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Everything posted by Papa
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You lose player1 colors when you use no_blank_lines.
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Amazing Artifacts From the Rise and Fall of Atari
Papa replied to Random Terrain's topic in Atari 2600
WAS!?! -
Press ALL THE THINGS!! (srsly, though..* and # are usually involved, as are at least one control button..)
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It could be that the eye was not finished resetting itself when shut off and ran through a complete reset cycle when it was in the center of the loop!?! It happens. Death to all spinny things! (..that was joke. I have many, many spinny things to the point that it would suck if they all died. They will all die, though..and that does SUCK!)
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Neo Geo, Saturn (titan V), System 16, Capcom (CPS2 and earlier), Taito, Konami, Nintendo..etc.. There were over 130 releases in the arcades for the Neo Geo ALONE! There were MORE games out in the late eighties and early nineties than were even conceived in a programmers wet dreams in the late seventies. Take Kings Island, for instance. In the late seventies (right before The Bat..) There were a handful of quarter munchers at most. By the early nineties there was a MASSIVE arcade with hundreds of cabinets and prize machines all over the place! My local mall. In the early eighties they had NO arcade (the city had one and it was occasionally busy, but had only a handful of really good games), although certain stores had a few games near checkouts. In the late eighties they had a large arcade and by the early nineties it was a bustling place! Today it is either gone (with most of the mall..) or has no business (haven't been there in ten years, and have only heard bad things since..). I picked what I felt was relevant to support what I believe to be true. Arcades were limited in programming and selection in the late seventies/early eighties, whereas you could find all of those older games mixed with the newer (in my opinion, better) games from all over the place in the early nineties. A large number of console games in the nineties were RAM-halved arcade ports to CD (or GD-Rom in the case of the Dreamcast)! Hundreds of them, really! I feel that there is an inherent flaw in cabinet to console ports and that is partly why I built this arcade. I came up with this design in the early nineties (sketched it out, really) due to the fact that thumb pads wore out so easily and didn't feel the same as standing up and playing in the arcades. I think that nearly every game from a cabinet that was brought to console plays better standing up with real arcade controls. Even Atari Pacman plays really great with an arcade stick (rather than the old stiff controllers). 8K Pacman from this forum is a DREAM! A whole lot of never-in-the-arcade games are super fun on a cabinet, too. Games like Tomb Raider, Jedi Power Battles, Clockwork Knight, Lords of Thunder, to name a few. My wife helped me (she is extremely good at old school arcade games.) put these together over the past 7-10 years after she got bit by the Galaga bug (she was getting super high scores) and we got two real cabs and suped them up with Multicarts. I built a giant cab (wonky) to house my X-Arcade that was later taken apart and some was used in our Big Play cabinet. Since then we have built nine additional cabinets.
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I think the 3DO may be confirmation that PC game companies were forcing their titles to suck on home consoles. Doom is windowed and slow when the 3DO could have done it full screen, full speed, NO PROBLEM! There are games like Poed with aiming, jumping AND 3D textures at full screen at a good frame rate! So why did Doom have to be in such a reduced form on this system? I know people think I'm a conspiracy theorist for believing that the PC software big boys of the era were withholding and forcing crap on the home consoles, but should the 32X have had a better Doom than the 3DO? Samurai Showdown and Super Street Fighter 2 are excellent on the 3DO. If you can get Virtual Cameraman for it, and get through the questions, get ready to be AMAZED! I have all three systems and the Jaguar is my favorite with the 3DO as a very close second. I always choose carts over spinny things as one will certainly die before the other! But, 3DO had more titles and a lot of fun games! It suffered through the FMV era of gaming when actors thought that the future of games would be digitized footage mixed with gameplay and we all had to suffer with it! If you can find the gems out of the poo, it's a great system! Get the FZ-10 unless you eventually want problems and slow loading. The controllers were usually good, although a few stiff pads game out of the bunch. They daisy chained and that was cute. Road Rash, Need for Speed, Doom (meh..) and so many other great games came out for it! Trip Hawkins had us all FREAKING OUT! The CD-i is really fun if you have a VCD collection and like those weird Zelda offshoots and Hotel Mario. The Apprentice is one of the best titles for the system and I highly recommend it!! The Zelda games can be fun if you can stand the really funky animation! Finally Princess Zelda can be the hero (pre-Smash Bro.)!!
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This was my first project on Batari Basic. Although it is still incomplete, the first level is playable up until the space part. Holding up causes the Jedi to run Holding right or left causes him to roll in that direction Pressing action while running causes him to jump Down causes him to stop running Pressing action while walking causes him to swing his laser sword and deflect blasts from enemy droids and fight the Dark Jedi!! Rolling can avoid blasts and saber swings This game is incomplete and can be a bit buggy.. ..I present to you (yooz guyz).. LASER SWORD!! laserSword1.1.bin Whacking enough badguys gets you too your ship which is yet to be programmed completely.. This game is in STUNNING BrickScope 3D!! Also try Titan Axe Beta http://atariage.com/forums/topic/235444-titan-axe-beta/
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But, you probably aren't going to be using assembly, so there are 'other' ways!! Plus, you said you wanted multicolored sprites, so that would look better than most of those exampled games.. Here's the demo WITH a multicolored player0 'sprite' missile.. GhostMissile2.bin I will probably use this code to make another game, as I wrote it in about a half hour today in between feeding a 4 month old and napping a 1 1/2 year old.. I would use the score counter to change animated backgrounds, widen the movement field but utilize playfield collisions. I would add an explosion animation for player0 and player1, a life counter, and a bunch of different badguys!! If you're gonna use assembly, though..more power to ya!! I was under the impression you were just learning basic and Bb, so assembly might be a bit down the road yet!?! I LOVE Batari Basic!!
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The wife loves Wonder Boy, so I'm sure she'll like this one! I thinks it's really good. Maybe make the jumps a tiny bit higher!?! Or not.. You could use the score counter to end the level. This would be a great title to do a port to the VCS for, so KUDOS!! ..also, my wife beat the Master System high score for Wonder Boy as listed on Twin Galaxies! She never submitted the high score, but she beats it regularly!
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First change.. Bring over the Japanese art on the cards! Those cards were DRAB!!
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They should have just dumped VR for the Mindlink 2 for the Jaguar!! (this time, NO EYEBROW MOVEMENT REQUIRED!!)
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Getting better! The aliens seem to have it out for you now. I still scored pretty high. The ball is fast and gives a response like the outer field is lined with bumpers. Not bad! The Aliens help to keep the ball from entering a centered bounce back sequence and also frustrate like a nemesis should. Very cool!
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..like this set kernel_options player1colors playercolors pfcolors set tv ntsc begin if joy0fire then goto ready player0y=50 pfcolors: $88 $88 $88 $88 $88 $88 $88 $88 $88 $88 $88 end playfield: ................................ ..XXXXX..X..X..XX...XXX.XXXXX... .X.......X..X.X..X.X......X..... .X...XXX.XXXX.X..X..XX....X..... .X....XX.X..X.X..X....X...X..... ..XXXXX..X..X..XX..XXX....X..... ................................ ..X.X..X.XXX.XXX.X.X..XXX....... .X.X.X...XX..XX....X..X......... .X...X.X...X...X.X.X..XX........ .X...X.X.XX..XX..X.XX.XXX....... end drawscreen goto begin ready player0x=30 a=a+1 if joy0up then b=b+1 else b=0 if joy0down then c=c+1 else c=0 if joy0fire then f=f+1 else f=0 if b>3 then player0y=player0y-1 if c>3 then player0y=player0y+1 if f=5 then m=1 if player0y<17 then player0y=17 if player0y>63 then player0y=63 player0color: $02 $04 $02 $02 $02 $02 $02 $04 $02 end player0: %11110000 %11100000 %11111000 %11111110 %11001111 %11111110 %11111000 %11100000 %11110000 end pfcolors: $B8 $B8 $B8 $B8 $B8 $B8 $B8 $B8 $B8 $B8 $B8 end if a=1 then playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ................................ ................................ ................................ ................................ ................................ ................................ ................................ X.....X.....X.....X.....X......X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end if a=5 then playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ................................ ................................ ................................ ................................ ................................ ................................ ................................ ...X.....X.....X.....X.....X.... XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end drawscreen if m=1 then gosub blastoff if a=10 then a=0 goto ready blastoff g=g+1 if g=5 then player0x=40 if g=7 then player0x=60 if g=11 then player0x=80 if g=15 then player0x=100 if g=17 then player0x=120 player0color: $0E $0E $0E $1E $1C $1E $0E $0E $0E end player0: %00000000 %00000000 %00000000 %11110000 %01011111 %11110000 %00000000 %00000000 %00000000 end drawscreen if a=10 then a=0 if g=18 then g=0:m=0 return ..this is a little demo called Ghost Missile that gives you color for both sprites and a missile that is another graphic of your player0 sprite. (It also gives a little background animation..) GhostMissile.bin ..or download it just to play around!
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Me too! AAAAAARRRRRGGGGHH! Get here coolnessssss! Iz WAITUN!!
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I'm an eccentric programmer! Try my new game..Titan Axe!! http://atariage.com/forums/topic/235444-titan-axe-beta/
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Wiki.. "The golden age of arcade video games lasted from the late 1970s to the mid-1990s. While arcade games were still relatively popular during the late 1990s, the entertainment medium saw a continuous decline in popularity.." There were all of about fifty popular cabinets that were spread all over the place in the early eighties, mixed in with pinball and pizza parlors. Competition was usually one person versus the existing score of another with very little versus hardware. By the time SFII was out there were a metric crap ton of stand alone arcades (sans pizza rat) and hundreds of cabinets all over the place. I understand that monetarily the field may have been in decline, but you were just as able to find an Altered Beast machine a couple of cabs down from a Paperboy and a Joust all in the same place! The original titles helped to spawn the first console wars that then helped to create the 82 dark spell! By the mid eighties most companies were all about separating console from coin muncher and the crash brought out the need for a big shot in the arm from any manufacturer that had consolized versions of arcade hits. I think that sheer number of available titles to play in an arcade made the early to mid nineties the time to enjoy the maximum efforts of the industry. Neo-Geo, Sega in full effect, and Capcom all over the place kept me coming back! I enjoyed games like Asteroids and Pacman, but Street Fighter II was so good that it kept me coming back time and time again. Just my opinion, of course..
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Copy and paste the bin file somewhere easy to get to and away from your folders where everything is assembled, then rename it to something (no extension required) and then go there in Stella. I use a folder called AtariRoms where I keep my downloaded bins from here. After you make a program it will have a folder from Bb with the default.bin file in it. This should be copied and moved somewhere else (I also copy and paste all my code into notepad while programming and make lots of different copies to check back on). This is just what I do, but it makes it easier than fishing through folders (especially when you have some twenty odd programs you're working on all at once )!!
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I found an Arcadia/Starpath Supercharger! Now what?
Papa replied to Lord_Bobster's topic in Atari 2600
Get the 'Stella Gets a New Brain' CD so you can play Frogger, Rabbit Transit, and Sword of Saros! Get Phaser Patrol, Communist Mutants from Space, Killer Satellites, Suicide Mission, Escape from the Mindmaster, and Fireball! Convert your games to audio files and space them out to have multigame CD's that play through your VCS! NOTHING compares to an Atari 2600 with a CD-ROM! Super Charger Frogger is AWESOME! http://hozervideo.net/atari/carts/stella.html http://www.theisozone.com/downloads/retro/atari-2600/stella-gets-a-new-brain/ -
The last modern console I really had a lot of fun with was the Xbox (original). I modded it up, added a bigger hard drive and modded a lot of games for it! I also made my own desktops and set up media players and emulators. The last modern console I bought was the Wii. I had some fun with it, too. I stopped after the Wii and have little to no intention of buying a PS3, PS4, another XBox 360 (I've had over 3, firmware modded, heat-sink modded..all with the same eventual results ), an Xbox One, WiiU, or a PS4. I'm pretty sure the last three all have some type of DLC if you want the best from what you paid for.
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I thought 'Target Fun' said 'Forget Fun' for a second there..
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Just remember! No matter how advanced your kernel is, you're graphics are still 4K, unless you go super chip. Twice the resolution means smaller sprites and double the RAM or more! Color control of two layers eats up the RAM even faster! You'll have to locate the x,y's of whatever sprites you create. DPC+ seems a lot like the title kernel married to the multisprite. I would not consider it 'superior' to the other kernels..just finer dots to work with, two layers of background and a handful more variables. I know that if I used it for Titan Axe I would have to cut the number of sprites (roughly seventeen with fourteen of them animated) in half, or worse! I would have to cut the backgrounds (over sixty-four with over nine color scheme changes) by more than half, too! I understand that whatever game you make with it you will approach many considerations and most certainly should use it! It's a fun kernel, but you can run out of RAM pretty fast! ..Just some food for thought. Best of luck and good fortune!!
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That's my wife..she's had seven kids and is 36!! Ill be sure to tell her though! Thanks!! ..also..I've been playing my whole life! I've played Pac-Man pinball and used to play Tapper in a bar my mom worked days at when she couldn't afford a babysitter. I used to get babysat by games when I was little, like most late seventies and early eighties kids. Atari had a big part in my growing up when I wasn't out in the woods hunting crayfish and snakes. I've been paying Atari since I was five and got a NES the year it came out. I LOVE 16-bit, though..and would probably have to say that most of my favorite games are from that era. Golden Axe, Altered Beast, Bare Knuckle II, Shinobi III, Flashback, Dragons Revenge, Super Street Fighter II, etc..too many to name, really! I love 8-bit, too! I really like conversions like Joe & Mac Caveman Ninja for the famicom (the scrolling is enticing), Earthworm Jim (an excellent port), and Final Fight III. Contra was great on the NES (funner than the arcade in my opinion.). I've been gaming ever since I can remember, and played Asteroids in the old arcades before everything went 16-bit or higher. It's totally true, though, that if I had to choose an era, it would probably have to be 16-bit. I've often said that my favorite games were by Sega, but my favorite system is the VCS. Hence my new game.. Titan Axe (shameless self promotion..) Beta stage downloadable now RIGHT HERE, on AtariAge!! I was an awesome child of the eighties, which meant.. BY THE POWER OF GRAYSKULL, I DID HAVE THE POWER!!
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*NOTE I removed the extra color scheme for the first two Titan bosses (I didn't like it..) I fixed a little quirk in the graphics with the dwarf! The final game will have (hopefully!!).. More and different Magic animations, More background animations and color variants, A better ending for easy mode A Magic attack for certain enemies, and any remaining quirks rooted out!! Please keep posting and tell me what you think of the newest Beta!! Please download the new Beta at the first post of this topic!! ..or right here!! TitanAxeBeta.bin
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I've uploaded a newer Beta with some pretty big upgrades! 99% screen jittering fixed More color on certain backgrounds Sound effects changed or quieted Enemy knock-back improved Warp animation changed/improved Certain animated backgrounds improved (sped up or altered) More magic uses (game is a LOT easier now) Continue on easy sends character back some (more challenging, less repetitive) Binary bar removed (less confusion) Game ending (on hard) "THANKS" is now fixed so there is no mixed color from top row Game Over screen is improved My download counter is now reset so download a BUNCH so it looks slightly popular again! Please download from the first post of this topic! Sincerely, The Spanish Potato The final changes of the game will be kept a secret and will be found only on the store copy of Titan Axe!
