I know - they're so obsessed with trying something "new" that it hurts the games entirely. There's a reason we didn't see a Star Fox game on the Wii - they couldn't figure out how to force stick-waggle on it.
This is what Nintendo has always done. Nintendo must make one boneheaded move that ruins the whole lot. From Cartridges and cutting corners on the N64 specs, to reduced capacity discs and no DVD support on the Gamecube, to 512MB of storage space on the Wii with no chance of HD video.
It's as if Nintendo doesn't want to make something that might cost a little bit - except their handheld division, with that insane 3DS price at launch. It's as if they're having to "show off" the "innovative" use of their hardware to entice new buyers with every game they make, not realizing that coming out of the gate with impressive specs to woo third-party support would have been the best thing to do. Thing is, when they *do* put out a system with impressive specs, the suits insist engineers have to cut a corner *somewhere* to reduce price, out of fear of people not wanting to buy it.
Well you know what? Sony put out a $600 monolith, we laughed at it, and then as soon as we were done laughing at it, we bought it. Nintendo is still in the frame of mind that they can't make a "game console". It's not 1985 anymore. We're not scared of video games. All we want is a video game, not a gimmicky, clunky piece of buyer's remorse. And furthermore, SEGA and the rest of them introduced the consumer market to "bit wars", which is now what the console fanboys still smack of when they talk about "system specs", about how the PS4 is better than the XBOX because something something FLOPS cores. Nintendo never was good at this game - They tried it with the N64 and still got eaten for lunch. Atari tried it too, and first, While Nintendo watched Atari fail due to their own stupidity, chalked up the failure to "3D polygons aren't good", which ended up with the head of Nintendo ditching all the 3D games in the pipeline. Of course, RARE didn't help, but I can't blame them for Nintendo's misunderstanding of the market.
Gimmicks worked in 1985. ROB worked in 1985. Zapper worked in 1985. Running pads worked in 1985. However, it's 2016, and we just want a controller with a gamepad and buttons, or a joystick. We understand now that we were wrong about video games being a "fad" and that they can be fun if done correctly. The sad part is. Nintendo seemed to GET this in the 80s, because they gave us plenty of "traditional" games along with the gimmicky ROB, running pad, and Zapper games. Trying to "melt" these concepts together isn't going to save Nintendo, because Nintendo thinks that the same strategy will give them a foothold, when that doesn't work when video games as a market is doing just fine! Maybe if there weren't any video games to be had, the Gamepad/wigglewaggle would be okay, because we could lie to ourselves and say it's not Atari, which we collectively blamed for killing videogames or something.
Now that I think about it - the same reason the Wii U failed is the reason the 3DS succeeded - where a console looks BAD to consumers due to it trailing behind the competition, a handheld is seen as an easy target for third-party devs in-between major releases to keep everyone working. At least there Nintendo's still seen as a legit contender.