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Papa

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Everything posted by Papa

  1. In no particular order, here are my top ten Activision games: H.E.R.O. Ghostbusters Rampage Robot Tank Kaboom! Pitfall! 2 Kung Fu Master Space Shuttle Commando Starmaster I just showed my kids Ren & Stimpy for the first time just a couple of days ago! I was working a CAD system in an office a long time ago and it was being shown on VH1 a lot. I brought blank tapes and got a lot of the best episodes!
  2. Papa

    Run Out!

    In the U.S. a three game set with AfterBurner, Space Harrier, and Out Run, all in one set, all arcade perfect, was released! In Japan they also released Out Run as a single. I really love the music for those games, especially Out Run. http://www.ebay.com/itm/Sega-Ages-Sega-Saturn-Great-Condition-Fast-Shipping-/350616116438?pt=LH_DefaultDomain_0&hash=item51a2595cd6
  3. Papa

    Run Out!

    Thanks! I was a fan of Out Run during it's first appearances in the arcades of my youth. I played the stand-up-and-steer one and had a pretty hard time with it. When the Genesis first came out I wasn't big into racing games so my friend and I played a LOT of Golden Axe and Streets of Rage. After getting back into video games in my early twenties I started liking certain racing games again and eventually got hooked on Out Run. I now have versions for the Genesis/Mega Drive, PS2 Sega Classics collection (3D remake), PC Engine, The Japanese and U.S. Master System, The Amiga, The Atari ST, Outrunners for the Genesis, Out Run 2 for the XBOX, The Shenmue arcade version, and I play the arcade original on MAME! I beat the Genesis version nearly every time I play it now. I did a full completion once (beat every row) and showed Buttons! I hope to have the Saturn version soon, as I've heard a lot of good things about it. I know this game is truly original with some ideas borrowed from Out Run, although I must admit the old pseudo 3D scaler was my inspiration.
  4. Papa

    Run Out!

    Here's a little demo of Run Out!! Most of the opponent vehicles are missing, but one yellow car is in! The background objects may or may not match the theme, as I have yet to time everything together! BUT, you can play and it will loop forever! How to play! Fire is your gas pedal Your sports car shifts automatically into the second gear Pressing up when RPM's are right and your in second gear will put you in third gear! Down activates your brakes! Don't forget your brakes! Right and Left steers your car If in high gear, up will downshift into second gear. Still to come.. 1. More traffic 2. All theme objects match the backdrops 3. Road splits to offer two pathways 4. Car takes damage 5. Different/Better Music (now it's a play on the theme of a popular Arcade game..ahem..) Please enjoy this free ride version of... Run Out!! RunOutTest.bin
  5. I dig the running animation. The giant in the background is excellent, too. Can't wait to see more functionality, but it seems like a very good start!
  6. Put these in the beginning of your code.. (this sorts your columns out and makes it easier to use the score in the program) dim sc1 = score dim sc2 = score+1 dim sc3 = score+2 somewhere your code will say... if player0x>135 then score=score+1 (135 could be whatever you want your edge to be) Then somewhere you call on the score with this.. if sc2=$00 && sc3=$13 then goto explode This would check the ones and tens place for 13 and the hundred and thousand place for zero and is just an example checking the score column now that it is dimensionalized is as easy as using sc3=$00 (00 being any number up to 99) for the right side column, sc2=$00 for the middle column, and sc1=$00 for the left side column. Raising the score in increments that match one column or another can isolate an effect within the game. The score can be used to run the game (easier, of course, if the score is omitted). If you stick to keeping your maximum score under 9999, then the left side column could be used to run the screen switches. if player0x=135 then score=score+10000 (this puts a 1 in the right side of the far left column) I'm pretty sure NukeyShay(?) wrote this out, though. It's not my exact method but I use one based on it and it's offered on the forum (somewhere?) and is in the instructions.
  7. Fun game! I like the steady filling out of each screen. The duck and cover move looks good and I think it's challenging. Very good animation.
  8. You could use the right side digits as a screen counter and the other two as the score.
  9. You could use the score to determine what screen happens. Just add 1 to the score when you reach the side.
  10. You can use a different set of colors per sprite and then stack them, although this may generate flicker. This is done in several games to make multicolored sprites.
  11. I love using rand16! I want my game to say 16-BIT in big letters in the bottom corner and under it in really tiny letters I want it to say (randomized variables...)
  12. All this talk about nybbles and chips is making me hungry!! ...and then killer killed nybbles!
  13. Uh...you can hardly see them 'maters flash at all!!? I would have to say that this is some of the least amount of flashing I've seen in an Atari game! Maybe on a real TV it flashes more, I don't know. In Stella they barely flash. I take it this is meant to represent Louis C.K.'s comedic intro at SNL, but I'm not sure (I personally found it cerebral and funny).
  14. Have you been to spring break! It's full of flashing tomatoes!! ..anyway, imma check it out...
  15. Papa

    Run Out!

    RUN DPC I still haven't set the code to bring out all the objects with the proper backgrounds or the divide scenes where you select left or right pathways. It's totally playable but you occasionally end up with cacti in the grass zones and, like in the picture, the space shuttle in the desert. When it's all sorted out the space shuttle will be during a night level so that the black helps to define the open spots on the graphic. All the proper graphics will pop up during their specific zones. I also only have two instances of my yellow car (there are a few different NPC vehicles that block you and race along) programmed in. Your car actually spins out when you hit stuff and the tire animation and overall speed is pretty cool. I might put a download up of it as it is if you guys don't mind these unsorted parts. It will be done very soon. I may be able to add even more car animation and I'd like to add a flipping animation for certain collisions. Like Titan Axe, it's been a blast to play-test while programming. DPC+ games don't work on my XBOX emulator, though, so getting good screen grabs (these are altered to represent reflected sprite pieces that would otherwise be halved) or clean video of this particular game is not possible for me right now. My HD monitor (the one hooked up through my XBOX cabinet) does really clean screens that never have rolling lines or artifacts, so I use it for videos.
  16. Papa

    Run Out!

    Here are some pics of my latest game, Run Out.. It's a high speed racing game with some iconic backgrounds and traffic. A download will be ready very soon!!
  17. I found that where they may have lost something minor in translation, they often gained something unique as well. More levels in Golden Axe, scrolling playfields in Altered Beast, tweaked gameplay in most, etc. With a 14mhz modded system some of that missing smoothness of scaling and speed is brought back to many of those ports. Sega really brought it home with the two player coop fighting games and Capcom and Konami Arcade ports. The Golden Axe stuff and Bare Knuckle games are really fun and exclusive. Shinobi sequels were excellent and with a Power Base Converter you could get all of the Joe Musashi stuff up until Shin Shinobiden. Although, you did say "other than Sega". I really like playing Smash TV on my cabinet with two arcade joysticks. TMNT is extremely well done. I wished they would have kept a lot of the level design in Toki as it just looks like a lot of recycled background chunks in 'Going Ape Spit". The game plays well, though. Sailor Moon has some pretty big reductions in color and level design ,but is cute and fun. Williams and Arcade classics carts are really good in my opinion.
  18. Well, a lot of your classic arcade games are there! Flashback is fun. Aladdin is extremely good. Killer Instinct is a blast! Seems like a pretty good start. Have you been emulating all these years? Opportunist acquirer? Did you steal these? Did you know that the Japanese version of Sonic has scrolling clouds and the other versions don't? What Genesis type do you have? (certain ones can have the edges of the cartridge port cut or filed down to fit Mega Drive games in. Most games will work, too!) Have you region modded your SNES? (all you do is break off the little pins down in the cartridge port so that Super Famicom games will fit. The systems are the same!)
  19. HA HAAAAAAAAAA! I can't help but read that in the voice of Mr. Scott. One thing I noticed though is that I didn't see the background or playfield resolutions set.
  20. ball-blazer...in-nards.. ha ha
  21. Do the PCB's need to be in the cartridge? I have quite a few duplicates I could throw at 'ya. Don't know about twenty, but I'll go dig right away. (uh..dig..ha ha..) Can the label be torn, messed up, etc, as long as the plastic cart is clean?
  22. Today is our sixteen year anniversary (Buttons and Papa)!

    1. Rick Dangerous
    2. Papa

      Papa

      Thanks! I'm waiting for her to come home from work so we can hang out. Right now I'm watching Thundercats with pretty Penny. She likes Mandora the Evil Chaser!

    3. Papa
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