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StanJr

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Everything posted by StanJr

  1. My Red Sea Crossing Manual is finished and up for your perusal. http://electricfrankfurter.blogspot.com/2018/04/red-sea-crossing-manual-unofficial.html
  2. My Unofficial Manual for Red Sea Crossing is complete! Check it out HERE: http://electricfrankfurter.blogspot.com/2018/04/red-sea-crossing-manual-unofficial.html

    1. StanJr

      StanJr

      There was some room for interpretation...

    2. SINGLE TOOTH

      SINGLE TOOTH

      Ive never played the game, but it all ties together in your manual nicely

    3. StanJr

      StanJr

      Thank you, everyone. Just thought it would be fun and helpful for anyone who wants to give the game a try!

    4. Show next comments  33 more
  3. Trick Shot 15 This is the best I have ever been able to do. I don't have Nathan Strum kind of time where I can try, and remember, all 32 possible options for each table. Still really enjoy the game and played it like it was real pool back in the day.
  4. 54255 My heart's just not in it this week. And I'm on vacation next week.
  5. The way I see it, I want to play this mostly straight, although I think there is room for a little "seems the Lord failed to mention to Moses that he would beleaguered by sea monsters as he fled Pharoah's soldiers." I'm going to do my research.
  6. I do have a full list of characters from the game. I was thinking of starting the manual with: "The Moses stretched out his hand over the sea, and all that night the Lord drove the sea back with a strong east wind and turned it into dry land." Exodus 14:21
  7. I guess I missed the part about the cannons being destroyed from behind. That is very helpful information. It would still be more fair if the Xenomorph was a little more resilient so that the laser (and soldier) weren't able to take it out in seconds. Even with the new version you posted I was still taken out by a soldier the second I entered the screen. I was able to save the queen this time around, although I still had a 4 left in my score counter. I thought that was the counter for humans left, but should I be able to save the queen with humans left alive? I have also saved the queen after killing all humans. Also, I know you are running up against space considerations, but right now the game is really short. Theoretically, knowing exactly where to go and what to do, the game can be beaten from start to finish in under 5 minutes. Would it be possible to slightly randomize the layout of the space station, or move around the generators so that there is more replayability? If the game could start over after each queen save with a randomized layout, that would certainly create more incentive to go again. Final point, I sometimes have a difficult time getting the chest burster to pop out. I know you said tap the button, but is there more of a trick to it, because I tap rapidly, slowly, and sometimes it pops right away and sometimes I tap for what feels like minutes. Not trying to be a complainer, but I think this game is really cool and I'm just trying to point out what I see as a player.
  8. Thank you for the confirmation. As for the story, it's mostly been told, but this is obviously the untold part where Moses, alone, had to evade the monsters of the deep!
  9. I've been giving this some time today, and through many playthroughs, I have the following notes: I maintain that game play as the face hugger and birthed stages is far too short. The game could really expand out during these phases to really take advantage of the concept you are working on. Maybe it is hard to find the humans to implant upon. Maybe there is something the birthed stage must do (apart from enter the tunnel) to mature. Not sure what those could be, but it's a video game, you've got some creative license here. Once you become the adult, the game play is extremely frenetic and chaotic. Death is almost instant in any room with a laser cannon, and even encounters with the soldiers can be so blindingly fast that you don't have much time to assess the situation before you are dead. The soldier and the Adult seem to move at maximum speed at all times. That doesn't make for a very fun game, it just makes for an instant win/lose scenario. Stalking the corridors, hunting the humans, evading the hazards should all be very engaging and fun game play elements. At this stage I am not finding that to be true. So much of the Alien movie series has been rooted in being extremely atmospheric and you've certainly laid the groundwork for some amazing and intensely creepy moments in this game (taking out the generators and making things go dark), but it all goes to crap the minute there is anything hostile in the game. It immediately devolves into a split/second win/lose. I would recommend slowing down the game pacing and let the adventure unfold a bit. Is there a way to improve the combat system so it's more nuanced and complex? The laser cannons are instant death. I think I've made it through a room with a laser cannon once. And I guess that's ok, but it's not terribly fair. Could disabling the generators some how affect the cannons to make them easier to pass? That would incentivize taking out the cannons, but would introduce some risk/reward in that you would also have to deal with the inconsistent lighting. This is a really cool concept and has a lot of promise, but it's coming up short in the "fun" department for me.
  10. Anyone who has had a peak at the code, can you tell me if the SELECT or Difficulty switches are engaged in anyway by the game? I cannot seem to attribute any function to any of them.
  11. I really like that the game follows the lifespan of the Alien creature. Playing as each version is a lot of fun, but is there anyway to stretch out the earlier stages of life? I can locate a human in incubate in them in just a couple of seconds. It takes a little longer to figure out how to reach adulthood, but not terribly so. Then the meat of the game is killing all humans without being killed. This part is surprisingly hard, considering how resilient the Xenomorphs are in the films. That stationary laser is instant death. I have not won the game yet, but will the game restart with increased (dare I say) difficulty? Conceptually this is a very strong endeavor
  12. Much support for continued love and appreciation for Marble Craze. Would love to see what you come up with!
  13. Shut up, kiss me, hold me tight

  14. You get an extra life for collecting extra staves. (the little hooks). There are approximately 4 per full cycle of screens.
  15. You go right ahead. I was getting sleepy at 78K. I cannot fathom 1M. I wonder, though, are our scores one place too high? Should they be 12,200 (and the 4 is just the life counter?) and 7,860, and so on?
  16. I hold a Master's Degree in Religious Studies, I can handle the backstory. Here's what I can do: I can compile the information, the screen shots, and the explanatory text. Here's what I cannot do: I cannot provide original graphics (sorry no coloring book from me... ), nor compile the items above into a cohesive intelligent format. Here's what I will do: I will do the things listed above as "can do," I will then compile those items into my blog in a format that is the best I can muster. Anyone who wants to jump in and help with the things I cannot do, I welcome the assist. Shoot me a PM or something. This seems like a fun project and I'm happy to do it if there is even a shred of interest.
  17. Yeah, I think Adventure is a great early game. Relatively consequence free, very open world, lots of opportunity for interaction with the environment, exploration. And some day he'll take over the controls and do it all for himself!
  18. boy don't try to front, I, I know just, just what you are, are, are

    1. Spriggy

      Spriggy

      Stan 'The Womanizer' Jr.

    2. StanJr

      StanJr

      In my heyday

       

    3. Spriggy
  19. I reached the end of the screen sequence (playing for HSC), and it just loops back to the first screen and repeats in exact same order. Would it be presumptuous or inappropriate of me to attempt to make a manual for it (at least an online version)? I think it would be a nice resource piece to have for anyone in the future looking to play it.
  20. Actually for starting the game those words are very important! Is there any way to polish that up? I'll give your Hand of God screen a few more goes, but we are tipping strongly on the frustrating side instead of the fun side.
  21. That's very confusing. I didn't see anything in Birthday Mania that had anything to do with RSC.
  22. Y'all a professional like DJ Clue pulling on my coat tail

  23. I have now made 25+ attempts at that screen and haven't even come close to getting up that wall. I'm not a master gamer by any stretch, but I would think I could have made it up once in 25 goes.
  24. I haven't really noticed freely available ROMs having much impact on cart sales. People who want carts of great games are going to get them. For me, emulation just isn't the same as playing on the real hardware.
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