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dilinger

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About dilinger

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  1. I remember to have tried to compile this demo, using SMAC 1.0.18. Unfortunately, I got internal error from SMAC when assembling some source code (such as GOURREND.S). I will follow your efforts on this demo.
  2. dilinger

    Emulation

    For your information: - J_ (.jag), Morphonic Lab XII - Contarum Invitation (.jag) and Silly Venture 2013 Invite (.abs) run on Virtual Jaguar. Phoenix has a better emulation rate than VJ, you should contact the Phoenix team.
  3. I have tried to update JiFFI to include a ELF support; after some efforts, I put it a way for a while. Recently I've decided to move the source from Basic to C/C++ (64bits). It will be easier to maintain, at least for me. It is not yet ready for Release but hereafter a screenshot from the WiP version. Do someone knows where the lo_inp executable source code can be found? It is used in the original JiFFI version.
  4. Hi. Sure. I have applied the patch and tested, the issue is mostly fixed. I have added a comment in the issue tracker. Thanks.
  5. Thank you for the information. I have open a bug about it with repro steps. Please let me know if you need more information. Using the RLN -s option will add the symbols in the file but the offsets / values seem to not make sense. I will try to dig up before to open a different bug report.
  6. Hi, I think I've found an issue with RLN V1.6.1. If the options related to symbols are not used, the PSymbolTable and NumberOfSymbols fields in the coff will still be set. It will create a problem if the fields are used by a tool or a debugger, because no symbols will be found in the file. Could it be possible to fix this problem? If the source code is available on Git, please let me know, I will try to have a look at the issue.
  7. You are correct. I have done benchmarks, for 68000, from gcc 4.8.0 to gcc 10.0.0. I have generated most of the toolchains by myself, so they may not be perfect. The "fastest" for the moment is gcc 5.2.0 and 5.5.0; I have read from a Sega homebrew developer that the gcc 3.x has better support for the 68K. Anyway, doing C is also not the best way to code for the console.
  8. I know this subject is 10 years old, but the download section of the site is not accessible (which is not really surprising). Does someone owns the cmi-1.0.0.src.tar.gz ?
  9. Thank you for the info. Il will continue to follow your progress.
  10. I've not tested it in Linux environment, but let me know if you meet issues. Do you have a link to the removers version's extra debugging stuff? Or are you referring to the jserve tool? Meanwhile, at Skynet headquarters...
  11. Thank you for sharing. Some time ago, I did a jcp2 version based on the original jcp to include features such as: * ELF binary format support * USB port, Bus and Port, and Skunkboard serial number selections * Libusb 1.0.x support https://github.com/djipi/Skunkboard In theory, with your script, it would be possible to have a remote farm of consoles with Skunkboard.
  12. Thank you for sharing this. Do you plan to release the sources in the future?
  13. Works well on the Virtual Jaguar emulator too.
  14. I have a such device, got it from a collector a year ago; it was included with some more interesting stuff. The cart of my device is not transparent, otherwise same HW. No easy to use for sure, and need an additional flash device. May be suitable for a game developer willing to keep build versions on the same cart, before the GD came out. I prefer to use my Skunkboards, and to use the GD in the future.
  15. Without a cart, the Jaguar won't turn on (no led, nothing).
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