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Sneakyturtleegg

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Everything posted by Sneakyturtleegg

  1. I'm not agreeing or disagreeing with you, but I am curious how you know these things. Market research? Do you work for Analogue? Are you Kevtris?
  2. Unfortunately the Super NT isn't a no compromise system like all of the previous Analogue systems. Sacrifices had to be made to keep the price point below $200 and attempt to hit the mass market. I completely understand why this was done an I am not knocking this decision. It may not be for me, thats all. With that being said, like many of you, I am willing to spend more money on a premium product that doesn't have the Super NT compromises as compared to the NT Mini. I am holding off at this point to see if an external DAC is released for an analogue solution. If not, I'll stay with original equipment and pick up an OSSC to play on a modern flat panel television. Id be able to use that with other systems too. There are a lot of us analogue video purists still out there. Analogue has already got a lot of our money.
  3. Thanks Kaeru for organizing and all of your hard work!
  4. 59300. I had to get you once Toiletunes! For the last pick in the draft, I didn't play half bad in this tournament. I'm already looking forward to HSC Season 7 in January. This was a lot of fun everyone.
  5. I completely understand that and it goes without saying. I think you are missing the point of my post relative to the implications and speculation of Kevtris using the SD2SNES.
  6. Also to keep in mind, is that Kevtris did admit to using the SD2SNES as a tool during the development of the Super NT. As far as we know, it was used for game testing and to insure flash cart compatibility. Can we use this nugget of information to further speculate about special chip emulation? I don't see why not.
  7. This game ramps up fast. This is about it for me.
  8. Well, the SD2SNES supports the following chips: BS-X memory map / Satellaview base unit registers (clock), DSP1/1b, DSP2, DSP3, DSP4, ST-010, Cx4, MSU-1, S-RTC, and OBC1. It didn't support a lot of those from the beginning. It has routinely been updated and compatibility has consistently increased. Development still continues for it too. I know everyone wants SA-1 and Super FX/FX2. It may or may not happen but is possible. I really enjoy the MSU-1 and Satellaview stuff. I do understand the value of the Super everdrive, but for me, it was worth the extra money for the SD2SNES.
  9. I agree that we do not know how big the SNES core is and what left over resources will be available for special chip emulation. From a business perspective, I would think the FPGA used in the Super NT was as inexpensive as possible to get the job done with original carts. Because of this, I don't believe there will be many resources available after the main SNES core is loaded. Unfortunately I don't think we are going to see special chip emulation without added help. I hope I am wrong about that. A guess would be to see something like a SD2SNES with custom firmware for the special chips. Ikari has already coded several SNES special chips for the SD2SNES. I'm not sure that would all be possible on the Super NT.
  10. I believe the work Kevtris is doing for Analogue (NT Mini, Super NT, and future projects) is for sure, the foundation for his Zimba 3000. It is likely an intermediate to long term project. The Super NT may get a few more bells and whistles, but I don't think it is going to be the Zimba 3000. I would guess Kevin wants to design and tailor that from the ground up. He would implement the cores he would have already been paid to develope. This would likely be after his work with Analogue is done and the systems he worked on were no longer in production. I would also think that FPGA technology needs to mature a bit more and become less expensive for a feasible "all in one" system like the Zimba 3000. I guess it would be determined by the cut off point for the systems the Zimba 3000 would support.
  11. 500 Galactic credits is too rich for my blood, but I will surely bet you 1.21!
  12. Kevtris spoiled all of us with the free cores for the NT Mini. Lets not take that for granted and expect it to continue. I for one am very thankful. He deserved to be compensated for the years of work he put into the cores for the NT Mini. He didn't ask for a penny. No Patreon. No nothing. I would have gladly donated or paid for each core that he released. He has his reasons for not charging, and to that I say thank you Kevin!
  13. The NT Mini and Super NT are for 2 completely different markets. No reason they can't sell both. There is nothing wrong with respectfully agreeing to disagree, which is fine. I do want to thank you for your work with the Analogue NT Mini rom pack with Smokemonster. It is awesome and one of the reasons I bought the console. Also, Smokemonster just updated the rom pack to 1.8 and added some fixes by Great Hierophant. He wrote a few great NT Mini articles in his Nerdly Pleasures blog that are worth reading. It is worth upgrading to the new rom pack if you haven't in a while. Check it out http://nerdlypleasures.blogspot.com/
  14. You are making my point. Analogue will want to keep selling the NT Mini for however long they intend. And Analogue won't allow Kevtris to JB the Super NT and release a NES core until the NT Mini is done. Keep in mind, Kevtris is an employee of Analogue. They paid him for the work and own certain rights to it, NES and SNES that we know of. Working for a business usually means signing a contract, non-disclosure agreements, and non-compete clauses. So you better believe Analogue has a say as to what cores Kevtris can release for free and when. And he is likely the only one with the ability to program cores for the NT Mini and Super NT. I'd like to see others try. Analogue is going to protect its own interests first. According to the article, Analogue has plans for a Genesis console. Why would they allow an employee (Kevtris) to release a free Genesis core for the Super NT? It doesn't make logical or business sense.
  15. I've been of the opinion that we will not see cores for other 16-bit and later systems for the Super NT. Analogue is in business to make money. You can't make money by giving away your future business plans for free. The 2nd to last paragraph from that article reaffirms my belief. I will be happy if the Super NT is just the Ferrari of SNES/SFC systems. If it is jailbroken to any degree, that will be gravy. What cores the Super NT may get is speculation. My guess is the Super NT gets jailbroken with the ability to play most SNES/SFC roms off of the SD card. If Kevtris is nice, and Analogue doesn't have a problem with it, the Super NT will get the older cores that are on the NT Mini JB firmware, the ones which aren't part of Analogue's future business plans. Meaning, we may not get a NES core until the NT Mini is out of production.
  16. KaeruYojimbo, I edited a previous post and added a score. Thanks!
  17. Space Invaders has never been near the top of my list to begin with. Game 6 isn't helping much and is trying my patience. I may play a few more games, but then I'll have to cool it. Not having as much fun with it as the other games so far. I know a lot of you have played some of these games for years and are veterans of the high score club, but I prefer starting on a medium or easier game that ramps up at a steady pace. My games are only lasting a few minutes if I'm lucky. Game 6 literally $hits on you!
  18. Are we playing Space Invaders Game 6 with the big ship or the small ship?
  19. I believe there already is a version for the NES that has the cement factory level. I think it was only released on the European virtual console for some anniversary. It's included in the Smokemonster rom pack for the Analogue NT Mini. I've played it several times. I don't think arcade strategies work with it. I will have to check this new hack out and keep an eye on it's development.
  20. Thanks Nukey Shay. I get it now - Duh. I will mess around with it the next time I put some time into Berzerk. I may have had a low value when I got my personal high score, because I did feel like I was in a rythm.
  21. I know we are on an Atari forum, but some of you seriously would take the A2600 version of Pac-Man over the NES? Wow. A2600 Pac-Man is one of the 2600's unholy trinity. Even as a kid, I knew I got ripped off. Munch Man on my TI-994A got way more play that A2600 Pac-Man. I get the whole d-pad thing with the NES, but still. With a NES Advantage joystick, the NES home port of Pac-Man is one of the best of its era. I know there is some great homebrew out there, but for me that is in a separate category. The Pac-Man Collections on A7800 and Colecovision are great in their own right.
  22. S. Baz, you need to deduct some points for that dusty Atari!! Bonus points for cleaning it! Keilbaca, you get some bonus points for using that sweet Commodore monitor!! I haven't seen any IFART console stacking violations since week 1 by Northcoastgamer, so we're good in that department for now.
  23. I appreciate that the great players are sharing their secrets about Berzerk, but I'm not comprehending the timer thing. Maybe another time I'll try to figure that out. I got my score the old fashioned way, just by using my slow reflexes and some standard Atari pattern recognition. I'm done with this game for a while. Whats next?
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