Jump to content

Papa

Banned
  • Content Count

    910
  • Joined

  • Last visited

Everything posted by Papa

  1. I just played Titan Axe on it and it looked like a REAL CARTRIDGE!! AWESOME!!
  2. I think it'll work fine. I have run my big ol' fat sixer with no top or static shield or little soft bits. I've also seen a 360 running like Frankenstein open heart surgery, too, and it worked great. I've repaired all manner of stuff and wired and soldered things. Static shields can be important, don't get me wrong. They are more like a suggestion in many cases, like pants. A 32X is a case of suggested static shields. I often found that games seemed to have a higher rate of failure in loading with the static shields on than without on the 32X.
  3. I could review a couple of games for ya! Would you need me to send pictures, too? I can write up a storm and rate pretty well. Would I be comparing the game(s) to Amiga (a primary competitor) or anything that people may be playing today? I would love to write for the system. I have a WAAAAY awesome 1040STE with a LOT of games..
  4. Papa

    First project

    Something like this.. player0color: $4E $4E $4E $4E $4E $4E $4E $4E end ..would color your player pink. Each row can be a different color. If you declare your background colors they should match your number of rows.. pfcolors: $0E $0E $0E $0E $0E $0E $0E $0E $0E $0E $0E $0E $0E $0E $0E $0E end ..like this. Things could be separated with more space between colons.. if joy0fire && !missile0y<player0y-1 then missile0x = player0x+4 : missile0y=player0y-1 : b=1 this is mostly housekeeping, though, but it will cause your AUD stuff to be highlighted. Good luck with your game! Remember that you're telling the screen that it has 11 rows with 16 lines each. DF4FRACINC = 32 ; Playfield colors. I'm not exactly sure what you're trying to do here, but I think you want your bottom row to shrink as the enemy hit's the player!?! I changed the background color and verified that the missile is appearing, it just hasn't been colored.
  5. Papa

    First project

    You declare the resolution of the playfield.. DF6FRACINC = 64 ; (These are your background colors. It can be 0 and make the whole background behind the playfield one color or it can match the playfield rows.) DF4FRACINC = 64 ; (These are your playfield colors. input 16, 32, 64, 128, or 255. There are many more. 255 would be 88 rows with 2 scanlines each, and so on.) DF0FRACINC = 32; ( this is Column 0) DF1FRACINC = 32; (this is Column 1) DF2FRACINC = 32; (this is Column 2) DF3FRACINC = 32; (this is Column 3) drawscreen The above sets up your resolution for the background and draws the screen. Player0 is the same for resizing.. NUSIZ0=0 (normal size) NUSIZ0=5 (double sized) NUSIZ0=7 (quad sized) ..player1 is different!! _NUSIZ1=5 (double sized) using the underscore. Reflecting the player0 sprite is the same.. REFP0=8 (mirrors the player0 sprite) Other than player0 is different.. _NUSIZ1{3} = 1 (mirrors 1-9 with the number after 'Z' defining the sprite and 1 or 0 after "=" setting the bit on or off.) SO. REFP doesn't work on anything past player0 because all the extra sprites use the player1 sprite. Only player1 needs the underscore, so NUSIZ2{3} = 1 would flip the reflect bit on for the player2 sprite. This is the same for 3-9, no underscore required. Player colors are done like this.. (This is a tree..) tree player1color: $E6 $E4 $E8 $E8 $E6 $F6 $F8 $F8 $F8 $F6 $F6 $F6 end player1: %01010101 %10100010 %01010101 %10101010 %01010101 %01111111 %00111110 %00011100 %00011100 %00011100 %00111110 %01111111 end "Player1color: " is declaring the colors for each row of the sprite,in order. (replace the 1 with any number between 0-9 to define the colors for those sprites. You can also use the same colors for sequential sprites. If sprites 1 and 2 use the same colors than "Player1-2color:" would do the job. Sprites are flipped in DPC+, so if you port work from earlier you will want to load the sprite into an editor and flip it before pasting it into the program. Certain things have to be alone in the code, without "if" or anything else in front of them. This doesn't mean you can't use it with a variable, you just may need to gosub it from somewhere else. NUSIZ COLUBK (replaced in DPC+ with "bkcolors:" and then a row of colors (or one) that matches your rows defined above with "DF6FRACINC =") REFP These are examples of write-only. They flip a bit in the hardware that zooms, reflects, or recolors something. (Atari has HARDWARE ZOOMING!?!) RT made a non-flashing list of commands for DPC+l!! http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#dpcplus (I just chopped up bits from it I use and made my own little manual, as I don't program on an internet computer)
  6. Here's my favorite Atari 2600 Model https://www.flickr.com/photos/fotosbyandy/9373683226/in/photostream/
  7. Papa

    Titan Axe Beta

    Okay..I think I got it right this time.. https://www.youtube.com/watch?v=5GUQmKNar_A Thanks a LOT for the compliment on the animation! I worked very hard making this game and I really hope people enjoy hacking and slashing all the way to the final battle with the fallen Titan!
  8. It's Christmas in APRIL on the forum!!
  9. GORSH!! You got font from John Romero!! Maybe if they made a CD version with waaay reduced textures and some other limitations (possibly just shade the ceiling or floors (or both) ala SNES, a weird, hybrid version could be pieced together!?! Maybe use the Skyhammer engine. I don't know, though. I still think they could have put the music in Doom somehow. Quake is a different beast altogether. Aiming, jumping, 3D enemies, HUGE levels. You're making me want to hunt down an N64 again and play that version. Doom 64 is AWESOME, too! I have Quake, Quake II, and a modded version of Quake III for the PC (hot chicks everywhere) that I really like, but the first one still has a place in my heart as one of the best games.
  10. MIND BLOWN! This is the second time today for the resuscitation paddles!! I'll be reviewing these on my cabinet and maybe making a video. The old lady is GONNA FLIP! She LOVES Super PacMan!
  11. Papa

    Titan Axe Beta

    ..Nah..it still says 'public' and I don't think anything got unchecked. I'll be sure to fine-tooth-comb it when it gets done uploading. I really can't wait to publish this game. My next one is almost ready to be demonstrated. Here's a pic from a blurry television!!..
  12. Papa

    Titan Axe Beta

    I've uploaded videos that were watched before, so this must have happened just recently.. I'm doing it over..
  13. Papa

    Titan Axe Beta

    A new video of Titan Axe is on it's way! Tips on how to play, secrets, and a complete run with Walkuria!! I'm re-uploading it now! (no thumbnails appeared on the first try, so here we go again..)
  14. It would seem that they have a lot of GameCube prices listed, and I think that's as far back as the online stuff goes. They don't offer sales of the older stuff online, only prices and a pre-owned guarantee. I imagine this is to draw more people into the store, though. I had no idea that systems were going for so little nowadays. The 360 is only 80 bucks with games!?! If they plan on selling older stuff online they may want to go pretty far back. I haven't been to a used game store since the Play N Trade closed down here. Hastings is the closest store we have and they are run by monkeys. I call there for comic boxes, bags, and boards and the monkey on the line says "Wooo, woo, waaaaaa (yes we have bags!)", and then "Ahhh ahhhh aaaaaaahhhhh wooo!! (..and boxes, too)"! But I go there and, guess what? NO BOXES, BAGS, OR BOARDS!! They have used games, but I would rather deal with monkeys that can at least use the internet to a degree (EBay..)! There needs to be a Retro System rebirth of stores that you can actually go to! Maybe ones that ONLY deal in old school!!
  15. If homebrew games counted I would definitely pick those, though.. That DK VCS is AWESOME. I think it is far superior to the static screen versions that imitate the arcade (yes, even the 7800 XM version. Sorry.). I never was much for the arcade version, and this one is a LOT better. Giant sprites, all the colors and great sounds and music. I LOVE that game! Slap that on a cart (although it's already on my Harmony cart) and I WILL buy it!!
  16. From the album: Custom Arcade

    This was our first arcade. It has the 60-in-1 on the left, a 108-in-1 in the back, and a modded XBOX with all the fixins with an X-Arcade compatible monstrosity. It was too big to move out of that room and was later disassembled and scraps and electronics were used to build the "Big Play" cabinet.

    © Jay "Papa" Caraway

  17. Papa

    Prototype

    From the album: Custom Arcade

    My first lightweight cabinet design. This later was painted and fixed up to be my "Maximum Retro" cabinet.

    © Jay "Papa" Caraway

  18. Papa

    Sunset

    From the album: The Caraway Clan

    © Jay "Papa" Caraway

  19. Papa

    Kitty operator

    From the album: The Caraway Clan

    © Jay "Papa" Caraway

  20. Papa

    Weesypoo olly

    From the album: The Caraway Clan

    © Jay "Papa" Caraway

  21. Papa

    Kitty in hell

    From the album: The Caraway Clan

    © Jay "Papa" Caraway

  22. Papa

    Kitty also in jammies

    From the album: The Caraway Clan

    © Jay "Papa" Caraway

×
×
  • Create New...