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Posts posted by Csonicgo
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I have no clue what's being discussed, but horray for expanded potential!
Well, if I'm reading this right, and I do think I am, the DPC+ is more than a square wave tone generator. it's a freeform wave. That puts it on par with the game boy. This is exciting news! That means any small waveform can be done, so a lot of classic sounds can come out of it.
I'm really geeking out here at how awesome this is.
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WOW! So it's possible! You sir have made my day. Looks like the format for this game would be a great place to start. So it's pretty safe to say that the DPC+ is a freeform wave? This puts it on par with the Famicom Disk System.
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I am loving this simple yet addictive game. Already loving the stages and how they progress.
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yes, changing volumes would be an absolute must if instruments are to be defined in an ADSR fashion. Vibrato or tremolo would also be needed if you wanted any flute-like sounds.
A small module format would be like so: note lane of 3 (or 5?) columns x 64 or less rows. each lane would be a "pattern" which would require a pattern order table, which can either be followed or thrown out with a "goto" in the note lane . useful for intros.
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I am a bit of a chiptune nut, and I've been wondering about the possibilities of a small DPC+ music module player.
From what I've read, the DPC+ is a 3-channel square wave sound generator, plus the two TIA sounds.
I have no idea how fast the DPC+ can be called to change sound pitches, but given the examples I have heard, it can be quite a fun music machine. So at the end of the day, 5 channels to mess with sounds pretty enticing to me.
Speccing a small module format wouldn't be difficult (Heck, the C64 had one) and most modules out there with no sample data (like for SID) are around 2-4K in size. I would be more than willing to assist with making specs for a module format.
Does anyone out there think this is possible? Or would it be more trouble than it's worth?
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Pacman is a great game, Period. It's like asteroids. Humans like to "clean up" spaces like eating away at the dots and clearing a maze. All the fun of cleaning up the chaos, and getting a rush out of it. Plus, getting back at those ghost bullies.. It's a great combo: solid concept, solid gameplay, perfect execution. That's why it's a quarter eater.
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I completely disagree.
Here is my example of the EVERYTHING flickering EXCEPT the Jumpman sprite.
The playfield, kong, lady, ball all 30Hz flicker. Plus since everything is done twice, I get 2 balls and 4 missiles. One ball is the elevator blue line, the other ball is the elevator red line.
First you say you don't mind sprite flicker, then you say pacman VCS 15Hz sprite flicker is seizure-inducing. Which is it?
On my crappy TV that really isn't bad. what's bad is BRIGHT things flickering. that was the problem with pac-man.
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I think it is indeed ABS plastic. It shines up well just like my SNES does!
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Also a small text viewer for manuals and readmes would be cool. Not sure if it would even be doable, could just read the text directly off the disk and display it. probably not worth the effort.
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Solution already there.
Just hold the button for a longer time and you will see the full filename.Amazing!
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I am loving the Harmony cart so far. GREAT product. A few ideas for the menu though.
- A small color calibration chart somewhere. not a big deal, but just for convenience. Easy to see what colors are off, but I suppose loading up a diagnostic cart ROM would do that too. It's these new LED TVs that seem to be so OFF on the color. I had to pump up the color setting to max to get what I would get on a normal CRT set.
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Slow scrolling on the file names. I know you can't fit all the text on there, but if it's possible to be scrolled (to the left, like a marquee) as is file is selected, I could see which version the ROM is. useful for those old ROM sets where the file names are ridiculously long.
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A back button function if using a Genesis game pad. Again, no big deal, but could help when dealing with a lot of nested directories. I know the top . in the FAT directory goes back, but if I'm deep in the folder, I have to go all the way to the start to go back.
I love how the paddle can work the menu too. that's some amazing work. I was worried to death about how to play paddle games on the thing, but seeing that I could still navigate the menu with it helped a lot.
- A small color calibration chart somewhere. not a big deal, but just for convenience. Easy to see what colors are off, but I suppose loading up a diagnostic cart ROM would do that too. It's these new LED TVs that seem to be so OFF on the color. I had to pump up the color setting to max to get what I would get on a normal CRT set.
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Hearing this makes me rage inside. this is the worst downside to new TVs, they try to "fix" the signal too much and a lot of detail is lost. NES games will sometimes have sprites with lines through them. it beats all I have ever seen. Did anyone test these tvs?

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Oh wow. that actually sounds playable. Pong with a fuse?
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This thread calls out for RT. Where are you, RT?
I use a gamepad because I'm a wuss. I have a red joystick with trigger on the top if I use a stick.
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I've got 4 projects in the pipeline for the 2600 that are mostly coded in C. The C is compiled as ARM code for the Harmony/Melody board. Homebrew topics exist for Space Rocks and Frantic, and source is available in their respective blog categories.
amaaazziiinggg. This is awesome. I can do C for ARM, as that's what my hobby is. can't wait to get started.
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You know you're a collector when you don't even know what all you got.
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The sloped girders look sweet! If you got rom space you might consider writing some individual kernels to switch the PF color mid line and get the ladder all white. If not, perhaps you could improvise by making those ladders "broken" by missing a few rungs. I don't remember off hand what ladders were broken in the arcade version, as I just grew up with the Colecovision version of DK.
Great progress here!

Jeff
It might be my shoddy memory, but I remember the "broken" latter positions changing from game to game.
Also, when the barrels are coded in, this really will take off. that was the most fun part about the first level... well, that and the hammer!
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It doesn't look like Atari US is closing but rather looking to split from Infogrames.
As the Huffington Post article suggests "It is thought the company could now be sold to an outside buyer, or a team of backers led by CEO Jim Wilson."
Exactly. They're tired of Infogrames, and now they'll get protection whilst doing so. Maybe Atari will actually be Atari again. Who knows?
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Atari is moving to the mobile phone market. This is a good thing.
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This was some slang. Is these days (around 1994, or so). Instead of saying "your prod is a shit" some people used to say "it's a hiv". Got it?

...hahahahahaha
So it was pronounced just like "hivv" and not "the human immunodeficiency virus"?
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I played a Rogers Z80 organ for about 5 years. I assume there are more instruments out there using the Z80 that I don't know about. I know Yamaha used the Motorola 6800 in their DX series, and the 6502 in cheaper FM synth keyboards. So for single-purpose applications, either one works.
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Are you sure the bullets really path through the asteroid? Or are they maybe just running very close besides?
that might be what's going on. now that I make sure I shoot clear through the thing, I'm having no problem. Perhaps that is what I should do..

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There is something I wanted to bring up and I wanted to know if it's just me. Sometimes on a small asteroid, I cannot manage to hit it. That is, the bullets seem to pass through on the top side of the asteroid. on some of the higher levels when they're everywhere, I noticed this about twice. only once has it ended up in me dying (since I didn't have hyper on) but it's just something odd. I guess it's the fixed set of angles the ship can rotate, but I really don't know.
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If I could change anything on the title screen, I'd add DPC music somehow.

Edit: I just tested this on the Harmony, my CRT isn't showing that "third color" from the flicker as I had thought it would on DK's chest. Looks like it depends on the tube.

DPC+ chiptunes / DPC+ Music kit?
in Atari 2600 Programming
Posted · Edited by Csonicgo
I mean freeform as in the wave can be defined, it's not "fixed" to a simple oscillator value. what you're speaking of is a dynamic wave.
I think the MSX soundchip was also free-form.