The "You're Gonna Wish I Never Heard of This Game" Notes:
My first game out I had a situation in level 1 where I rescued the required creatures, the Paladin showed up, but dropped no map. I rescued 2 more Paladins before a map appeared. I noticed that at times the star was no longer in the sky. I have had this happen in 3 different play throughs. Something is causing the star to disappear and any creature found while the star is gone does not drop a map. In one game, I got the star to appear, it disappeared, I rescued a Bunipy, the star reappeared and I then rescued a Paladin who gave me the map. (see pictures of Paladin walking off with star in sky and then screen with no map but star still in sky)
Jumping over a power-up collects it, even if you do not make contact with it.
The GW can still dig holes beneath him even in mid-jump. Not sure if that's a big deal, but it's there.
BF is still ignoring holes dug in its honor. Sometimes 2 or 3 passes. The hole does not close and he just buzzes by. I know you said it would still register, but I don't think it is, or if it is, it is hard to know.
I cannot dig in the spot directly above a snow hill if there is a tree on the screen. (see picture)
I'm not seeing any frozen ponds or shrubs anymore, only the snow hills. I liked the ponds and shrubs.
MM no longer breaks the atmosphere when jumping with hole dug, but I do get a double bird image when jumping while there is a hole on the screen.
There is a delay after the BF crashes in the hole before I can dig a new hole. When the BF contacts the hole and it fills, I cannot dig a new hole for about 2 beats. This becomes problematic once the vortices appear in the boss fight and I need to have a hole in play at all times.
The sound that is made when GW digs a hole only sounds maybe one out of four digs, and for some reason usually more often under a tree (anecdotal speculation)
In one game the star was in the sky (before getting the map), but my next dig was a golden dog, not the paladin. It might have been a time when the star was missing, I cannot confirm. I tried to catch the dog, but when I jumped over him he changed direction, then ran off. I feel like I contacted him on the way down, but he was in mid-turn so maybe it did not register?
If I start the game immediately after the new cutscene (after the title screen, which I love by the way), I get everything in threes (see pictures). Three sushi, three ghosts, three bunipy, etc. I have successfully reproduced this multiple times.
The Star in the sky appears on the left after I get the map. Maybe it has always done this, but I seem to be paying much more attention to where the star is this time around. Is this intentional?
Is there anyway to make the hole close faster after a creature pops out? This would make it much easier to catch the ghost rather than waiting. Absolutely non-essential, just me wanting to play faster.
MM detects buried creatures from the apex of this flight without Eagle Eye power after map is obtained and X is being sought.
Is there a way to keep the current score on the screen after the game reverts to the title screen? Or maybe have the score appear on the title screen as well? I keep trying to catch my score, but I'm too busy jotting down notes!
GW is still getting stuck just above the ground after being hit during the boss fight (see picture).
I can get to level 4 consistently, but it still takes forever to get to the X once the map is found. I tend to freeze to death during the BF boss fight at the end of level 4. Maybe make the time twig more effective to help prolong the day?
See, I told you you'd be sorry...