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TheCoffeeFox

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Everything posted by TheCoffeeFox

  1. Im Sorry Im Having trouble where do I put level2 playfield before titlescreen or after it and before level1 or after level 1?
  2. How do I set monsters to not give me errors putting monsterskilled just give me black screen how do I set the setting?
  3. I Am Good I Got This Working Thanks For the Help
  4. Hi Again! I'm still in the makes for a little game but i need help i had a idea of after getting like 20 points from shooting monsters it could goto a other level and if so could i make it have more monsters spawn I was wondering if this line of code would work if score = score+20 then goto level2 and then a Playfield called level2 i created would load please tell me if that would work and if it would how can i make 1 more monster load? Thanks!
  5. im sorry to say that didn't work I even tried your .bas file I think my compiler Is broken... any more help?
  6. So I'm making a game for a friends birthday! and I need help it was going great I got a error for the second time! I was coming back to code and when I compiled it made no errors it said Compile Complete! so I ran and I got NO default.bas.bin but no compile error I redid the settings and still nothing I get a output file with nothing in it its a text? ill link me unfinished code for you but please help anyone!?!? Code: rem Generated 11/8/2014 1:13:12 AM by Visual bB Version 1.0.0.554 rem ********************************** rem *<filename> * rem *<description> * rem *<author> * rem *<contact info> * rem *<license> * rem ********************************** playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ............X.......X........... ............X.......X........... ............XXX...XXX........... ................................ ................................ ................................ ................................ ................................ ................................ ................................ end   COLUPF = $22 COLUBK = $32 player0x = 75 player0y = 75 player1x = 20 player1y = 20 missile1height=4:missile1y=255 NUSIZ0 = 16 sprites player1: %00100100 %00100100 %10100101 %11111111 %00111100 %01111110 %01100110 %01011010 end player0: %01100110 %00100100 %10111101 %11111111 %00111100 %01111110 %01111110 %01111110 end if missile0y>240then goto skip missile0y = missile0y-2:goto draw_loop skip if joy0fire then missile0y = player0y-2:missile0x=player0x+4   draw_loop drawscreen goto sprites
  7. Hi This Is A question I'm sure anyone Atari can answer! I'm making a game for somebodies birthday and I was on it when I get a syntax error on the end of the line of code when I mess around it moves a little but if anybody could please help thanks! ps. the birthdays in 3 weeks...
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