 replies
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