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Posts posted by Papa
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Gorgeous art! I'd like to see what you've done so far. I may have to put a sunset in the game now, that looks too cool!
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Yeah, with 'background' you change them and I think it does more than that. I don't think you can have the two varying color sets at once.
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You can change the background over and over with solid colors, or the playfield line per line horizontally. I'm pretty sure you can change the background to behave like the playfield, too.
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I use all kinds of joysticks for my Atari systems. You can use a Sega pad, or wire up an Atari PCB to arcade buttons and sticks for FUN! Atari games are so much easier to play with arcade sticks and switches. Some other sticks that I like a lot are Gem sticks, Wico Command controllers, Quickshot Turbo sticks, The Sega Arcade power stick, and the newer AT-Games sticks are really clicky and some people might like that.
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The Harmony cart is the only way for me to test my games on real hardware! You can enjoy games like Princess Rescue, DK23Arcade, DK VCS, Pacman 8K, Galactopus, Lost Cat, Titan Axe! All the hacks like Commando V2, Galaxian Arcade, Rampage V2, Double Dragon Arcade, Xenephobe Arcade (lot's of character mods to choose from)!! Test run betas and WIPS like GizzleWap, Diamond Drop, FlappyZoe, Run Out, Spies in the Night, Sword of Iffrit! So many it's hard to keep up! It helps being able to keep your whole library on one cart to reduce wear and tear on your thirty-plus year old system, aaaand you can watch the Celerymovie animated series!
THANKS!!
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FUN! Love it! Great work!
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Gemini paddles? If they're the ones that come with the joystick attached then they have no 'pot' assembly or greased areas to clean. Mine have a steel feeler that glides along the same board as the button and stick.
I just found an image of what I think you're talking about, though. They look exactly like Atari paddles but have raised lettering. Perhaps they were reassembled wrong? I've used the cleaning method on eight paddles all with excellent (better than ever, really) performance! I tested each one with Kaboom! and found them to play perfectly! You may just need to check the assembly and make sure everything is right again!?!
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Oh yeah! This is getting better and better! I really like the title screen and the gameplay is excellent. This one should be a cart!
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Wow! People were a LOT more appreciative of homebrew games back in '07!! I may need to build that time machine after all! Of course if I'm gonna do that I might as well take my games back to the early eighties and transform the labels on all our machines here in the future to...
...ATARI!!
P.S. Thanks for all the 'likes' from everyone on this project! It means a lot to me. I'm about to get the screen on my new programming computer nice and clean so I can crack those knuckles and add more to Run Out!!
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In no particular order, here are my top ten Activision games:
H.E.R.O.
Ghostbusters
Rampage
Robot Tank
Kaboom!
Pitfall! 2
Kung Fu Master
Space Shuttle
Commando
Starmaster
I just showed my kids Ren & Stimpy for the first time just a couple of days ago! I was working a CAD system in an office a long time ago and it was being shown on VH1 a lot. I brought blank tapes and got a lot of the best episodes!
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In the U.S. a three game set with AfterBurner, Space Harrier, and Out Run, all in one set, all arcade perfect, was released! In Japan they also released Out Run as a single. I really love the music for those games, especially Out Run.
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Thanks! I was a fan of Out Run during it's first appearances in the arcades of my youth. I played the stand-up-and-steer one and had a pretty hard time with it. When the Genesis first came out I wasn't big into racing games so my friend and I played a LOT of Golden Axe and Streets of Rage. After getting back into video games in my early twenties I started liking certain racing games again and eventually got hooked on Out Run. I now have versions for the Genesis/Mega Drive, PS2 Sega Classics collection (3D remake), PC Engine, The Japanese and U.S. Master System, The Amiga, The Atari ST, Outrunners for the Genesis, Out Run 2 for the XBOX, The Shenmue arcade version, and I play the arcade original on MAME! I beat the Genesis version nearly every time I play it now. I did a full completion once (beat every row) and showed Buttons!
I hope to have the Saturn version soon, as I've heard a lot of good things about it.
I know this game is truly original with some ideas borrowed from Out Run, although I must admit the old pseudo 3D scaler was my inspiration.
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Here's a little demo of Run Out!! Most of the opponent vehicles are missing, but one yellow car is in! The background objects may or may not match the theme, as I have yet to time everything together! BUT, you can play and it will loop forever!
How to play!
Fire is your gas pedal
Your sports car shifts automatically into the second gear
Pressing up when RPM's are right and your in second gear will put you in third gear!
Down activates your brakes! Don't forget your brakes!
Right and Left steers your car
If in high gear, up will downshift into second gear.
Still to come..
1. More traffic
2. All theme objects match the backdrops
3. Road splits to offer two pathways
4. Car takes damage
5. Different/Better Music (now it's a play on the theme of a popular Arcade game..ahem..)
Please enjoy this free ride version of...
Run Out!!
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I dig the running animation. The giant in the background is excellent, too. Can't wait to see more functionality, but it seems like a very good start!
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Put these in the beginning of your code.. (this sorts your columns out and makes it easier to use the score in the program)
dim sc1 = score
dim sc2 = score+1
dim sc3 = score+2somewhere your code will say...
if player0x>135 then score=score+1 (135 could be whatever you want your edge to be)
Then somewhere you call on the score with this..
if sc2=$00 && sc3=$13 then goto explode
This would check the ones and tens place for 13 and the hundred and thousand place for zero and is just an example
checking the score column now that it is dimensionalized is as easy as using sc3=$00 (00 being any number up to 99) for the right side column, sc2=$00 for the middle column, and sc1=$00 for the left side column. Raising the score in increments that match one column or another can isolate an effect within the game. The score can be used to run the game (easier, of course, if the score is omitted). If you stick to keeping your maximum score under 9999, then the left side column could be used to run the screen switches.
if player0x=135 then score=score+10000 (this puts a 1 in the right side of the far left column)
I'm pretty sure NukeyShay(?) wrote this out, though. It's not my exact method but I use one based on it and it's offered on the forum (somewhere?) and is in the instructions.
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Fun game! I like the steady filling out of each screen. The duck and cover move looks good and I think it's challenging. Very good animation.
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You could use the right side digits as a screen counter and the other two as the score.
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You could use the score to determine what screen happens. Just add 1 to the score when you reach the side.
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You can use a different set of colors per sprite and then stack them, although this may generate flicker. This is done in several games to make multicolored sprites.
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I love using rand16! I want my game to say 16-BIT in big letters in the bottom corner and under it in really tiny letters I want it to say (randomized variables...)

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All this talk about nybbles and chips is making me hungry!!
...and then killer killed nybbles!
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Uh...you can hardly see them 'maters flash at all!!? I would have to say that this is some of the least amount of flashing I've seen in an Atari game! Maybe on a real TV it flashes more, I don't know. In Stella they barely flash.
I take it this is meant to represent Louis C.K.'s comedic intro at SNL, but I'm not sure (I personally found it cerebral and funny).

Run Out!
in batari Basic
Posted · Edited by Papa
Thanks! I just activated the extra cars in the game and am sorting out some things here and there. I may upload another update pretty soon.