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Posts posted by KIWASABI
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I just bought Tomy Caveman off of a member here and am looking forward to checking it out. It'll be my first VFD game. I grew up with the crappy Tiger LCD games and got really tired of those. These VFDs look a million times better than those crummy looking LCD games.
-Adam
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This is a great deal, but unfortunately too much money for me to spend right now. I bet if you took a picture of each one and sold them individually you could get $2-3 per issue, which would be about 4-6 times more money than you'd make selling them bulk. But of course this would take a lot more effort, so that's your call. Best of luck selling these. If you have the money and the space, pick these up.
-Adam
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Good prices everybody, especially Ninja Commando; you don't see that one for sale very often.
These are on neo-geo.com as well, right?
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Very cool!
Could you anyone explain to me exactly how these were going to be incorporated into the game experience? Was it basically going to be a very primitive LCD game but with the hologram as a cool looking background?
-Adam
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I don't know if you'd count this, but I'd definitely say Tempest 2000 for the Jaguar was better than Tempest for the arcade.
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Nothing insanely rare other than Panzer Dragoon Saga, which isn't super rare, but rare. I never played through it which I regret but I just don't care for RPGs.
-Adam
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Good call on this game. To me it feels like a cross between Pac-man and Bomberman (Thus finally creating what we've always wanted, Bomberpacman) which plays very well. This might be a reason for me to get that Capcom compilation as well. That has always been the one I've been most interested in getting. MERCS is another amazing Capcom arcade game on that compilation.
-Adam
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Wow, this is pricey. It's only available for this japanese website it looks like:
http://ebten.jp/famitsu/p/7015000042108
It costs 18,690 yen, which, according to XE.com currency convertor is $207.81 USD. That's way too much for being unplayable, in my opinion.
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Oh if you're buying this is a total rip-off. You can get the TMNT jamma board for like $50 and then all you need is a jamma cabinet and you're all set. I'd say be patient and wait for a better deal. You can spend the money you saved on more boards like X-Men, Turtles in Time, etc.
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Here are some of the ones I like a lot that never got put on consoles:
Dragon Breed: Shooter game made by Irem where you're on a dragon; Kinda like a 2d Panzer Dragoon.
Blood Brothers: Sequel to Cabal that has a western theme. I like this game because the levels feel like they have a lot of physical depth to them. There are usually lots of enemies on the screen at any given time as well.
Wild West C.O.W.-boys of Moo Mesa: Kinda sorta a spiritual successor to Sunset Riders except this time you play as anthropomorphic cows that are also cowboys (not quite sure how that works). This is a good sidescrolling platform shooter and it's a big shame it didn't get a great SNES port like Sunset Riders.
War of the Worlds: This is a cool color vector game that I came across in a rom recently. As far as 3d vector games go, this one is pretty good.
Shock Troopers: Great overhead shooter for the Neo Geo that never got a port. It's on a Neo Geo collection though now for PS2 I believe. (Though I guess this game was released for the Neo Geo AES if you want to count that...but I don't considering for the cost of that system and its games you might as well have just bought a damn arcade machine anyway)
G.I. Joe: This was a fun sort of shooting gallery game (similar to Rambo 3 or Dynamite Duke a bit) where you're constantly running forward and blasting tons of enemies and explosive objects. I was disappointed this was never ported to NES or SNES.
As you can see I like me some shooters.
-Adam
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I think you made the right choice. $750 for a JAMMA game is really high even if it is in mint condition. Good wheelin and dealin.
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I don't know why Double Dragon barely even resembled the original arcade game. Weird.But some great 2-player games are definitely Bubble Bobble, Dr. Mario, and Tengen Tetris (if you can find it.) Another great game is Monopoly.
You know why that Tengen Tetris is so hard to find? It was released illegally since Tengen thought they had the rights to Tetris but didn't end up having them, so it got pulled from stores. The whole story behind the rights to Tetris is very interesting. I saw it on the show 'Icons'; I would imagine it's on wikipedia as well.
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Double Dragon... oh wait. Sorry, that's the 7800, Master System, computers, arcade, and every other platform.In that case my vote goes to Contra.
Double Dragon 2 is great on the NES and is also two player. I have no idea why they decided not to make the NES port 2-player, but whatever. Probably ran out of time in the development cycle.
Jackal is another great two player game. It isn't too hard so it's very playable with a more casual player. I was able to play that one with my girlfriend.
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Nice looking tabletop games
You don't have any game watches do you?
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Ninja Turtles 2 also isn't bad, though it gets repetitive quickly.
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Dr. Mario may be a good one depending on her tastes. Lots of women really like that game, but my girlfriend isn't one of them.
Yoshi's cookie may be another one to check out. That one was always fun and I believe my mom liked it.
Bubble Bobble is an extremely classic game if you can get her into it. That game can keep you addicted for hours.
I'm sure I'll think of others.
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Another thing we have is batari Basic. Any butt scratching finger sniffer off the street can make an Atari 2600 game now. You can get an idea and have something up on the screen in minutes. Even people who program the hard way can use batari Basic to test ideas.That sounds pretty awesome. If I ever get the patience I'll give that a try. Programming takes too much focus for me I think, though. I love tweaking the numbers for things like enemy spawn rate, boss health, weapon damage, etc, but programming the systems themselves isn't as much fun
. Supercat: I appreciate the detailed list of why 2600 programming is easier today. I didn't understand a lot of what you said, but I did get the gist of it all. Primitive hardware makes for a long night.
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there's no laser involved--wow imagine the warning booklet if there were... But I probably would have rather had a different color. I would assume they tried it, and I know they tried color display. The effect didn't work as well with color display though.What does it use in place of a laser?
IGN made is sound like a cost thing. I doubt they would've chosen red unless they absolutely had to. I would think that a bright green would suffice just fine. Blue would probably be too dark to contrast enough with the black background, but a bright green would've probably worked well.
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Hey everybody,
I remember reading in an article about the Virtual Boy that the reason the red laser was chosen for the display was because red lasers were ridiculously cheaper than blue or green lasers. The irony of this forced choice was that the cost of blue and green lasers came way down as soon as the Virtual Boy launched, just barely too late for a switch. What would have happened to the Virtual Boy had it had a blue or green laser instead of a red one?
For me, I think I would've liked it a lot better had it had a blue or green laser. I loved Wario Land, it was pretty amazing for the time. Also, the concept of stereoscopic 3d in video games was completely new to me and I loved it. The only problem for me with the Virtual Boy was that it was like staring into the sun in order to play a video game. There was just no other way to look at it than that. I think that if it were easier on the eyes then it wouldn't have been an issue and the idea would've been a hit. My friends and I thought the thing was so awesome until we played it for a while. "This thing is cool but it hurts my eyes really bad".
This begs for another question. Would it be possible to replace the Virtual Boy's lasers with blue or green lasers? I would love to give the Virtual Boy another shot in a different color.
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If you're interested, I did a feature for Gamasutra a while back that covers the software and some of the homebrew stuff: http://www.gamasutra.com/view/feature/3117...the_.php?page=1Actually I read that already back when it was originally published (December, 2007; it doesn't seem like it was that long ago) and really enjoyed it. I also read the one on the Commodore 64 and one on I believe the IIE (correct me if I'm wrong there). Are any more of those features in the works?
By the way, lots of Vectrex love in here. Weren't there plans to do a handheld and a color version? If so, do prototypes exist for those systems?
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Hey everybody,
I stumbled into this forum even though I don't know a lot about programming. But since I'm here, I quick question came to mind. Throughout the movie Once Upon Atari there was a re-occuring sense of how difficult it was to program for the 2600. Todd(correct?) Frye talked about how he got a perfect picture in his mind about how he was going to port Gyruss to the 2600 before he started work on it, and then it took him 6 months to implement all of that into code. So anyway, has today's technology allowed 2600 programmers to automate a lot of the processes that used to take so much of their time? I would imagine if it still took 6 months straight on nothing but programming not many people would still be making games. But then again, 2600 fans are pretty die hard so I could be wrong about that.
-Adam
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Very cool, guys. It's pretty strange how something so primitive becomes almost legendary just because it's on a watch? I was a huge fan of that Star Fox watch that I had but I lent it to a friend when he went on a trip and he lost it. The Dick Tracy watch I had I remember seeing in an old box of crap in my old garage all the time, and then that got thrown out at some point I'm sure. Man I had no idea these things would end up being so rare. But I guess they probably didn't make too many units of these.
Does anyone know how feasible it would be to make something like this with a much higher resolution screen and/or a memory chip that can remember a lot more levels and characters and still sell it for $15 or $20? More than $20 for a kid's watch would be stretching it I bet (though if it were kept as a mostly niche gamer thing it could probably go as high as $50 or higher since those people would have more money and would be willing to spend more on something so cool).
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Hey everybody,
Tonight I got on a kick and started looking at vintage video game watches with built-in lcd video games from the 1980s and 1990s. Anybody remember these?
I have very fond memories of these. Probably my first video game ever was a Dick Tracy game watch, which I loved very much. It also had a speaker and it talked, it was pretty cool. A few years later I had the Star Fox watch which I'm guessing was probably one of the best game watches ever made. It actually played very close to Star Fox despite its obvious limitations. You had 2 attacks (laser and bombs) and also fought against a boss. I remember one time in the middle of a 6th grade class a friend and I were playing it nonstop during a lecture, and one time we forgot to start the game without the sound, and the substitute teacher gave us a dirty look and my friend said, "Oh whoops, his alarm just went off". Good times.
I wanted to get some of these off of ebay, but they're all selling for way too much, generally in the $50+ range (aside from the Star Fox watch which is selling for $30 shipped since some guy has boxes full of them). Anybody have any memories of these? And does anybody still have any of these lying around somewhere? I wonder if these could catch on if they were reintroduced with something like Halo or Grand Theft Auto.
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Yeah, people say SMB2 is just a Doki Doki Panic rom hack. Well I think SMB2J is a SMB rom hack designed by Charles Manson. And Miyamoto was more involved in Doki Doki Panic than SMB2J, so you can see the reason SMB2 had more things from it prevail over the Mario series than the japanese version (which only had the poison mushrooms really).That's interesting, I didn't realize that Miyamoto had more to do with Doki Doki Panic than the japanese version of Mario 2. Any idea where you read that?

Shenmue 3 on CL - What do you think of this?
in Classic Console Discussion
Posted
Lol I didn't realize that SEGA was located in Milwaukee.