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Papa

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Everything posted by Papa

  1. I sometimes use an original Atari stick rewired to have the button on the right side.
  2. Papa

    Titan Axe Beta

    Just found out that Titan Axe will be demoed at the retro game fest in Austin in about a month!!! Doin' a happy dance... doin' a happy dance... doin' a happy dance...
  3. Papa

    Run Out!

    Update!! Pause was jittery on the real hardware (perfectly still in the cycle checker, though...), so it's fixed now. Now when you pause the game the playfield vanishes leaving everything on the screen except your car. This is both cool and functional as you can get a better look at the little sprites ripping by. RunOut.bin
  4. Read Only Memories, Songbringer, and PierSolar look great! I hope they get Shovel Knight.
  5. Papa

    Run Out!

    Run Out! is basically (ha ha) done!! Making it through the whole course gives you a bonus (perfect for the fourth). Fire is gas Down is brake Up is shift (after the first two gears auto shift) Right and Left steer (duh.) Car colors can be selected with difficulty switches. The game can be paused and unpaused with the B/W-Color switch. Some colors have been adjusted to make objects appear better in certain places. More opponent car colors have been added. The timer is perfected to force you to haul A$$!! Enjoy this game before it's final tweaks (if any) and please buy a copy in the future of.. Run Out! RunOut.bin ..also.. Someone tell me what the bonus is before tomorrow!! (I guess tomorrow works, too)
  6. No.. But I own an unopened can of whoop a$$!! If you really need the game I think it's on the Atari Anthology for several formats! (I understand you likely want it for collecting value, though.) https://en.wikipedia.org/wiki/Atari_Anthology
    1. Bryan

      Bryan

      Nice! He needs some gold rings to collect!

    2. Kiwi

      Kiwi

      And to turn blue and put on a pair of red shoes. And hedgehog can't swim so avoid putting a aquarium near by. Very cute critters.

    3. atari2600land

      atari2600land

      Sir George Lucas the Creator of Star Wars? Why not Sonic?

  7. Papa

    Our Hedgehog

    From the album: The Caraway Clan

    L.C. adopted this hedgehog from a friend with too many animals to handle. It was under the stipulation that it be named "Sir George Lucas the Creator of Star Wars". After it crapped on the wheel and L.C. realized that she would have to handle the clean up of hedgehog feces, she then gave George to Elise. Elise and George are getting along great.

    © Jay "Papa" Caraway

  8. Nice upgrade on the Haunted House game! My wife beat the original a few times and likes the game. I will show her this one. Good work!
  9. Papa

    Run Out!

    Thanks a lot and will do!
  10. Papa

    Run Out!

    Almost done!! A lot has been done: Select a car color with difficulty switches (yellow, red, and blue!!)! Left Difficulty "A" = Blue car Right Difficulty "A" = Yellow car Both "B" (default) = Red car Pause the game with the B/W-Color switch (BW to pause, Color to unpause). 'Game Over' screen with song done (color adjustments maybe later)... Brake lights more realisticalish looking! Timer with animation set! This game syncs great on real hardware and will be done after just a few tweaks. I will likely alter the turns to add some difficulty to later levels. RunOutX.bin
  11. Papa

    Run Out!

    Now I have a 'game over' screen with song, a timer, some adjusted roadside graphics, and have worked out most of the bugs. Upload soon!!
  12. Here's the extended version of 21. It's better... 21Extended.bin
  13. These are some single-channel songs that use variables to switch the noise in controlled intervals alongside the song... (this way the other channel is free to use for sound effects.) 4.bin 11.bin 12.bin 13.bin 17.bin 19.bin 21.bin I think these rock pretty hard for a stock TIA!! Most are variants of Titan Axe songs that I wrote and enhanced. These will be in my next game after Run Out! is complete (an RPG that I can't wait to bring out!!).
  14. Off the top of my head.. Cartina, (like 'Cart-in-a' 2600) Veneera, Contrella, Embortia (M-board + TIA)...
  15. I showed my kids the first one and they loved it.
  16. Papa

    Run Out!

    Here's the latest update with the streamlined cars, three songs (tentative), and a glitch with the zoomed cars appearing at the top of the screen after spinning out fixed!! All that's left is the timer and possibly some more background stuff. RunOutTest5.bin
  17. Playing Final Fantasy VII on a Voodoo 3500

    1. boxpressed

      boxpressed

      Cool. I just ordered a few OEM 3500s without the A/V box.

    2. Papa

      Papa

      I love Voodoo!! ;-)

  18. Papa

    Run Out!

    Thanks a LOT! That avatar looks just like me eating popcorn, by the way... ..Next up is more music, a timer, and more background graphics!!
  19. Papa

    Run Out!

    Newest update!! Now the cars are more streamlined when they zoom. It's a tad easier to pass them, but still hard enough to be a challenge. The music changes a little more than halfway through as I am reserving space for two more songs and this is being taken up by chunks of the first song until they are written in. More to come... RunOutTest4.bin
  20. Papa

    Run Out!

    ..and on that note. I may consider changing the opponent cars to have a less prominent zoom by shrinking (drawing a copy that is smaller) the original sprite one grade down and then leaving the zoom in the larger state rather than change it twice. I would then select the smaller sprite at first and this should streamline the animation. I may not have the room for it, but I'll give it shot! As for making it easier... I may set the second instances of cars to the hard switch to back off some of the traffic during harder turns. I really love the level of difficulty now and don't have too much trouble getting around cars (that is the game, though!). I spin out sometimes (fun). My daughter was playing it on the upright and mentioned that the blue cars resembled cop cars in our city. This gave me the idea of including cop cars that are instant 'game over' inducers. Hit the cop and get flashing lights and a 'Game Over', in addition to racing the other cars and beating the timer. The cars are very carefully positioned so as to allow passing on either side in most instances and to make your car collide just right as to make you spin out if you touch them at all. I really can't change them too much. I love how they drive off if you hit the brakes. My daughter was having fun just hitting the brakes. Without the timer programmed in you can really just wait until the opponent cars are very close and then hit the brakes. They will take off into the distance and usually not come back (until the next ones come about!). Granted, when the timer is installed this would be futile. Thanks everyone and I hope to bring you the latest update of Run Out AND Titan Axe (with new music and some updated backgrounds) very soon!!
  21. Papa

    Run Out!

    You can make it around them, it just takes some steering!! Press away from the corner in a pattern that keeps you close to the edge and not too far as you go around the car. It takes some practice, but it's the difficulty of the game! I know that I only zoomed the cars once (they are actually zoomed once to begin with and then zoomed again) but I'm happy with the change of size. If I started them at their smallest size it would look kind of mashed in (like a couple of the buildings look, admittedly...), and I can't have them the same size from foreground to background. I find that the steering just has to be learned and then zipping past the other cars is pretty easy. Once you remember what turn is coming up then you can favor one side or another. The earlier cars are actually set up to reach you just as the turn is starting out to gently guide the car to the passing side. I have just been working on adding drums and other sounds to my music by changing the channels on the fly with some very awesome results. Titan Axe will have this updated music. Run Out just needs a timer and two more songs finished. I may add a couple more backgrounds just for good measure. Has anyone made it to the statue?
  22. Papa

    Run Out!

    Here is the latest update with items in the proper locations and much longer tracks. I may not add forks in the road but rather add different music, a damage counter, or a timer. Whatever I can fit in of those three. RunOutTest3.bin It should be done soon!!
  23. Buttons beat Princess Rescue. I've been playing Pacman 8K as of late (and playtesting Run Out.)!
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