Jump to content

etownandy

Members
  • Content Count

    237
  • Joined

  • Last visited

Posts posted by etownandy


  1. Any leads on disk images for the Adventure Compendium II that used to be sold by the M.U.N.C.H. UG?  Whtech has the first in the series, but I can't locate the second anywhere.  As it had some titles for both the Adventure and TOD modules that I've never heard of, I'm certainly interested.

    • Like 1

  2. 4 minutes ago, carlsson said:

    So if you search specifically for C64GS, you might not find very many of these but if you search by title of the game you'll find most or all.

     

    Hmm...ok.  I thought that C64GS cartridges based on C64 carts were generally modified to not require the keyboard, except for Terminator 2 which I understand is unplayable as it still requires it.  For example, I can find Battle Command, but my understanding is that the GS version was so altered.

    I am interested in:
    Skaermtrolden Hugo

    Battle Command

    Power Play

    Myth - History in the Making

    Cyberball

    Microprose Soccer

    Pang

    Toki

    Space Gun

    Luftrauserz

     

    I'll try searching by title, but again, I thought I had to search for them being GS specific carts.  I'm new to the system, so maybe I don't know what I'm talking about.  :)


  3. 3 hours ago, blackbox said:

    Hi there- what I have here in my hands:

    Original 242 page Myarc 128kOS Extended Basic Level 4 manual- the first version.


     

    4 pages for upgrade to Version 2.0 - addition of [email protected]*, CLS, CHDIR, PWD, RUN CONTINUE, limitations of Graphics Mode 3, change from LIST 10-70 to LIST 10,70 OR LIST 10 70;  notes what is not yet supported and to come;

     

     

     

    6 PAGES for changes to version 2.10- includes above plus FREESPACE replaced by SIZE; REAL numbers introduced and use DEFREAL; FILL changed; plus memory maps.

     

    One page addendum for Version 2.11, noting addition of 128KOSN for faster reloads; TIVDP to emulate the TIXB VDP mapping for loading Assembly program code; new Demo program DEMO3M; DEF will not support multiple parameters; RUN and OLD will not accept DV80 files;

    Do watch which version you have as they do vary.

     

    This is one fat manual - I am presently in the middle of the STATISTICS manual and translating a manual for 3D World so if someone else can take on Myarc XB that would be nice!  But if all else fails, I do have it here.
     

    Is mailing the material to me an option?  I'd be happy to take the time to scan it and send it back.

    • Like 1

  4. I'm hoping someone can help or direct me to the appropriate resource.  I'm looking for ROM cartridge images for the Commodore 64 Games System.  I've tried Googling all sorts of ways, but I'm coming up empty.  It's frustrating because I usually have no trouble finding the material I'm after.  But there are a few games reviewed by Retro Gamer UK magazine that I'd like to try.

     

    The only thing I can find are the BIOS dumps and the 4-in-1 that shipped with the console.


  5. I hate these questions because they're SO hard.  I did a fair amount of programming in XB, and used it (as apparently did others) to load practically everything else.  But beyond that, it would be a toss up between Donkey Kong and Popeye if we're talking third party, which were both great ports.  If we're talking TI only, it's still a tie - between Parsec and TOD.

    • Like 2

  6. ZeroZap sucked in that the patterns were largely predictable (Xs made the arrow go one way, Diamonds sent it another) and all you did was launch the arrow. But I really enjoyed making my own fields with the editor and saving them to cassette.

     

    Someone mentioned the music in BurgerTime, and yeah, that's annoying as hell. Other than that and the sprites disappearing, it was a decent port.

     

    The Attack was pretty boring and slow, though if you upped the difficulty level to 3 or 4, you at least got some panic-inducing moments.

     

    Alpiner had a decent premise, but at times it was just impossible to avoid "falling objects" and being able to see right through your climber's head was disconcerting.

     

    But I think a fair number of BASIC games were pretty horrible. Camelot had decent graphics, but it was also slow and basically just a computerized game of rock paper scissors.


  7. I downloaded the Lima library from whtech and was browsing the catalog. There's a disk listed I want, but it's not on the site. The disk # is 133 and it includes these TOD games. I'd love to get my hands on these games.

     

    Dune, Comp/Nit, Dark/Twr, Garfield, Gnom/Rng, Star/Trk

    Any leads?

  8. I had some path issues, so on a lark I moved everything to the same directory as TI99sim. I use the script below. The cartridge starts properly, but the disk is apparently not "inserted." XB goes straight to the prompt, and OLD DSK1.LOAD gives me I/O error 0

     

    #!/bin/bash

    cd /opt/retropie/emulators/ti99sim

    ./ti99sim-sdl --dsk1=BestGames.dsk ExtendedBASIC.ctg

    Is there something different about the required disk format vs other emulators? The disk image works in MAME.


  9. I don't know what I was expecting when I grabbed the demo the other day. I hadn't seen any video clips before I ran it for myself.

     

    I certainly wasn't expecting such clear sound, dithering so finely tuned that everything was perfectly watchable, or animation that was so smooth. This is an incredible accomplishment.

    • Like 5

  10. ToD is definitely one of my all time favorites. I still play it quite a bit. There's a modern java translation of it that's pretty good. If you go to the TI Game Shelf (http://tigameshelf.net/asm.htm) you can find a disk image full of formerly commercial ToD adventures. On WHTECH, you can find the ToD Editor which lets you make your own games. I bought a copy at the MUG and had a bit of fun with it, though I never released anything.

×
×
  • Create New...