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Everything posted by Papa
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Sweet game! Will this be on a cart?
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"The Gizzle Wap and the Toxic Isles"(tent) WIP
Papa replied to Mountain King's topic in batari Basic
Very nice soldier graphics. I like the 'healing' factor, too. -
I agree although I also feel that limited ROM sizes contributed greatly to their lack of better graphics. Bankswitching and higher ROM size (and, of course, the programmer to put it all together) could have made superior ports of what was later released by competitors and considered better.
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Yeah, I got six kids and my wife works and goes to college, so I'm stuck home too. One of these days I'll see one of these fabled 'video game fests' they always rant/rave about.
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How has this not been posted yet? Retro VGS
Papa replied to racerx's topic in Modern Console Discussion
I mean prices for it right now. Show me today where I can get those games for those prices. Gunlord was made in 2012, which makes it a retro style game. When retro games weren't retro it was because they were new and the style was relatively new. -
How has this not been posted yet? Retro VGS
Papa replied to racerx's topic in Modern Console Discussion
Yeah..Gunlord is a retro style game with a multiplatform release and between a $200 (DC) or $1200 (NG) price tag and Tiny Knight isn't complete yet to the best of my knowledge. I would hope that the system would offer Gunlord (or whatever else is as good) for $60, or the previously stated higher price point for their carts. Games that were made so recently as these I, personally, would classify as 'retro style' games, although they do target older systems, they are made like the games from twenty years ago. They are not the actual games from twenty years ago. If I wanted to play those I would just do that on those older systems. I think that offering adapters that enable older carts to play is cute and all but it muddles the selling point of the system. Playing modern retro-style games on a classic medium is what made it appeal to me. Throwing in adapters to play NES games just makes it look like they are trying to compete against something like the Retron5 or other emulation systems. I hope it makes it somehow, but it looks like people are leaping like rats from a sinking ship. I saw it as an opportunity to avoid the tiny Android screens and DLC, internet-fused modern retro game. To play one of those great games on a cartridge with a Sega six button pad, no load times, and on a nice big CRT screen would be excellent. -
How has this not been posted yet? Retro VGS
Papa replied to racerx's topic in Modern Console Discussion
I can't believe how this has spiraled down! I know that hating on it may be causing some of this, but it couldn't be the primary detractor! The reason for wanting cartridges is obvious! They last for a LOOOOOONG TIME, and they usually don't have load times or need moving parts to work! Solid state is better (usually)! I want this to be real and believed it completely!! That being said... ...when this was first announced I was under the impression that it was 'going' to happen (wasn't relying on a 'kickstarter' or whatnot)! From what I could gather it was never supposed to play older carts, but rather would play popular modern games that are made in the 'retro' (term is getting beaten to death) style on cartridges that would last forever for $180! I LOVED the idea and I don't give a crap if there are a couple of bugs in the game or if it never gets updated! I don't see why they would want to make adapters to play existing 'retro' games when the 'retro' audience is likely already doing that with their 'retro' systems! I play Genesis games on my Genesis, etc. I liked the idea of playing a modern 'retro' style game on a cartridge. Now they look a lot like they are just competing with the Retron5 or one of these dye-drop FPGA famiclones and 'possibly' bringing the 'retro' style games out for the system itself. When they started asking for $350 and for THREE F*CKING MILLION I got spindizzy! I WANT this system for games like Gunlord and Tiny Knight, NOT for playing NES or Genesis games! I WANT this system to be real but I think they just shot themselves in the foot BIGTIME!! What a sad situation. -
It's going to be for sale at the Portland game show AFAIK! I can't wait too!!
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RF Box On 2600 Constantly Going Out Of Tune. Any Fix?
Papa replied to Skippy B. Coyote's topic in Atari 2600
I think it's the TV. I don't know why, but I do. Do you have other sets you could try it on? Is it an HDTV? I've noticed they like to go all staticy and make Atari screens suck. -
I want Sylphia for the PC Engine Arcade CD and Zenki for the PC-FX. I was fortunate enough to get my copy of Rayman with a few other games and had my special high speed bidder (Buttons) snipe it ( my heart races too much to do bid sniping any more)! I have the PC version as well and I like the Jag one better for a number of reasons. No loading time is great, big sprites is very good, bonus stage only previously found on the PC version is also nice.
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I thinks she just looks very strong. Like she could chuck a beer keg into a crowd of bikers. She's my new girlfriend and I love her. (just kidding...I'm married with children and I'm sure my wife will growl and snarl at me just for writing that and then I will spank her and she will be happy again.. ) I think she looks hot and dangerous just like a barbarian/valkyrie chick should look! I like comic style art and dynamics, but to each his/her own.
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Overlap the sprites and I think it would work a bit better just for the characters. I'm definitely getting the 3D from the playfield though! I like it. The blocks blend very well and do seem to pop out of the screen a bit. Thanks for a reason to use my good ol' clip on 3D lenses.
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Make it so, number one! Engage! (Sorry, I'm getting all the Star Trek Movies on VHS today, so it's in my head..) That is going to be one of the most totally awesome works of art to ever grace an Atari game of all time Hallelujah!!! :-o
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Let's see a modern game compete with THAT replay value! Also, my wife is so good at Asteroids she has to choose when to stop playing it. She flips it over and over and over and over (yes, on hard..)! You'll get that focus going and find out how soon I'm sure.
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Portland Retro Gaming Expo - October 17th and 18th
Papa replied to Albert's topic in 2015 Portland Retro Gaming Expo
Awesome Sauce!! -
Thanks a lot! So, after I get this game done I need to make Karate Champ and Yie Ar Kung Fu? I may just do that. I am about to crank out a RPG shortly after SFW is finished so it will take precedence. I think it's a great idea. After MK suggested Karate Champ I watched a 'let's compare Karate Champ' video and did a lot of nodding and pointing, so It's not out of the realm of possibility. I've also been working on a hot-chick volleyball game that I can't wait to demo.
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I would like to buy "Princess Rescue" from the Atari Age store! (I may also like to discuss the Super Bowl with someone in public.)
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If I was selling my music I would definitely care regardless of where it was being played. In fact most of those works are not meant to be played in public so they are intended for home use. If I was letting people listen to it for free on the internet then, of course, I wouldn't care. I just think that piracy has gone overboard and is starting to be accepted as commonplace. Much of the older software that has gone beyond it's own protection is something that is sold used and bought by collectors and so it affects the people who make money selling used software. The counterpoint here would be that reproduction carts actually identify and raise the prices on original rare software and thus could have a positive affect in some cases. People who rip movies/games/software hurt not only the industry, but the manufacturing side as well with profits regulating employment and therefore leading to the firing/laying off of more lower income workers involved. The rampant downloading of software that involves characters that are being rehashed and rebooted into newer titles may introduce those characters to people who otherwise may have never heard of them and could be like free advertising, but it could also keep someone from buying the newer titles and that is negative for the industry. I think companies do enough to shoot themselves in the foot and reduce their own profits without piracy branching the possible targeted consumer off into the used game market. I think the Wii U was released too early and sucked Nintendo down into a dark place. The lack of backwards compatibility for the PS4 made Sony seem disconnected from it's loyalist base. The XBOX One seems to have very little to offer so far in numbers of titles available and has garnered some guff for it's spy-ish camera. They all offer older software to download to help old schoolers have a reason to buy into the newer hardware. Of course people downloading illegal roms is going to reduce profits for these companies. ...and you can go to a grown man prison like a big boy and get butt pirated like a big boy and toss the salad like a full grown man!
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Here's a playthrough that might help!?!... Man, that game looks AWESOME!!
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You wouldn't want anyone stealing a riff you just came up with, right? I've had my personal recordings of my own created music deleted from a private community at least twice (with no response when the admins are questioned on it. The rules even stated that one would be informed before deletion if copyrights are infringed upon!)! That was my personal work and it hurt pretty bad. My initial worry was that someone was planning on stealing it for their own use (as happens at times. "I Want a New Drug" was ripped off to become "The Ghostbusters" theme to name one popular past conflict). I obviously don't mind people playing the beta or early BIN files of games that I make and post for everyone. I wouldn't want someone making a cartridge of my game without my permission, though. I've noticed that there seems to be a strong defense of game music as of late and it's use in clones and copies. I know that rights in media run their course and can't be defended unless renewed or rehashed somehow. It used to be a certain number of years for a certain type of media. As far as games go, I try to always have the game before I emulate it. At least a box (proof of purchase) or broken copy to be safe. Artists are often used as tools of expression for the higher ups and really aren't as super-rich as they are sometimes portrayed (not most of them anyway)... Metallica comes to mind. Sure it seems a bit whiny or even sophmorish or bitchy for them to raise arms against Napster, however, they knew that royalties from their work was what was putting food on the table for their families and keeping them in their (at the time modest) homes. I know they weren't running the risk of going broke or anything, but it hurts artists to have their work ripped off in more ways than just the obvious kick in the nuts of having it stolen right in front of you. It all adds up. For instance. One might have no qualms about downloading four gigs of arcade games and MAME to play all those missed adventures with unlimited quarters. I would rather buy up as many compilation disks before emulating outside of that. Many of the multicart JAMMA offerings are unlicensed or bootlegs. There are quite a few that are licensed and used in arcades for credit play in the eastern world (although those licenses are often shaky at best). Once I got the Capcom collections, Activision, Atari, Sega, TAITO, Midway, etc. I could then emulate outside of the intended system without that bad feeling like I ripped off someone. We all borrow from one another and piggyback each others ideas to be creative, but that's quite a bit different than stealing work all together. On a counterpoint, much of the older software is just fee advertising for whatever modern incarnations of work have survived and usually not worth defending when being downloaded by everyone en masse.
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https://www.youtube.com/watch?v=owuQz5oxvhk Check out Street Fight World...
