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etownandy

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About etownandy

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    Chopper Commander
  • Birthday 05/06/1974

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  1. Hmm...ok. I thought that C64GS cartridges based on C64 carts were generally modified to not require the keyboard, except for Terminator 2 which I understand is unplayable as it still requires it. For example, I can find Battle Command, but my understanding is that the GS version was so altered. I am interested in: Skaermtrolden Hugo Battle Command Power Play Myth - History in the Making Cyberball Microprose Soccer Pang Toki Space Gun Luftrauserz I'll try searching by title, but again, I thought I had to search for them being GS specific carts. I'm new to the system, so maybe I don't know what I'm talking about.
  2. Is mailing the material to me an option? I'd be happy to take the time to scan it and send it back.
  3. Only found 2 there 😕 But thanks!!
  4. I'm hoping someone can help or direct me to the appropriate resource. I'm looking for ROM cartridge images for the Commodore 64 Games System. I've tried Googling all sorts of ways, but I'm coming up empty. It's frustrating because I usually have no trouble finding the material I'm after. But there are a few games reviewed by Retro Gamer UK magazine that I'd like to try. The only thing I can find are the BIOS dumps and the 4-in-1 that shipped with the console.
  5. I hate these questions because they're SO hard. I did a fair amount of programming in XB, and used it (as apparently did others) to load practically everything else. But beyond that, it would be a toss up between Donkey Kong and Popeye if we're talking third party, which were both great ports. If we're talking TI only, it's still a tie - between Parsec and TOD.
  6. A blast from the past I just stumbled upon.
  7. ZeroZap sucked in that the patterns were largely predictable (Xs made the arrow go one way, Diamonds sent it another) and all you did was launch the arrow. But I really enjoyed making my own fields with the editor and saving them to cassette. Someone mentioned the music in BurgerTime, and yeah, that's annoying as hell. Other than that and the sprites disappearing, it was a decent port. The Attack was pretty boring and slow, though if you upped the difficulty level to 3 or 4, you at least got some panic-inducing moments. Alpiner had a decent premise, but at times it was just impossible to avoid "falling objects" and being able to see right through your climber's head was disconcerting. But I think a fair number of BASIC games were pretty horrible. Camelot had decent graphics, but it was also slow and basically just a computerized game of rock paper scissors.
  8. I know it's been a year since anything got posted to this thread, but does anyone have First Draft and LinEditor? Those are really the only two Asgard packages I want but don't have. I checked whtech and Googled for them...nada.
  9. Pretty safe bet that I know what my Saturday morning gaming will entail. What is Psyborg? I'm not familiar with it?
  10. I downloaded the Lima library from whtech and was browsing the catalog. There's a disk listed I want, but it's not on the site. The disk # is 133 and it includes these TOD games. I'd love to get my hands on these games. Dune, Comp/Nit, Dark/Twr, Garfield, Gnom/Rng, Star/Trk Any leads?
  11. Haha! I loved seeing the non-MunchMan sprites. I definitely saw Chisholm Trail, A-Maze-Ing, and Microsurgeon in the mix.
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