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StanJr

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Everything posted by StanJr

  1. My money is on Thomas. His ruthless German efficiency should be more than sufficient to vanquish any rivals.
  2. StanJr

    The Horde

    I really like the concept and based on what you've started with, this has a lot of promise. It's like an ancient gladiatorial combat arena where every opponent is a new and deadly threat. Very excited to see where you take this.
  3. I think I've written a review for every homebrew I own that's available in the AA store, but I'll double check. Reviews are super important and helpful and don't be afraid to be honest.
  4. StanJr

    Space Game

    I'm pretty much going to avoid the negative power-ups, no matter what. I've experienced all of them and they aren't worth any incentive.
  5. Keep it coming! Excited to play the next version
  6. Better late than never, here's your Homebrew of the Month! http://electricfrankfurter.blogspot.com/2017/08/homebrew-of-month-phantom-iipirate.html

    1. s0c7

      s0c7

      Wow, a blast from the distant past! Thanks for the kind review. State of the art has kind of passed it by these days, but from a historical view it is interesting. It was the 2nd bB game to make it to cart, and is the oldest one still available in the AA store.

    1. Flojomojo

      Flojomojo

      Movie sequels often suck. Game sequels are often better than the originals.

  7. Albert has always delivered the goods. He's a one man operation doing this in his spare time with absurdly high standards for excellence. Plus, the new crop of games is no doubt giving him plenty of orders to fill. You will get your games. AA will not let you down.
  8. I realize that they will never be able to give me a movie that feels like the original 60's comics. Spidey beating Sandman by vacuuming him up or pouring the antidote down the Lizard's throat is just too small time for a major motion picture. I think this is why I like Spider-Man 2 so much. It came the closest to feeling like the old "new villain pops up with a new gimmick and Spidey has to figure out how to beat the gimmick" formula. For the Vulture that gimmick was "When you're in the sky, you're in my element and I will beat you" so Spidey had to figure out how to ground the villain and make him fight in close quarters. Again, too small time for a big budget movie, but that's what appealed to me as a kid. So having come to that realization, I'm going to be pretty happy with any Spider-Man movie as long as they get the PP/Spidey dynamic right. The Tobey version tried, but they were trying to do too much with those films. The Garfield version was closer, they got the humor right, but PP was too tortured. Holland is the closest we have gotten yet. The key is to remember that Spider-Man allows Peter to be someone he can never be as Peter. Spider-Man is an outlet, a release for all the pent up crap Pete is going through. Spidey has to be cool and Peter has to be a dork. Lose that dichotomy and you've lost the character.
  9. Thinking about reading the new Swordquest comics? Let me spare you the pain. http://electricfrankfurter.blogspot.com/2017/08/bad-comic-swordquest-2.html

    1. MrMaddog

      MrMaddog

      Damn, that's worse that the comics in Atarian magazine...

    2. Nathan Strum

      Nathan Strum

      I'll wait for the version that includes a 45 RPM record where the story is read by Nolan Bushnell.

    3. doctorclu

      doctorclu

      yeh, was a wasted opportunity if you ask me. Give me an Airworld comic and I would be happier.

    4. Show next comments  69 more
  10. Here you go. Everything you need to know to save $8.25 and the 15 minutes it would take to read all 3 Swordquest comics so far. Painful. EF Swordquest Review
  11. I'm about to write a full review of the series so far and particularly issue #2. This might be the worst comic book I have ever read. One word: Rulero.
  12. StanJr

    Space Game

    Liking the improvements a great deal. The counter is a great addition. When I get stuck with Slow or something it's nice to know it will end. Much happier with the frequency of the power-ups. But I wouldn't be too hasty in deploying the smart bomb. Having to wait for it to deploy in the hopes that it will become a power-up means more time dodging enemy fire. Also the game now seems more difficult. I was getting to Wave 5 with regularity and now I'm lucky to clear Wave 3. Not unhappy about that at all.
  13. StanJr

    Space Game

    Ok, so I spent about 2 hours playing this last night (the original version) and I am going to say that I think the power-ups need to appear more often for the following reasons: 1. During one game from Wave 1 to Wave 3 I saw a total of 2 power-ups. That might have just been bad luck, but it seems to be consistent across most of my games that power-ups are sparse on about this frequency. (and this was allowing every group to deploy the smart bomb) 2. With so few power-up appearances I find that when I get a power-up I like (2 ships, fast shots, etc.) I can just camp out with it, destroy groups as quickly as possible and greatly reduce the appearance of any future power-ups, thus preserving the good power-up I already have. If power-ups dropped more frequently, it would force me to decide if I like the new power-up better, OR it would make me try to dodge the new power-up I don't want potentially setting me up to get blasted by the next incoming group. In higher waves this would amp the challenge level significantly. 3. Getting power-ups is a fun part of the game play (I'm thinking Arkanoid here) and having them more prevalent, for me, only makes the game more fun. Can I get the power-up I really like? Can I keep it? How far can I go on one power-up? How far can I go when I get a crappy one? All of these game play elements only come up if power-ups show up on the regular. But that's just me, I'm deep in the pro-power-up camp. I'm sure others have difference perspectives on this issue.
  14. This is stupid amounts of fun. With a game this straightforward do you have room for some whistles and bells and other fancy bits? Pele had fireworks after all...
  15. StanJr

    Space Game

    I think you are exactly right, I was taking out the groups too quickly. I tried playing the original bin again with this knowledge and did see an increase in power-ups, although I still had one game where Wave 1 only netted me 2 total power-ups despite having every group deploy the smart bomb, maybe just bad luck and I'm ok with that. I tried the second bin, but think I prefer the first one with a better understanding of the game play. Seems like the difficulty was through the roof on the second bin. Greatly enjoying the game. Very much looking forward to the add-ins you spoke of. Would really round out the solid core of the game play. Keep it coming!
  16. So the game ends at 100 pts (101, I got), but the score counter has 6 digits? Will there be more? Shooting bikers and dodging logs makes for an interesting start to the game, and when the speed goes nuts at 50pts. things really get interesting, but it only took me about 3 tries to get 100 pts.
  17. StanJr

    Space Game

    I like this game muchly. Off to a very good start. I really like the variety of bad guys. The helicopter guys in wave 4 (?) are they meant to be super tough to take down or is there a trick that I'm doing and not realizing it? I thought it was that you had to hit them when the propeller was turning? Power-ups could come a little more often. I made it to Wave 5 in my last game and saw 2 total, the first one not until deep into Wave 2. Would be more fun with more access to power-ups. The smart bomb has never posed a threat to me yet. Might find a way to make it more threatening. Having a lot of fun with Space Game!
  18. That's the only thing this game is missing. I couldn't put my finger on it, but now that you've said it, that is EXACTLY what it needs.
  19. LOVE Jungle Hunt, but wow after the 5th round, the physics are brutal and unforgiving on the vine level, then the speed on the rest of the game is just evil.
  20. Fire Fighter is a good premise, but the execution falls flat on it's face. I think you could make a much better fire fighting game in the vein of Activision classics like Spider Fighter or Oink! where you must constantly battle the flames while rescuing innocents.
  21. StanJr

    Hunchy II

    I promise you, no one who purchased Hunchy II under any circumstance will be looking for an apology. The game is great! Whatever deficiencies you see in the game are due to your unique perspective on the game, I see absolutely nothing wrong with it. Thank you for keeping it available!
  22. My son loves Slot Racers, but it's a tedious chore for me to play it with him. Maybe this will help. Is this finished and are you releasing it on cart or at least allowing Al to put it on a cart for purchase?
    1. Flojomojo

      Flojomojo

      Doom 2017's multiplayer stuff is all free now. That happened pretty fast.

    2. Keatah

      Keatah

      Key thing with DLC is that be savable on migrate-friendly media. PC based file systems are good start. All my levels are still here. All the ones I got in the 1990's.

       

      Though their supplying BBSes and servers are long dead.

       

    3. Bryan

      Bryan

      With many of these games you'll be forced to buy some kind of retro pack to play them again because your original purchase will be useless.

    4. Show next comments  69 more
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